Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - frogfrost

#1
Hey there,

Been a sort of long time dabbler in AGS but have been getting back into it lately. One of the things I notice is that there is still only really basic sound support - and was thinking of expanding it - but even the plugin API doesn't really look like you can access the currently playing sounds etc. (unless I missed it) - and only supports getting the DirectSound interface (also, since DirectSound is deprecated is this now Xaudio2 on Windows under the hood?).

Anyway, I'm happy to write a plugin that has some expanded sound capabilities, but not sure if it's even possible?

For example, it'd be amazing to be able to dynamically pitch SFX slightly to create extra variation in say, footstep samples. Or to apply lowpass filters, reverb, etc. All of which are supported by DirectX. Just add a bit of extra variation...

Also - move beyond 8 channels.

Speaking of footsteps - what if you want to support different ground materials? I guess you can't use the handy view sound field and have to script it manually?

Great program, love that you can get right down to making games instead of writing yet another inventory system...
SMF spam blocked by CleanTalk