people don't listen, do they?

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Show posts MenuQuote from: ildu on Tue 26/04/2005 15:37:48
Looks awesome. The changes Steve made were quite appopriate, but I would leave the waistline and the pants alone. The forehead and posture is fine. It looks very original and obscure. I love it.
Quote from: splat44 on Thu 31/03/2005 17:33:17
ovid:
The part of testing was to find any bugs and explain how to improve characters position/movements and I was amaze that my ideals got processed.
Quote from: jetxl on Fri 22/04/2005 11:58:02
On the other hand it's just a silly award ceremony. Nothing of importance in real life.
function repeatedly_execute_always() {
int mx = mouse.x;
int my = mouse.y;
int lx = mx;
int ly = 0;
int width = gLabel.Controls[0].Width;
// this is to prevent the text from not showing if the cursor is too far to the right.
if (mx>320-width)
lx = 320-width;
// this is because I want the text to go up above
// the cursor when it's at the bottom of the screen
if (my > 220)
ly = my - 15;
else ly = my + 10;
gLabel.SetPosition(lx, ly);
}
Quote from: Daniel on Wed 20/04/2005 22:15:00
Whan I walk over there he goes backwards![]()
Quote from: Crowley on Tue 19/04/2005 23:42:26
For favourite puzzles, Simon the Sorcerer 3D had a truly diabolical puzzle right at the end. There's a computer you have to insert a CD into, but there seems to be absolutely no way of getting the CD drive open in the game. The game was programmed so it would recognize when you opened the CD drive containing the game CD-ROM and the CD drive in the game would open!
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