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Ã, if (IsObjectOn(GATE) == 0)
Ã, //GATE should be replaced by the number of the gate object
Ã, {
Ã, Ã, //enable all walkable areas
Ã, }
Ã, else
Ã, {
Ã, Ã, Ã, int previous_room = character[EGO].prevroom;
Ã, Ã, Ã, if (previous_room == SOUTH)
Ã, Ã, Ã, //SOUTH should be replaced by the number of the room to the south
Ã, Ã, Ã, {
Ã, Ã, Ã, Ã, //enable walkable areas accessible when entering from south
Ã, Ã, Ã, }
Ã, Ã, Ã, else if (previous_room == NORTH)
Ã, Ã, Ã, //NORTH should be replaced by the number of the room to the north
Ã, Ã, Ã, {
Ã, Ã, Ã, Ã, //enable walkable areas accessible from north only,
Ã, Ã, Ã, }
Ã, }
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