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Topics - foz

#22
General Discussion / Foz and vels problem....
Thu 30/10/2003 11:29:22
I am very annoyed that all of a sudden mr vel has backtraked and backstabbbed me..........

I talked to him about the vel game and cleared the air i thought..........

The biscuit game thing was done with his knowledge and i said i was going to state it was just a joke.....and started mainly from one of his comments on the forums.......i wanted to see whether anyone would think it was genuine......

The guy then goes on the crows nest reviews bit and completely and unecessarily slags both my games......all of a sudden FB-goes from his original score 65% to 1/5 and a very bad unplayable game.....

I can take crit but he done that for the reason to annoy me.......

I did`nt do that to him i gave my honest opinion on he`s games and said what i thought would improve them......

I know i `m not alone on my thoughts of this person............but admit i have be more annoyed than anyone..........

I appologize for my conduct during the war............
I will no longer comment or acknowledge the little nob head.

So from my side the bitching will stop.............the guys not worth bothing with.


#23
General Discussion / MADNESSSsssssss
Mon 27/10/2003 20:07:09
My brain hurts......

Sometimes i think i`m going mad or something....

I can`t stop the voices.........

hooosa;wuq\wq

#24
General Discussion / Day of the tenatacle...
Mon 27/10/2003 18:27:27
Ive just started playing Day of the tentacle again for the millionth time (slight over exageration)..

And this game is still fantastic even all these years later...

It was the first talkie game i`d played all the way back in the days a pentium P60 was a fast machine.

....any way i thought i `d just say that  .......

No reason........ ;D
#25
A new game based on an idea from some forum members....



Early screenie......
#26
General Discussion / Join us today A.D.A.V
Tue 14/10/2003 18:23:42
All welcome to join........

I have some plans.....
I know how to make an atomic bomb.....
All i need is a few things and members to carry out man evil plot.

Click below to join us......
http://www.agsforums.com/games.php?action=detail&id=282

remember the first rule of ADAV is:-  DO NOT TALK ABOUT ADAV

fOz
#27
This is my first MAGS game.....

Game has intro...5 playable rooms...lots of puzzles...and ending seqeunce.....Plus 8 characters.....
Forum members that made it in.....Duzz,rEmiXOr,Vel,minimi


Please download and vote if you like .......no pressure of coarse...



See MAGS game D/load section....
http://www.agsforums.com/games.php?action=detail&id=282


Laters fOz
#28
Its almost done.....My first entry into the MAGS compo....

I`m Just doing some music and sfx...and bug testing will post in the next few days.....





Laters fOz
#29
General Discussion / WEBSPACE
Tue 16/09/2003 22:13:00
My bandwidth has been reached and my pay site is down...

Can anyone tell me of some free space that excepts   .EXE ,.ZIP,.ACE  files.

Cause i can`t find any all the usaul sites either don`t allow a d/load over 0.5 mb or don`t except these file types.

Everyones been caning my space 2 gb a month is not enough.

What does everyone else do ...or do you suffer the same problem?


FOZ
#30
Advanced Technical Forum / Music and sfx
Sat 13/09/2003 19:31:05
How do i intergrate the music and sound fx,so its parts of the compiled
game rather than seperate files in the compiled folder...

Its probaly a simple answer but i don`t know it.


sorry if this post is in the wrong place.

foz
#31
Just wondering what way to take the next episode..

shock route .

Not shocking at all.

or

an option to toggle between modes(the hardest one to impliment).
#32
AGS Games in Production / FLASBAX:The Prequel
Fri 05/09/2003 01:17:57
All thou theres a bit of a divide in who likes or who dislikes FLASHBAX 1

i had a plan from day 1 to do a Prequel.

HERE is a screenshot of the opening intro sequence....

Metropolis skyline....



FOZ
#33
I released this as it still is ...

and have mixed reviews.    
some love it some think it vulgar.

i want to know what the majoirity think.

if most people think its too vulgar i`m considering reprogramming and changing certain elements...

you decide.
also i will make the prequel according to the feedback

if most people like it as it is......that how the new game will be
if it considered too vulgar by the masses   both version will be made accordingly ................i think any way not sure yet i`m a bit confused what to do....stand up a be counted

FOR or AGAINST the way i made this game.
#34
 Ã,  :-[

See temp site:

http://www.freewebs.com/fozbee/

Here it is....FLASHBAX ...a game thats taken 6 months of hard work....
I never bothered doing demos or teasers as i thought i would concentrate on making it as good as possible......
Please visit the link.....

