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Topics - fovmester

#21
Hi. I just finished making this background for the next part of the game. It's a small seaside village. What do you think?

#22
Advanced Technical Forum / Suggestion: ZOOM
Fri 04/06/2004 11:04:33
I've thought about this for some time now while trying to paint walkbehinds in the editor. A zoom-tool would've been REAL nice for all of us with high-resolution screens. Is that on your to-do-list, Chris?

PS. I know you can import a mask instead, but it's often messier than just painting in the editor.
#23
(050330): Game Released!
(050323): Beta testing is in progress.
(050308): Updates in a reply to this subject.
(050121): The Updates are in a reply. So is the new Screenshot!
(050101): New Screenshot ni a reply
(041228): Updates in a reply to this subject.
(040928): Updates and screenshot in a reply to this subject.
(040907): Updates in a reply to this subject.
(040417): Updates and screenshot is in a reply to this topic.
(040814): the new screenshot is in a reply to this subject)

Thanks to the people who've played and enjoyed Frank the Farmhand part 1!

In Part 2:

The story's 100% done and so's the puzzles.
I work towards a release at the end of the summer.

It'll consist of 20 playable rooms (and some cutscene-rooms of course) and 10
new characters (not counting the ones from part 1, eg. Frank, the professor,
Sam n Max and Ben which will also be in this part.)

Here's the backgroundart for two of the rooms:




Further down's some more screenshots.

Visit the homepage:
http://www.freewebs.com/fovmester
#24
Current version: 1.03

Download it here!!

The first part is about 20 rooms big and has handdrawn backgrounds a flash-animated introduction and a lot of puzzles. If you're really good (or lucky) the game'll take about three hours to complete, but hopefully it'll take longer for most of you!

The story goes like this:

"Frank the Farmhand" (which is just a working-title) stars the young farmhand Frank from southern Texas, who one day finds that his physics professor has gone missing, and that some mysterious black-clad agents are looking for the professor. He decides (of course) that he must find him.
What Frank doesn't know is that he's about to unweil a conspiracy more sinister than he could ever imagine. A conspiracy involving the american president, religious fanatics, middle-eastern terrorists and some surfdudes. He will travel around the world trying desperately to save both his neck and the world itself.

There is of course much much more to the story than this, but that is something that is best to be revealed by playing the game.





On my homepage you'll find more screenshots and more info.

Download it here!!!
#25
EDIT: The game's been released!! Go here:
http://www.agsforums.com/yabb/index.php?board=5;action=display;threadid=13100&start=0


The first part is all but done. There's just some minor bugs to be fixed, like mis-spellings and other minor things. Expect to find it in the Finished Games-forum later this week.

----


I plan to release the game in four parts. The first is about 20 rooms big. The rest will follow in due time and will be of equal size.

All my backgrounds are handdrawn, scanned and colored in Photoshop. The characters are made and animated in Flash. I have plans of doing cutscenes in Flash as well.

My ambition is to make this game look and feel good, so I'm putting a lot of effort into the graphics.

The story goes like this:

"Frank the Farmhand" (which is just a working-title) stars the young farmhand Frank from southern Texas, who one day finds that his physics professor has gone missing, and that some mysterious black-clad agents are looking for the professor. He decides (of course) that he must find him.
What Frank doesn't know is that he's about to unweil a conspiracy more sinister than he could ever imagine. A conspiracy involving the american president, religious fanatics, middle-eastern terrorists and some surfdudes. He will travel around the world trying desperately to save both his neck and the world itself.

There is of course much much more to the story than this, but that is something that is best to be revealed by playing the game.



On my homepage you'll find more screenshots and more info.

FovArt Productions


/the fov
#26
Now I'm mad!

Suddenly when I edited one of my rooms and resaved the room and recompiled the game the background of the room I saved has got its red colors switched with the blues! In the editor the background looks as it should. But see how it looks when I run the game:



The sky is red instead of blue and the treetrunks and a house are bluish instead of redbrown! But all the other colors are correct!
What's wrong?? And does anyone know of a way to fix it?
#27
I've updated my homepage for all you who want to know more about Frank the Farmhand. And here's a new screenshot.
----


I plan to release the game in four parts. The first is almost done and will be about 20 rooms big. The rest will follow in due time and will be of equal size.

All my backgrounds are handdrawn, scanned and colored in Photoshop. The characters are made and animated in Flash. I have plans of doing cutscenes in Flash as well.

My ambition is to make this game look and feel good, so I'm putting a lot of effort into the graphics.

The story goes like this:

"Frank the Farmhand" (which is just a working-title) stars the young farmhand Frank from southern Texas, who one day finds that his physics professor has gone missing, and that some mysterious black-clad agents are looking for the professor. He decides (of course) that he must find him.
What Frank doesn't know is that he's about to unweil a conspiracy more sinister than he could ever imagine. A conspiracy involving the american president, religious fanatics, middle-eastern terrorists and some surfdudes. He will travel around the world trying desperately to save both his neck and the world itself.

There is of course much much more to the story than this, but that is something that is best to be revealed by playing the game.



On my homepage you'll find more screenshots and more info.

FovArt Productions


/the fov
#28
Advanced Technical Forum / Organize the views
Fri 17/10/2003 07:49:46
I'm making quite a big game, and already I've done about 25 views. The problem is that it gets kinda hard keeping track of which views are which, both because they are named by number and are all displayed in one long list. I fear how it'll look when I've got about a hundred views!!!

My suggestion to you, Chris, is to make it possible to organise the views in subcatalogues, like
MAIN
   |----/MAINCHARACTER
   |                 |-------------/MOVEMENT_ANIMATIONS
   |                 |-------------/TALK_ANIMATIONS
   |----/EVILDUDE
   |             |-----------/MOVEMENT_ANIMATIONS
   |             |-----------/TALK_ANIMATIONS

and so on. If you'd be able to organize the views like that, naming individual views wouldn't really be that necessary, but even if you have hundreds of views you'll still be able to find the one you're looking for.

Lastly, I really want to thank you for a REALLY (and I MEAN it) great program! LONG LIVE CHRIS! AND LONG LIVE AGS!

/the fov
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