I would advice you to use a real font for the poster and not a handdrawn one. Mostly because real posters are seldom drawn by hand. Otherwise, it's starting to shape up.
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Show posts MenuQuote from: Gilbot V7000a on Mon 24/04/2006 06:59:50
I'd say script it, rather than making it a feature, the script isn't that hard anyway. To tidy stuff up and make scripting easier just do it in Global Script, with an array taking the room number as parameter to hold the song positions, it shouldn't be hard.
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- for some unknown reason it is necessary to switch the mouse cursor into "use" before you can select an inventory item
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- in the opening menu when you click away from the floating buttons, the cursor changes from crosshair to a "look" icon
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- at times I would notice by your English that you are not a native speaker (neither am I), with some misspells and a few strange-sounding expressions. But it's nothing serious and didn't spoil my gameplay.
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- it might be just me, but I didn't like the Growling sprite, it just didn't look as good as the other characters
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- the scene where Tom confronts the wizard would really benefit from some dramatic/evil music
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- there aren't actually any puzzles in the demo. I hope to see some good puzzles in the full game!
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I love the charming and original graphics, and the fairy-tale story. I got instantly swallowed-up by the game's amazing atmosphere. Please make the full game stand up to this demo, and I'm sure it will be one of the best AGS games made so far!
Quote from: ciborium on Thu 20/04/2006 05:33:26
Everything looks and sounds great!
But... Please tell me the English we see and hear in the game will be better than it is in your posts.
Assuming the amount of text is proportional to the quality graphics and storyline you have,
then you will probably need a team of proof-readers.
Of course, if you only have speech...
gUd LuK sowndz thuh saam
Quote from: Gilbot V7000a on Sat 15/04/2006 14:54:20
I know many languages support explicit translation of the types, but it makes sense only to experienced programmers who are familiar with how the values are to be treated in different cases. For AGS the story is a bit difference, the text script is just a scripting language not a full programming environment, I think currently it can only distinguish between integer operations and decimal operations by how the variables look like.
Quote from: monkey_05_06 on Wed 05/04/2006 17:12:14
And AGS can return any of the types built into it (except managed types (it can return pointers to these types)), and it is logically best to do so instead of using the word function (for the same reasons as the above).Ã, Furthermore, returning old-style strings isn't technically "supported", although there are several documented cases of it working (returning new-style Strings is supported).
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function attack_success(int chance_of_hit) {
if (Random(99)<chance_of_hit) return true;
else return false;
}
function attack_success(int chance_of_hit) {
return Random(99)<chance_of_hit;
}
// Main script for module 'Book'
#define BOOKSIZE 10
#define MAX_NBR_OF_BOOKS 10
struct BookContent {
String title[BOOKSIZE];
String text[BOOKSIZE];
int nbrOfPages;
bool read;
};
BookContent books [MAX_NBR_OF_BOOKS];
int currentBook;
int currentPage = 0;
static function Book::addPage(int bookNbr, String title, String text) {
int pageNbr = books[bookNbr].nbrOfPages;
books[bookNbr].title[pageNbr] = title;
books[bookNbr].text[pageNbr] = text;
books[bookNbr].read = false; // cannot have read whole book anymore
books[bookNbr].nbrOfPages++;
}
// Shows the BOOK gui and handles reading through the book
static function Book::readBook(int bookNbr) {
gBook.Centre();
currentBook = bookNbr;
books[bookNbr].read = true;
gcLTitle.SetText(books[bookNbr].title[0]);
gcRTitle.SetText(books[bookNbr].title[1]);
gcLPage.SetText(books[bookNbr].text[0]);
gcRPage.SetText(books[bookNbr].text[1]);
gcLNbr.SetText("1");
gcRNbr.SetText("2");
gBook.Visible = true;
}
static function Book::getCurrentBook() {
return currentBook;
}
static function Book::getNbrOfPages(int bookNbr) {
return books[bookNbr].nbrOfPages;
}
// Called when clicking on the turn page buttons or the close book button.
static function Book::interface_click(int interface, int button) {
if (interface == BOOK) {
int bNbr = currentBook;
String p1;
String p2;
String t1;
String t2;
if (button == 2 && currentPage > 0) //turning to a lower page
currentPage-=2;
if (button == 3 && currentPage < Book.getNbrOfPages(bNbr)-2) //turning to a higher page
currentPage+=2;
if (button == 2 || button == 3) {//turning the page
t1 = books[bNbr].title[currentPage];
p1 = books[bNbr].text[currentPage];
t2 = books[bNbr].title[currentPage+1];
p2 = books[bNbr].text[currentPage+1];
//checking if the text in p1 really is what I think it is.
Overlay* i = Overlay.CreateTextual(0, 30, 300, 0, 65472, p1);
WaitMouseKey(4000);
i.Remove();
gcLPage.Text = p1; //HERE COMES THE EXCEPTION
gcRPage.Text = p2;
gcLTitle.Text = t1;
gcRTitle.Text = t2;
} else if (button == 4) { //quit button
currentPage = 0; //resets page
gBook.Visible = false;
}
gcLNbr.SetText(String.Format("%d",currentPage+1));
gcRNbr.SetText(String.Format("%d",currentPage+2));
}
}
Quote from: Iv4n on Sun 05/03/2006 15:31:31
About the screenshot above: I think at some dark places, where the light can't go, there must be much darker than it's now. Especially where the creature stands. Well except his eyes. You know, Tom enters this place and see only those big eyes, starring at him. A little bit later and he can see better in the dark (i.e. getting brighter like it's in the picture maybe). About the door: it's too bright there, but I don't know. Maybe it's some effect you've searched for. Bottom down in the screen looks a little empty. Maybe you can add some more static items (like bags, shovels, gloves, spider nets, garbadge, wooden boxes etc.).
Quote from: Mats Berglinn on Sun 05/03/2006 06:45:32
Yeah, I agree with buloght. It sort of reminds of Apprentice.
Is it just me or does this dow look very different compaired with the other dow screenshot? I don't just mean the color but the shape of it.
By the way, I've been thinking about this thought: Does the main-character called Tom as a in-joke for Tom Bombadill from the Lord of the Rings? I mean he is a creature from the woods and his name is Tom.
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