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Topics - foz

#41
Adventure Related Talk & Chat / Game testers
Thu 15/05/2003 19:50:06
I am in the process of making my first game....its based in the future. The player character doesnt know to much at the start....
its hopefully going to be around 8-9 rooms with a handful of characters...
i don`t want to get to big....i have done about 4 rooms and lots of animations and puzzles so far...and  i would like to get a few people to
test and give some feedback,so i know i heading in the right direction...
cheers
foz
#42
Can any one point me in the right direction regarding changing the global script to allow the cursor to cycle to the next mode when the mouse is over a customized gui/inventory window.....???
In the game i am working on i use the right mouse click  to cycle..eg look /walk / talk etc.
but when the mouse cursor is over my inventory gui it won`t function until i move it out of the gui int to the game area...
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