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Messages - fovmester

#421
the game's been released!!!
#422
Current version: 1.03

Download it here!!

The first part is about 20 rooms big and has handdrawn backgrounds a flash-animated introduction and a lot of puzzles. If you're really good (or lucky) the game'll take about three hours to complete, but hopefully it'll take longer for most of you!

The story goes like this:

"Frank the Farmhand" (which is just a working-title) stars the young farmhand Frank from southern Texas, who one day finds that his physics professor has gone missing, and that some mysterious black-clad agents are looking for the professor. He decides (of course) that he must find him.
What Frank doesn't know is that he's about to unweil a conspiracy more sinister than he could ever imagine. A conspiracy involving the american president, religious fanatics, middle-eastern terrorists and some surfdudes. He will travel around the world trying desperately to save both his neck and the world itself.

There is of course much much more to the story than this, but that is something that is best to be revealed by playing the game.





On my homepage you'll find more screenshots and more info.

Download it here!!!
#423
They have idleview but disabling it doesn't help. I'll upload my game tomorrow actually, so you'll see it. Did you note that it's only the MAIN CHARACTER that this happens to?
#424
I tried that, but it didn't fix the problem. Sorry. I strange thing is that it's only the main character that this happens to. All the other characters work fine.
#425
I've had some problems with bugs in AGS 2.61 Beta 4. (Look in the technical forum under Red colors switch with blue)

This however doesn't mean that I haven't continued to work on the game. I'll probably release it even if these bugs aren't fixed properly. The game works fine anyway.

I just have some few things to do, then I'll release it.
#426
It's not only during dialog but also when I use DisplaySpeech. It doesn't happen very often though. Just often enough for it to be a pain. It happens when the talkinganimation for the main-character has ended (i.e. when he's finished saying something). It's like the engine doesn't return properly to the normal view. After  the character has blinked (idle view) he's displayed correctly again, which must mean that the engine returns correctly after idleanimation.

Hope you can give me a solution to this, Chris, because I'm just about finished with my game so it'd be really dull to have to delay the release!! :(
#427
I'm using lucasarts-style speech. And I noticed that it's not always the frame number 1 that is shown but sometimes some of the other walking frames instead. And the phenomenon doesn't occur at every dialog. But every now an then at different places. It's really disturbing! :(
#428
I run in 16-bit mode and I tried reimporting but it didn't work.
But I did manage to fix it by installing the 2.61 Beta 4 and compiling the game with that.

Now I found another problem though. In dialog the player-character shows his first frame of the walkinganimation between his dialoglines. I don't mean frame 0 (which is the standing-still frame) but frame 1 (where he's spreading his legs wide). It didn't do this before so I thought it might be a bug with the new version. Just thought you should know, Chris.
#429
Thanks a lot.

The inventory is displayed to the right of the GUI. Without any boundaries or anything. Just four objects in a row and some arrows if you have more than four inventory-items.

Here's two more screenshots as a thanks for the praise ;)



#430
EDIT: The game's been released!! Go here:
http://www.agsforums.com/yabb/index.php?board=5;action=display;threadid=13100&start=0


The first part is all but done. There's just some minor bugs to be fixed, like mis-spellings and other minor things. Expect to find it in the Finished Games-forum later this week.

----


I plan to release the game in four parts. The first is about 20 rooms big. The rest will follow in due time and will be of equal size.

All my backgrounds are handdrawn, scanned and colored in Photoshop. The characters are made and animated in Flash. I have plans of doing cutscenes in Flash as well.

My ambition is to make this game look and feel good, so I'm putting a lot of effort into the graphics.

The story goes like this:

"Frank the Farmhand" (which is just a working-title) stars the young farmhand Frank from southern Texas, who one day finds that his physics professor has gone missing, and that some mysterious black-clad agents are looking for the professor. He decides (of course) that he must find him.
What Frank doesn't know is that he's about to unweil a conspiracy more sinister than he could ever imagine. A conspiracy involving the american president, religious fanatics, middle-eastern terrorists and some surfdudes. He will travel around the world trying desperately to save both his neck and the world itself.