This is Ã, the last UPLOAD of this..

http://www.freewebs.com/fozbee/

or

http://www.fozbee.co.uk/FB.exe


I have UPDATED the interface to the new one that will be used in the prequel.

And fixed all the bugs i know about and corrected some of the things that have been brought up.

I will get cracking more seriously on the prequel.

Thanks for the support...even thou its a bit of a risky game.

I hope everyone has enjoyed it.

and i even stop using loads of ............................`s Ã, 
that should please VEL.

laters
MR FOZBEE
???
#35
General Discussion / WEBSPACE...free
Sat 30/08/2003 03:37:56
does anyone know where i can dump my zipped game.......2.5mb....as my webspace is about to expire.......

ive spent ages making the game ....and i hit a brickwall.........

foz
#36
Advanced Technical Forum / save game...gui
Thu 07/08/2003 19:07:38
I`m having trouble with my custom save gui.....
can any one help.....
i want it to save a file......but only if there is text in the textbox....
at the moment if you click save it save it with a blank title.....
heres the script:-
if (interface==4) {
// if save interface

if (button==1) {
index=ListBoxGetNumItems(4,1);
// Count saved games  
if (index<20) {
// if less than 20
ListBoxGetItemText(4,1,ListBoxGetSelected(4,1),text);

// Get the typed text

InterfaceOff(4);
// Close interface
Wait (2);
SaveGameSlot(savegameindex[index],text);}
// Save game (text as description)

if (index>19) {
// if saved games are 20

index=ListBoxGetSelected(4,1);
// Get the selected save game

GetTextBoxText(4,0,text);
// Get the typed text
Wait(10);
InterfaceOff(4);
// Close the interface
InterfaceOff(7);
SaveGameSlot(savegameindex[index],text);}
}
if (button==2) {
index=ListBoxGetNumItems(4,1);
// Count saved games  
if (index<20) {
// if less than 20

GetTextBoxText(4,0,text);
// Get the typed text

InterfaceOff(4);
// Close interface
Wait (10);
SaveGameSlot(index+1,text); }
// Save game (text as description)

if (index>19) {
// if saved games are 20

index=ListBoxGetSelected(4,1);
// Get the selected save game

GetTextBoxText(4,0,text);
// Get the typed text
Wait(10);
InterfaceOff(4);
// Close the interface
InterfaceOff(7);
SaveGameSlot(savegameindex[index],text);}
}
if (button==3) {
InterfaceOff(4);
InterfaceOff(7);
// if cancel is pressed close interface
}
#37
Advanced Technical Forum / Regions
Thu 31/07/2003 22:49:18
i am using regions to open sliding doors and to trigger a cutscene....
but i have come across a prob...if the player uses an interaction..e.g. use inventory item on something.....if the character while carrying out the request crosses the regions the game locks up....is there a way to disable regions like you can with hotspots...
cheers
#38
Advanced Technical Forum / global variables
Mon 30/06/2003 20:00:44
i have been trying to set a global variable inside a script.....not having any luck can anyone help.....i basically want a character in the game after a dialog option has been chosen ...for the character to look away....which i have done inside the dialog script

eg:-  

function dialog_request (int x) {
   // your code here
if (x ==5){
SetCharacterView(DAV,25);
AnimateCharacter(DAV,2,0,0);

GUIOn(2);}
}

but i want to set the global variable after the charater starts animating....please help....or my game will lose one of its puzzles


thanks
#39
In production at the moment.....will be 11 rooms or so...6 characters...
about 30% ...complete...
Its in the future not sure when....
Your character awakes in a prision cell with no memory...as he gets through the game he has flashbacks of what and why he`s in this predicament.....
heres some screenshots....
http://www.2dadventure.com/ags/Foz1.png
http://www.2dadventure.com/ags/Foz2.png
I will probaly release the game when its totally finished and tested for bugs...

#40
Adventure Related Talk & Chat / Sound effects
Tue 20/05/2003 00:16:04
Any one know where to get some good SFX...#
ive been searching everywhere for a sliding door wav...(space ship door).. not come across anything...yet..
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