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Messages - fovmester

#201
people don't listen, do they?  ;)
#202
Quote from: ildu on Tue 26/04/2005 15:37:48
Looks awesome. The changes Steve made were quite appopriate, but I would leave the waistline and the pants alone. The forehead and posture is fine. It looks very original and obscure. I love it.

I was just about to say that! :) Really great! I love your style.
#203
Thanks for the report. I think I've fixed it now. It was a region that was like one pixel to small so if you were incredibly unlucky you could get past it without triggering it.
#204
I love Radiohead, and I love that animation! Never noticed that Thom sing very instead of fucking on the No Surprises EP. Not that it matters...
#205
Hints & Tips / Re: frank farmhand 2
Sun 24/04/2005 01:08:07
Just ask him for it and he'll have no choice but to give it to you.
#206
Quote from: splat44 on Thu 31/03/2005 17:33:17
ovid:

The part of testing was to find any bugs and explain how to improve characters position/movements and I was amaze that my ideals got processed.


Of course your ideas got processed. What use would beta-testers be otherwise? ;)
#207
Hints & Tips / Re: Frank the Farmhand
Fri 22/04/2005 18:06:32
what stall are you talking about?
#208
Quote from: jetxl on Fri 22/04/2005 11:58:02
On the other hand it's just a silly award ceremony. Nothing of importance in real life.

Well if it's of no importance then why bother having it at all? :)

No but seriously: If you're having an award cermony it should be done fair and properly, so I think this discussion is more than justified.
#209
AGS Games in Production / Re: Hero Theorem
Fri 22/04/2005 17:48:45
Being one that takes great pride in putting a lot of effort into backgrounds I have to say this:
OUTSTANDING WORK!  :o

Really great looking backgrounds. Clever colouring! You've really found your style, and it works great!
#210
I agree with you, Kinoko.

Many people like one game really much and just nominate it in all categories without consideration.
I mean a game can be ugly as hell and still be a great game, but then it shouldn't win the best graphics award!
#211
Hints & Tips / Re: frank the farmhand
Fri 22/04/2005 05:40:25
Daniel:
Spoiler
Go to my homepage and click on the download "Frank the Farmhand part 1 & 2" icon. Then download the walkthrough for part 1. Read it from the start and see if you've missed anything. I can't think of anything that would give the behaviour you're talking about, but maybe we're not understanding eachother.
[close]
#212
Thanks again CJ! That fixed it!
#213
Hey that fixed it! Thanks! :D

But I've got another problem. Now I want the GUI to disappear along with the cursor when something blocking happens. I imported a blank sprite and used that for the Wait-cursor. So the mouse disappears correctly. But how to make the text disappear? I tried to check the mode of the mouse:

if (Mouse.Mode == eModeWait) gLabel.Visible = false
else gLabel.Visible = true;

but Mouse.Mode is never eModeWait even though the mouse definately uses that cursor. So the GUI never disappears. Is this a bug or is there a reason for this?
#214
I want to have some text showing what's under the mouse cursor. And I want that text to be just below the cursor no matter where the cursor is. So I put the text in a GUI and thought I'd use repeatedly_execute_always to reposition the GUI to the correct position.

The problem is that when some interaction takes place, for example if I click on a hotspot and the character is walking over to that hotspot or he's talking the GUI is not repositioned! It's working fine otherwise (that is when no blocking script is running). What's wrong? I thought that the whole point of repeatedly_execute_ALWAYS was that it would execute ALWAYS!

This is the code I put in my global script:

Code: ags

function repeatedly_execute_always() {
    
  int mx = mouse.x;
  int my = mouse.y;
  int lx = mx;
  int ly = 0;
  
  int width = gLabel.Controls[0].Width;

  // this is to prevent the text from not showing if the cursor is too far to the right.
  if (mx>320-width)
		lx = 320-width;
	
  // this is because I want the text to go up above 
  // the cursor when it's at the bottom of the screen
  if (my > 220) 
		ly = my - 15;
  else ly = my + 10;
  
  gLabel.SetPosition(lx, ly);
}


Can anyone help me?
#215
Oh I must've forgot!  :o

No but seriously I don't remember saying that the weenies should be in Part 2. Maybe I did but then I forgot about it when writing the "part 2"-story. Sorry.

But here's a big spoiler:
Spoiler
The weenies'll definately be used in part 3 ;)
[close]
#216
Hints & Tips / Re: frank the farmhand
Thu 21/04/2005 08:11:16
Quote from: Daniel on Wed 20/04/2005 22:15:00
Whan I walk over there he goes backwards ??? ???

You really should be able to go there! Where is Ben by the way?

Try to click to the right (on the path between the trees.) As far right as you can!
#217
Quote from: Crowley on Tue 19/04/2005 23:42:26
For favourite puzzles, Simon the Sorcerer 3D had a truly diabolical puzzle right at the end. There's a computer you have to insert a CD into, but there seems to be absolutely no way of getting the CD drive open in the game. The game was programmed so it would recognize when you opened the CD drive containing the game CD-ROM and the CD drive in the game would open!

That was a good one! :D
#218
Hints & Tips / Re: frank farmhand 2
Wed 20/04/2005 05:39:15
Spoiler

If you don't remember where you came from after you saw Sam and Max enter the mountain then:
On the map-screen, notice a small door-like thing on the left of the mountain pass. Hold your mouse above that and find the hotspot. You should be able to go there if you have got the key.
[close]
#219
Hints & Tips / Re: frank farmhand 2
Tue 19/04/2005 18:55:32
Please do! I haven't been able to get this bug!
#220
Hints & Tips / Re: frank the farmhand
Tue 19/04/2005 18:54:49
Then you need to get the twine from the cat!

solution:
Spoiler
Pick up the heavy bucket near the boat. Then go get the ski at the park. It's in the pile of firewood.
But they won't let you have it until you've given the steak to them.
[close]

more solution:
Spoiler
After picking up the ski go back to the pier and USE the ski with the end of the pier. Then use the bucket with the ski. And now you can pick up the twine and put it together with the lure.
[close]
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