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Topics - flamingdog

#1
Hi, working on a run-down/dingy office type BG for my very (very!) first one-room adventure, and I'm not happy with my attempts at shading/highlighting, and general detailing. Wondering if any of you helpful arty types can give me any pointers?

The window is supposed to be cracked/broken, and with slats nailed up outside. The drippy stuff underneath is supposed to indicate damp. The desk is supposed to be rickety as hell, and propped up with books. I'm planning to add some foreground detail to help put that impression across, but I wanted to try and get the basic room layout sorted and, most importantly, shaded.

I'm happy with the perspective and the drawing itself, although, again, there are a fair few details (objects and the like - computers, a pot plant, a phone, etc) to be added.

Original 320x200:



x2 magnification:



Paintovers/additions are more than welcome, and any help is much appreciated.

Thanks.

Edit: Changed images to .PNGs - sorry about that.
#2
Critics' Lounge / My first character
Fri 25/03/2005 14:11:41
Here's the character I've come up with for my first 'adventure'. Now I just need some decent scrapes for him to get into...  ???



He's supposed to be a reporter. Comments? Thoughts?

Cheers,

Flamingdog
#3
Hi,

I'm really really new to this AGS thing, and I'm starting to get to grips with some of the basics of the engine, to the point where I think I'm more or less ready to work on my first 'proper' puzzle.

My little vignette involves a guy trapped in a room, and I want to have him be able to talk to the guard on the other side of the locked door, but I can't seem to figure out the best way to have the guard character 'there', but not visible... can anyone give me some pointers as to how I can do this? Could I do it by making an invisible sprite for him, and positioning him in the right place, or is there a more elegant way to achieve it? When I get the puzzle done, I'll post the results!

Thanks!

Flamingdog
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