Quote from: egamer on Sat 16/02/2008 04:46:16
Here's my latest bug report:
The Prokatameric Vortex starts out transparent, but, after it knocks down the Gonthanten, it becomes opaque. Was that intended?
No, that was an oversight. I'll fix that.
Quote from: egamer on Sat 16/02/2008 04:46:16
In the dialog with weaponsmaster, a sentence ends with a comma ("worbench,") instead of a period.
You have sharp eyes. Either that, or you're playing the game in full-screen mode. My monitor doesn't support full-screen mode, so I miss typos like these.
Quote from: egamer on Sat 16/02/2008 04:46:16
In the first part of the game every precinct has a distinguishing background, but in the second half all the backgrounds are the same. This makes it difficult to remember where you are at any given time.
Each precinct has its own building material. For example, the building material for Troforia is wood; for Carfurgia it is stone. I haven't decided what the building materials should be for the second half of the game; that's why all the backgrounds in the second half look the same. When Fribbi and I decide what building materials to use for the second part, then Fribbi will draw unique backgrounds for each of the precincts in the second part.
Quote from: Fribbi on Sat 09/02/2008 03:15:21
If you could send me in the e-mail all of the background images (Bakgrunnamyndir) from the game I would be happy to work more on them. I will then work on the objects (hlutunum) and the animations. (hreyfimyndunum).
That's the reason that I only sent you the backgrounds from the first half; the backgrounds from the second half all look the same. If you play that special version of the game that I made for you and start the game in the second half, you will see what I mean.
Quote from: egamer on Sat 16/02/2008 04:46:16
The Katameric Vortex is not transparent, ever. All the other vortices are transparent all or most of the time. Was that intended?
No, it was just laziness. I'll make that one transparent, too.
Quote from: egamer on Sat 16/02/2008 04:46:16
According to the game, the Latorian carries the cart. However, the graphic of the Latorian doesn't show him using the cart; it shows him carrying the elephant-sized Regulung in his arms.
I'll fix that.
Quote from: egamer on Sat 16/02/2008 04:46:16
The weapon cursor for the Donatist does not appear. The walk cursor appears instead, and it functions like a walk cursor, not a weapon cursor, so it's not simply a graphics problem.
I'll take a look.
Quote from: egamer on Sat 16/02/2008 04:46:16
The third time that I enter Koinotia, the god of that precinct tells me (as I'm ready to leave) "The next time you enter my precinct, you must provide a soldier to make offerings to the red tribe," even though I have already done so.
Since the Donatist is the soldier who makes the offering to the other tribe, this is probably related to the problem above.
Quote from: egamer on Sat 16/02/2008 04:46:16
When the player enters the armory, shouldn't he leave his horse, er, I mean the Zunkanten, outside?
I was planning to do this. Fribbi, when you get to this background, perhaps you could put a corall outside the armory to put the Zunkanten in when the player is riding the Zunkanten and enters the armory.
Quote from: egamer on Sat 16/02/2008 04:46:16
In Melloria I keep getting attacked, no matter what I do. I have the the Flux Zapper, the Flugorg, and the Lanvorst. What else do I need?
Have you tried starting your own business? Go to the armory and see what weapon you can create for starting your own business.
Quote from: egamer on Sat 16/02/2008 04:46:16
I think I've figured out the symbolism of the Telnorg and Telmorg weapons. First, note that the Telnorg requires you to make two offerings, both your offering and that of the other tribe. Second, note that the Telnorg works all the time, but is only half as effective as the Telmorg, which only works half the time but is twice as effective when it does work. So I think that the Telnorg represents cooperating or sharing, since when you coorperate or share you always get something, but not as much as you want. The Telmorg represents fighting, because when you fight you sometimes win and sometimes loose, but when you win you get more than when you share. Am I right?
You are on the right track. Your analysis is basically correct, although the exact symbolism is not what you have said. But it is very close.
Quote from: egamer on Sat 16/02/2008 04:46:16
Can I get a copy of that special version you made for Fribbi so that I don't have to replay the game from the beginning every time you release a new beta version?
No, I want you to test each beta version from the beginning. After the first half of the game has been thoroughly tested, I'll consider it. You might not catch all the bugs playing the special version I made for Fribbi.