I think it's time to bury DOS and get on with our lives.
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Show posts MenuQuote from: Darth Mandarb on Mon 17/10/2005 15:48:48
OUTSTANDING!!
This game is so full of life and story! I love it ...
Just that short little demo.
The cutscenes were great, the animation, the sound.
A+ man! Keep up the good work!
Quote from: Alarcon on Sat 08/10/2005 20:16:35
.../but the sense I had of the series -- which I think is right -- is that it didn't take itself so seriously. KQ6 (and to some extent 3) may be an exception to this rule, but most of the games were smaller stories with plenty of humor. They were fairy tales and fables, NOT fantasy epics....
function repeatedly_execute_always() {
int charid = 0; // start with character 0
while (charid < GetGameParameter(GP_NUMCHARACTERS, 0, 0, 0)) { // loop for each character
if (cbCharacter[charid].blinking == true) { // if character has blinking enabled
if ((character[charid].Moving == false) && (character[charid].Animating == false) && (character[charid].View != character[charid].IdleView)) {
// if character is not walking, not animating (blinking) and not playing idle animation
if ((character[charid].Loop >= BLINKING_LOOP) && (character[charid].Loop <= (BLINKING_LOOP+3))) { // if character was blinking
character[charid].Loop = cbCharacter[charid].blinkoldloop; // restore old loop
character[charid].Frame = 0; // <<<<<<<< ADDED THIS ROW. /FOVMESTER
}
if (cbCharacter[charid].blinkdelay == 0) { // if delay until next blink has elapsed
cbCharacter[charid].blinkoldloop = character[charid].Loop; // store current loop for restoring after the blink
character[charid].Animate(character[charid].Loop + BLINKING_LOOP, 0, eOnce, eNoBlock); // animate using blinking loops of normal view
// Using loops of the normal view avoids the need for seperate blinking views and unlocking the blinking view
cbCharacter[charid].blinkdelay = (BLINKING_DELAY_MIN + Random(BLINKING_DELAY_MAX - BLINKING_DELAY_MIN)) * GetGameSpeed();
// randomize delay until next blink
}
else cbCharacter[charid].blinkdelay--; // if blinking delay has NOT yet elapsed, decrease it
}
}
charid++; // loop to next character
}
}
QuoteThere's something I wonder, is the name Tom just a good name or is it inspired by Tom Bombadill?
QuoteThe fangs idea sounds good to me fov, but I think it's the eyes that really make the difference. Perhaps if you make him frown...
Otherwise, how would sunglasses go with the game? Sure, it's a wacky touch, but he'd look mean. Maybe it's worth a try.
Quotelike ure game a lot! and the goon looks perfect the way he is. keep the eyes the way it is. it works.
QuoteIf the party scene is playable then how come the Burning Tom's House scene is the intro scene?
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