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#1
When playing KQ3 Redux the game crashed with the following message:

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Illegal exception
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An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0043B2AA ; program pointer is +25, ACI version 3.20.1110, gtags (3,8)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
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I have an error dump file if you need it, but I don't know how to upload it.
#2
With the release of AGD's KQ3 Redux, I decided to go back and replay Radiant's Kings Quest 3 Plus:  An Heir Raising Tale in order to compare the two.  At one point the game terminated with the following error message:

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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x00449B26 ; program pointer is +77, ACI version 2.62.772, gtags (1,10)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

(Global script line 3782)


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK
---------------------------

The error occurs when I am in the treehouse and click the rope on the sleeping bandit.  I first reported this in the forum for Radiant's game, but then I noticed that the error message said to "notify CJ on the Tech forum," so I am reporting it here as well.

When I first played this game a few years back I was able to complete the task without getting this error, so I wonder whether something has changed in Windows that causes this to happen.  I am using the same computer as I used before, running Windows XP.

EDITL  I changed the title of this thread because I thought the original title was too non-specific.
#3
Hints & Tips / Flux World
Fri 11/07/2008 19:34:08
Here are some questions, with answers, that I have copied from another thread, because I thought that they could more appropriately be answered here:

Quote from: Vince Twelve on Fri 11/07/2008 05:42:11
So, I've done the whole practice thing.  Then, nothing happened for a while, I talked to everyone, but the other monsters wouldn't come.  After five minutes or so of wondering what I was supposed to do, they finally started coming, but I'm not sure what I did to trigger it.

You shouldn't have to wait to trigger the beast.  The beast will come after you have looked at all the buildings in Troforia, clicked on the two barracks, looked at the two soldiers, and talked to the two soldiers.

Quote from: Vince Twelve on Fri 11/07/2008 05:42:11
I killed a couple, and I now know that some are not good for offering.  Now, some other red guys come and steal my meat.  I'm not sure how to stop them.  One of the villagers in the new house says he'll try to stop them, but I have to hold the mirror to them first.  I do so.  But nothing happens.  He still steals my meat.  What am I supposed to do to stop him?

There are two soldiers that will help you with this, the Meridorian and the Diachorian.  The first thing to remember is that the soldiers must be used in the correct sequence.  Trial and error will tell you the correct sequence, or you can read on.  You must first command the Apoforian, then either the Meridorian or the Diachorian (but not both), then the Hagorian, then the Trogorian.  If you use the Meridorian, you must first hold up the Gold Mirror to the enemy Hagorian.  You can get most of this information from talking to the NPC's themselves.

However, one thing that you will notice is that the Diachorian will only work fifty percent of the time.  The Meridorian will not work at all the first time that you use him, because you need another soldier, the Prosphorian, in order for the Meridorian to work.  However, you will have the opportunity to obtain the Prosphorian after the first time that you try to use the Meridorian and fail.  After that, the Meridorian / Prosphorian combination will always work, but you will still need the Diachorian to finish the game, for reasons that will become apparent after you've used the Meridorian / Prosphorian comination more than a few times.

Quote from: Vince Twelve on Fri 11/07/2008 05:42:11
The cursors have no clear hotspots which makes clicking on the tiny guys frustrating.

I know that the characters are small, and that makes it hard to click on them.  The hotspot is in the exact center of the mirror.  Since the mirror is larger than the character that you are clicking it on, I'm not sure that marking the hotspot would do any good.  I suppose I could put a hole in the center of the mirror so that you could line up the NPC with the hole.  It would make the mirror look funny, but it would make it easier to click.  Would you like me to do that?

In the meantime, just remember that when you click the mirror on the proper soldier, the game will always give you a message.  If you don't get the message, then you have not clicked on the right spot.

If any of the above is not clear, please ask again, and I'll try to explain in greater detail.
#4
Flux World had now been released.  After rigorous testing, this game, which introduces the player to the new genre of Flux-Based Computer Gaming, is now available as shareware.  The full version game may be downloaded free of charge at the Flux World website.  This is a complete version; no features have been disabled, and you can play the game through to its surprising conclusion.  When you have finished playing, if you enjoyed the game, there is a page on my website for you to make a payment.




Here, basically, is what the game is about:  You are alone in your home when, suddenly, you are taken away to a strange place.  You are constantly attacked by beasts.  You have a weapon to fight the beasts, but, much to your horror, the laws of physics in this world are different from what you are accustomed to.  You fire a missle at one of the beasts, but it veers off to one side.

You come to learn that there is an everpresent Flux that alters the way things behave in this world.  As you progress in the game, you come to learn the nature of the Flux and to use it to your advantage.  The object of the game is to escape from this world and return home.

Although the game does contain combat, completing the game is accomplished primarily through problem solving.  Every object in the game is symbolic of something, and unlocking the symbolism is the key to the game.  And, although Flux World has an alternate physics, you don't need to know any physics to play the game.  Like everything else in the game, the physics is simply symbolic of something else.

EDIT:  Replaced screenshot with one in PNG format.
#5
I am trying to use SetRestartPoint() to set the point that the game will go to when F9 is pressed.  If I put the function in my room script the game hangs up when the player presses F9.  In a previous thread, a user suggested executing the function at the first idle moment after the room is entered.  I have tried this, but there is one problem:  The room where I want to execute this function has no idle time--it is a cut scene that automatically loads the next room.  So pressing F9 restarts the game in the next room, not the cut scene where I want it to start.  Is there a way around this?

I am using version 2.72.  Does this function work better in the latest version?  I don't want to convert my game right now, although I may later.  Is there a way to get this to work in the version that I am using?
#6
I am pleased to announce a new game, Flux World, is now ready for beta testing.

Flux World is based on the game Flux Warrior, which is still under development.  Flux Warrior will be the first game of a new genre of games that I have created, called Flux-Based Computer Gaming.  Flux World has much of the same story as Flux Warrior, but with an adventure-game interface.

Anyone who is interested in beta-testing Flux World should go to the Flux World website to download the game and manual.

The graphics in Flux World are my own.  If any graphic artist who enjoyed the game would like to produce enhanced graphics for the release version, please contact me at fluxmaster@replinemeadowsoftware.com to discuss.





Here, basically, is what the game is about:  You are alone in your home when, suddenly, you are taken away to a strange place.  You are constantly attacked by beasts.  You have a weapon to fight the beasts, but, much to your horror, the laws of physics in this world are different from what you are accustomed to.  You fire a missle at one of the beasts, but it veers off to one side.

You come to learn that there is an everpresent Flux that alters the way things behave in this world.  As you progress in the game, you come to learn the nature of the Flux and to use it to your advantage.  The object of the game is to escape from this world and return home.

Although the game does contain combat, completing the game is accomplished primarily through problem solving.
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