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Topics - ginanubismon

#21
These two character are basically cartoon characters in a realistic world where toons are basically actors with minor inhuman traits.





I am a little happy with this girl but I am not happy with her shading, could you suggest where and what to shade?





This girl on the other hand, while I am happy with her basic design but there is room for improvement.

And if there is any advice for improvement please tell me, I like to have them look there best.
#22
Is there a way to create a random path for small ball like a pinball?

I was thinking of adding a small mini-game of pachinko for fun (and perhaps extra prizes and to be different ;D ) and I was wondering what kind of scripting would be needed.
#23
Critics' Lounge / Script for C&C.
Wed 03/05/2006 05:18:05
Perhaps I could do this better on my own but of course I cannot continue without first getting some kind of push if I can so it can be better (just like my "art".)

Anyway this is the concept of the game.



This is you, who is not for critism until final draft, Barbra Harris who is a toon character (obvivously) visiting her father Alex Harris -


This guy, who is not up for C&C yet until final draft.

- A human and a person constantly on the go, she starts off in the bus station talking to her mother before heading off to her father's place. While walking around she notices how the resident people are acting strange around her but she is use to it since she is a toon that lives in a human neighborhood back with her mother. Of course it all gets stranger and stranger as things start to spiral out of control and a secret about herself is discovered.

A few notes about the game concept:

This was originally meant to be a fangame starring Tiny Toon Adventure character Babs Bunny but later I kind of grew out of the concept as I created a brand new character with a background that fills in the role much more properly (and avoiding lawsuits and possibly sucking in the end). But as a kind of tonge in cheek joke I kind of made the main Character from Babs Bunny to Barbra Harris the Human/Skunkette who has a pink color (expect a lot of in-jokes like this) so bare with the ****iness.

I was going to plan on to work the game and write the script as I went to on to make the game, which I used a grammer/Spellchecker every once in a while but ended up just dumping this pile.

What do I need to be C&C is this: characterzation, pacing and the way to make it all much better in the new story of the game.

Thank you.

Chapter 1.

Scene 1. CHP1S1

[Interact with the door.]

Babs: I better call mom before going so she knows I made it here fine.

[Interact with the phone.]

Soundeeffcts: *Ring*.

Mrs. Bunny: Hello?

Babs: Hi, mom. It's your most loved and talented daughter is calling you to tell you I made it safely.

Mrs. Bunny: That is nice to here, dear. Remember to be nice to your father and be on your best behavior.

Babs: I will, I will.

Mrs. Bunny: Please be nice, all right sweetie.

Babs: Yeah, I will.

[Interact with the door.]

(Cut to Mr. Harris's house.)

[Interact with the note.]

Babs: (Reading) "Dear Babs, I had to leave for a small business venture.

Babs: (To herself) Typical.

Babs: (Reading) "Please go into town and find a Mr. Nick Anderson, he lives above a bookstore in town. The address is written on the back, I will be back soon.

[Leave the scene.]

(Cut to map.)

[Interact with Police station.]

(Cut to Front of Police station.)

[Interact with the doors.]

Babs: I have no reason to go in there.

[Leave the scene]

(Cut to the map.)

[Interact with the library.]

(Cut to the interior of Library lobby.)

[Step on region.]

Babs: *He is glaring at me with an unnerving anger, possibly an unnatural hate aimed toward me. I wonder why is he glaring at me?

[Talk with the librarian.]

Librarian: Hello, may I help you?

Babs: No, I was just walking around.

Librarian: All right then.

[Interact with the elevator.]

Babs: Out of order.

[Interact with the stairwell.]

Librarian: We just painted the stairs and the floors will not be open for the rest of the day.

[Interact with the door.]

SoundEffect: *Rattle, Rattle*

Librarian: The reading room is closed, the open hours are 10 Am to 5 PM, Monday thur Friday except on holidays.

[Leave the scene.]

(Cut to the map.)

[Interact with the Bookstore.]

Scene 2 CHP1S2

[Interact with the store front.]

(Cut to store.)

[Look at books.]

Babs: Strange and perhaps a paper sleeping pill.

[Interact with the books.]

Alice: Please do not manhandle the merchandise.

[Look at the special book.]

Babs: The arcane messiah; Saemul. Strange.

[Interact with the special book.]

Alice: Please do not touch that book, it is very expensive and hard to come by.

[Talk to Alice.]

Alice: Yes?

Babs: Is this Nick's place?

Alice: If you mean Mr. Anderson's bookstore then yes, what do you need?

Babs: I just need to know that this place is what my dad was talking about.

Alice: What is your purpose here?

Babs: *Judging by her tone she had hinted towards a sinister motive, I would had done a spin change and taunted her but there was that tiny, microscopic part of my brain held back.*

Babs: Because my, because Mr. Harris told me to come here and look for a guy named Nick Anderson.

