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Messages - fovmester

#181
Looks great and colorful!
#182
Whoa! Sprite compression!  :o That's wonderful! Hope it works without slowdowns!
#183
This looks to professional to be real!! And you say it's freeware? Why!? You guys could make a fortune on this! Sell it for 10$ and everyone would still buy it if the story is as good as the graphics!
#184
I love him! And you could make a game in AGS using 3d-characters. Just pre-render all the animaions and import them as images! With this kind of models it'll be great!

Of course it would be better to use it as 3d was used in Grim Fandango and MI4, but that won't be possible until AGS version 5 is released ;)
#185

Quote from: uswin on Fri 27/05/2005 17:36:10
Aswin's Dream

Well, my first game.....
This is not a very-very good game, but maybe if you interseted,
the story is about a college boy who really get bored with his life, then he get back home just to get ready to sleep...and then after he awake, somethings strange is happening  ;D

if you interesting in d/l at www.angelfire.com/indie/aswin
the size is about +- 7.8 MB

But sorry due to the limited bandwith in my area i have to split the game in 3 pieces, sorry..... :'(

I'm sorry man, but I got to say this: What kind of a presentation is this!? You'd not get anyone to try out your game if you don't make it sound interesting.
The two rules of advertising:
1. Never say that it's not something good you're offering, even if it really IS crap. (I'm not saying that your particular game is)

2. Never apologize for how you've chosen to distribute your product. Like splitting it up, or not having pictures.

In other words: Leave the criticism to others!

Sorry, but I just had to tell you.

By the way, your game looks really good!
#186
Critics' Lounge / Re: Malstrom madness
Wed 01/06/2005 13:55:25
i do i do i do!!  ;D
#187
Critics' Lounge / Re: Malstrom madness
Tue 31/05/2005 08:14:52
Hey, that rocks!! You got a real groove going, there.

I use Reason to but my sounds doesn't nearly as good as yours! Where did you get them? Did you download them?
#188
Hints & Tips / Re: Frank the Farmhand II
Mon 30/05/2005 08:35:42
The charcoal:
Spoiler
it's next to the bomb recipe on the table at Archie's.
[close]

To get "pig":
Spoiler
After meeting with Clifford, you get a plate of food. Take that food to the cave and put some on the ground to lure the little critter out of his nest. That's not enough though. Go to the beach and take the "thing in the sand". That's a glass jar. Put some food in that jar and use the jar on the ground in the cave. Then step back and watch the "pig" go out eat some of the food on the ground, then go over to the jar and start eating that food. Now pick up the jar! You've got him!

Note: if you can't get to the beach because the pass is blocked, then you can't get the pig right now. Try to clear the pass first. 
[close]
#189
Hints & Tips / Re: frank the farmhand part 2
Mon 30/05/2005 08:30:57
what do dogs usually like?
Spoiler
A bone maybe? Pick up the dino-bone at Archie's and give it to the dog.
[close]

how to get the key out of the well:
Spoiler
Take the rod from the hermit's backyard and go to the airplane. Open the hatch on the airplane and start the engine by pushing the green button. Use the rod with the coil and it'll become magnetized. Go to the well and tie the rod to the end of the rope, then lower the rope and pull it up again. Now the key is attached to the rod. Take it.
[close]

Good luck!
#190
A reason to make editing properties available at runtime:

It's very object-oriented! It'd be like characters, objects and hotspots were actually objects of different classes with different attributes that you can read and change. Just like in any object-oriented language.

I know making properties editable is much work for you, but you might want to consider it for say maybe version 3 of AGS? ;)
#191
That's a great idea!  ;D Thanks a lot!
#192
I always thought the PQ3-character was too blurred and ugly! Don't try to remake it! Do something new instead. Base it on the PQ2-character and upgrade it and you'll have a 21th century Sonny!
#193
I've made it so that the status-line gets a property whenever the mouse-pointer is over a hotspot (in this case a door). So if you have the Use-command it reads the hotspot's Use-property for the text to be displayed in the status-line. Use Door -> Open Door.

The problem is that when the door is opened I want the status-line to read Close door. But the Use-property of the door is "Open" from the start, and I can't change properties at run-time. I can think of several work-arounds. But I want something that is general and don't mean that I have to hard-code some test (to see if this particular door is open or not ) into the status-line-code. Because then I'll have to do it for every door in the game, which will make sloppy and unreadable code before long!

Has anyone tried doing the same thing as I, and come up with a good solution?
#194
I always found the properties a bit too general. I mean you seldom need the same properties for rooms that you need for objects. Having a different set for rooms, objects, characters and hotspots as well as the general ones would be nice (though not neccessary for it to work).
#195
Great! I really love that Japanese  ;) house!
#196
How, stuh??? Tell me! I've been cursing over this for two years now! I even thought about writing my own program to do that!!!!!!!!
#197
It looks great!

About the fence:
No fence is that clean. Try painting some rust or algae (is that how it's spelled?) on it and it'll look much better I promise you.
#198
I like the original version best! As someone said, it's got more personality. But you should add shading to both the arms and legs so that you'll know which arm/leg is behind the character and which is in front.
#199
Hints & Tips / Re: frank farmhand 2
Mon 09/05/2005 11:57:53
No it should be enough just to "Use chewing gum with Frank". I guess you just forgot to click on Frank.
#200
Thanks a lot!  :D

Part 3 will not be out anytime soon, though. I've started to think about the story and some puzzles but I'm actually quite fed up with Frank and his adventures at the moment.

Instead I've begun another project that I think will be REALLY interesting. I'm not ready to reveal it yet, but I can tell you that it's very different from my previous games. it's just gonna be one game (not three like FtF), and after it's done I'm gonna make part 3 of Frank's adventure.

If you're disappointed by this news, don't be. Because instead of FtF3 you'll get another game that might be just as fun to play. Besides this mean I'll have even more experience when I start making part 3 which should hopefully make that game the best in the series.
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