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Show posts MenuQuote from: Mats Berglinn on Thu 18/08/2005 19:35:03
The dow sure looks funny and weird (as a compliment). Is it a good guy creature or a bad guy creature? I really like the forrest background.
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I wonder, when do you think this game will be finished?
Quote from: Royalist on Fri 05/08/2005 00:06:58
The devil has told you that! The devil has told you that, cried the little man, and in his anger he plunged his right foot so deep into the earth that his whole leg went in, and then in rage he pulled at his left leg so hard with both hands that he tore himself in two.
Quote from: Mats Berglinn on Sat 30/07/2005 18:20:27
Well, the interface seem a bit okay for me but what if you want to try different kind of stuff, like trying to open a chest but it doesn't work and you want to push and/or pull it instead? When you got four commands (hand, feet, mouth and eye) the amount of actions are very limited unlike the Verb Boxes Interface were you can use different kinds of actions on things. The more possiblities there are, the more things you can do. I mean it's different giving a goon a ming vase than use it to smash it on his head (Give and Use for the Verb Boxes and either on them on the inventory use command). In other words, I don't personalitly think that the interface system is "marvelous". But it's your game, not mine.
Of course it's better with "lick lollipop" than "talk to lollipop" or "eat sandswich" than "talk to sandwhich".
Quote from: Gilbot V7000a on Tue 26/07/2005 08:04:28Quote from: Mats Berglinn on Tue 26/07/2005 07:17:39Maybe it's Sierra like right click-change-mode thingy?
I wonder, what kind of interface will you be using for this one since there are no visible interface apart from the mouse cursor. It doesn't seem to be the SCUMM Verb Box Interface you used for Frank the Farmhand, so what interface are you going to use?
Quote from: Flukeblake
i thought i'd hand this over to my sister:
cutecutecutecutecutecutecutecutecutecute cutecutecutecutecutecutecutecutecutecute cutecutecutecutecutecutecutecutecutecute cutecutecutecutecutecutecutecutecutecute cutecutecutecutecutecutecutecutecutecute cute
and, now for what i have to say:
excellent game. looks really good.
Quote from: Monkey Mage on Fri 15/07/2005 05:12:10
p.s. Sorry for posting two comments in one day but I just registered for the fourms.
Quote from: Babar on Wed 20/07/2005 22:36:18
by the (2) I meant that instead of allying individual frames to a letter for lip-synch, you could do entire loops, so that you could do full animations. Like in Indiana Jones, when Indy said something with an "!", there would be an animation of him crossing his arms. And when he said something ending with "?", he would raise his arms and shrug.
Forget suggestion (2)...I just realised that the individual loops are used for different directions...it would be too complicated to have them for lip-synching.
QuoteThe story so far:
The year is 2150. You play Greg, a young genius who is stationed underground to work on classified projects. One day, he wakes up in complete and utter silence. He then realizes the facility has been taken over by... something. It's up to him to found out what's going on and to get himself out alive.
QuoteWhoa!
I just realized that you're graphical skills are so much better now. It's a huge difference of quality when I compare them with backgrounds of Frank The Farmhand 1 and even 2!
I'm excited about this game, I hope it will grab me more than Frank!
QuoteI love it. The colours of the bgs just stand out so great. What resolution is this in?
QuoteBy the way, the dancer's legs don't look too atanomically correct :O
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