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Messages - gameboy

#22
^
#23
The Rumpus Room / Re: *Guess the Movie Title*
Wed 16/11/2016 03:18:44
#24
The Rumpus Room / Re: *Guess the Movie Title*
Mon 14/11/2016 06:01:05
Nope.
#25
The Rumpus Room / Re: *Guess the Movie Title*
Sat 12/11/2016 23:53:47
Nope.

#26
The Rumpus Room / Re: *Guess the Movie Title*
Sat 12/11/2016 19:18:28
Quote from: Mandle on Fri 11/11/2016 22:43:49
Memoirs Of A Geisha?
Not the one.

It's based on a true story.
#27
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/11/2016 18:33:56
QuoteTrading Places?
Nope.

QuoteYou Only Live Twice?
Nope.

QuoteKinky Boots?
Nope. While I have not seen Kinky Boots, it shares a similarity (not footwear-related) with the movie in question.
#28
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/11/2016 08:47:23
Still no right answer.


Second screencap:



#29
The Rumpus Room / Re: *Guess the Movie Title*
Fri 11/11/2016 06:23:27
Nope, nope, nope and nope.
#30
The Rumpus Room / Re: *Guess the Movie Title*
Thu 10/11/2016 19:11:40
Negative.
#31
The Rumpus Room / Re: *Guess the Movie Title*
Thu 10/11/2016 18:31:47
Nope so far.
#32
The Rumpus Room / Re: *Guess the Movie Title*
Thu 10/11/2016 08:04:49
#33
Using mainly blue tones is a great way to imply darkness while not really having a dark image.

I think colour-wise there's still some room for improvement.

To me the cold blue light sources on blue/purple backgrounds evoke a feeling of a nightclub. Or maybe it's the high saturation. In a dark horror game, I believe that's not what you're going for (correct me if I'm wrong)

I feel the rooms might look more natural with warm, yellow light sources. Some LucasArts samples:





#34
The Rumpus Room / Re: *Guess the Movie Title*
Tue 08/11/2016 19:00:03
The Spiderwick Chronicles?
#35
I'm interested in Limbo.

Thanks for the love!
#36
Can't wait for your next game in 2026!

Going to try this one out this weekend, congrats on the release.
#37
About the walkcycle:

* His knees should bend significantly more. Right now it seems as if the angle between his thigh and calf is pretty much the same all the time.

* The swing of his arms is very minimal, almost non existent. Is this intentional? Looks almost as if he were holding his hands in his pockets.

Also, what .M.M. said. Unless the character's personality means he's supposed to be dragging his feet.
#38
I always misread your name as DanzVare instead of DanVzare.
#39
AGS Games in Production / Re: Guard Duty
Tue 27/09/2016 09:40:03
Can't believe I missed this thread before.

This game looks just lovely!
#40
Are we human?

Or are we dancer?
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