There is of course much much more to the story than this, but that is something that is best to be revealed by playing the game.



On my homepage you'll find more screenshots and more info.

FovArt Productions


/the fov
#431
Now I'm mad!

Suddenly when I edited one of my rooms and resaved the room and recompiled the game the background of the room I saved has got its red colors switched with the blues! In the editor the background looks as it should. But see how it looks when I run the game:



The sky is red instead of blue and the treetrunks and a house are bluish instead of redbrown! But all the other colors are correct!
What's wrong?? And does anyone know of a way to fix it?
#432
Looks kinda cool! Pirates and Robots and Spaceships! Wanna play now!!!
#433
Since I've made a lot of things on my game the last month I've made anohter update. With a new screenshot.
#434
Well, I'm not sure I should be saying this, but I plan to have the first part done before christmas.
It may take more time or it may take less time. I don't know. As I've said, I try to work as much as I can with it, but I've got a really busy school-schedule at the moment! But some full nights of work and part 1 should be done in time! :)

On the progress-report on my homepage I always keep up-to-date-progress reports. Currently I've done 14 of 19 rooms. And I've already drawn two more rooms on paper that are ready to be scanned and colored. So it should soon be up to 16.
#435
I've added more info and here's another screenshot.

The game's coming along nicely, but my finals are coming up so the next weeks are going to be tough; Passing Thermal Physics and Matematical Statistics isn't something you do without effort. :)
#436
Thanks!

I plan to release the first part some time this year. I've got a lot to do in school this time a year but I try to use as much of my freetime as possible on the game. Hopefully it will give result!
#437
I've updated my homepage for all you who want to know more about Frank the Farmhand. And here's a new screenshot.
----


I plan to release the game in four parts. The first is almost done and will be about 20 rooms big. The rest will follow in due time and will be of equal size.

All my backgrounds are handdrawn, scanned and colored in Photoshop. The characters are made and animated in Flash. I have plans of doing cutscenes in Flash as well.

My ambition is to make this game look and feel good, so I'm putting a lot of effort into the graphics.

The story goes like this:

"Frank the Farmhand" (which is just a working-title) stars the young farmhand Frank from southern Texas, who one day finds that his physics professor has gone missing, and that some mysterious black-clad agents are looking for the professor. He decides (of course) that he must find him.
What Frank doesn't know is that he's about to unweil a conspiracy more sinister than he could ever imagine. A conspiracy involving the american president, religious fanatics, middle-eastern terrorists and some surfdudes. He will travel around the world trying desperately to save both his neck and the world itself.

There is of course much much more to the story than this, but that is something that is best to be revealed by playing the game.



On my homepage you'll find more screenshots and more info.

FovArt Productions


/the fov
#438
Advanced Technical Forum / Organize the views
Fri 17/10/2003 07:49:46
I'm making quite a big game, and already I've done about 25 views. The problem is that it gets kinda hard keeping track of which views are which, both because they are named by number and are all displayed in one long list. I fear how it'll look when I've got about a hundred views!!!

My suggestion to you, Chris, is to make it possible to organise the views in subcatalogues, like
MAIN
   |----/MAINCHARACTER
   |                 |-------------/MOVEMENT_ANIMATIONS
   |                 |-------------/TALK_ANIMATIONS
   |----/EVILDUDE
   |             |-----------/MOVEMENT_ANIMATIONS
   |             |-----------/TALK_ANIMATIONS

and so on. If you'd be able to organize the views like that, naming individual views wouldn't really be that necessary, but even if you have hundreds of views you'll still be able to find the one you're looking for.

Lastly, I really want to thank you for a REALLY (and I MEAN it) great program! LONG LIVE CHRIS! AND LONG LIVE AGS!

/the fov
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