Alice: I, see.

Babs: Well do you know where he is?

Alice: Upstairs, in his apartment.

[Interact with the front door.]

(Cut to the front of the store.)

[Interact with the side.]

(Cut to the back of the store.)

[Look at the stairs.]

Babs: *A normal set of stairs leading up into an apartment above the store.*

[Look at the window on the ground.]

Babs: I cannot see down there, the glass is too dirty.

[Interact with the door.]

SoundEffects: *Knock, Knock.*

Anderson: Who is it?

Babs: Babs Bunny, my "father" told me to come here to find you.

Anderson: Hang on.

(Cut to the living room of Anderson.)

Anderson: So, you must be Babs. Your father told me so much about you, he is proud of you.

Babs: Yeah, being a star finally caught his attention.

Babs: *Mutter.* Now. *Mutter.*

Anderson: Well he wishes he could be here but he said there had to be some work to be done,

Babs: I understand, he had been doing this since I was born and a lot when I visit.

Anderson: Do I detect a hint of ampithy in your tone?

Babs: Sorry, It usually happens whenever I talk about my "father."

Anderson: I see.

Babs: So, where did he go this time? Cairo? India? Africa?

Anderson: He is near by, inspecting several caves in the area, he should be back tomorrow but he told me he wanted me to watch you until then.

Babs: Why does he does this, I am sixteen years old. I can take care of myself, I did go around the world helping people.

Anderson: A very value point but that is best shared with your father, not me.

Babs: *Aloof, I always expected this from his "friends".*

Anderson: I had prepaired a guest room for the night, it's down that hall and towards the left. Dinner will be at seven, if you need anything just ask.

Babs: Understood.

(The scene opens on a dark room without any lights.)

Harris: (Voice over) What do you mean, Barbra is a very special girl.

Mrs. Harris: Well you made it sound so wrong, Alex. You speak like she's a, a thing.

Harris: I never meant that, what I meant is that Barbra is special in a different way. Trust me, she is going to be something.

Mrs. Harris: Alex.

Chapter 1 Scene 3 CHP1S3.

(Open on the Anderson Guest Room as Babs wakes up.)

Babs: Hmm? Morning already?

[Interact with the door.]

(Cut to Anderson's living room.)

Anderson: Hello, Babs. Your father had just called me, he said he would be home later tonight if you want to wait at the house. He told me to give you a key before you leave.

Babs: Well, thanks.

Anderson: I would walk you to your home but I have work to do here at the store, invatory is a bit backdated and there has to be deleveries to be delt with.

Babs: Well thanks, I can take of myself. Bye.

[Interact with the door.]

(Cut to the back of the store.)

Babs: Man, it feels good to get out of there.

[Interact with the side.]

(Cut to the front of the store.)

[Look at Alice.]

Babs: *She's glaring at me, just like everyone else in this town. But her eyes seem different then their's.*

Alice: What are you looking at?

Babs: Nothing.

[Interact with Alice.]

Babs: *I am not like that.*

[Talk to Alice.]

Dialog tree.

1. Who are you?

Babs: Who are you?

Alice: Alice Hammer, why?

Babs: Just curious.

Alice: Curiousity will get you into trouble around.

Babs: *And so does that attitude.*

2. Is there anywhere in this ghost town to have fun?

Babs: Is there anywhere in this ghost town to have fun?

Alice: Nope, this is a dead town.

Babs: Well how do you keep from dying of boredom?

Alice: You can't. I'm just waiting until I am old enough to leave.

Babs: How old are you?

Alice: 15.

Babs: And you are smoking?

Alice: So, want to make something of it?

3. Do you know why everyone in this town glares?

Babs: Do you know why everyone in this town glares?

Alice: You shouldn't asking questions like that, if you know what is good for you.

Babs: Just wondering.

Alice: I told you, curiousity gets you into trouble.

F. Bye.

Babs: Bye.

Alice: Yeah, bye.

[Leave the scene.]

(Cut to the Harris house.)

[Use the keys on the door.]

(Cut to the hallway.)

Babs: So, this is his new place?

[Interact with the first door on the right.]

(Cut to the living room.)

[Look at the mirror.]

Babs: There is nothing out of the ourdinary, maybe a chip in the corner but it's nothing.

[Interact with the mirror.]

Babs: I look good.

[Look at the table.]

Babs: Clean, and pretty bare.

[Look at the couch.]

Babs: It is very clean, but worn.

[Interact with the couch.]

Babs: Nothing.

[Interact with the couch again.]

Babs: Hmm? Feels like something solid and small.

[Interact with the couch one more time.]

Babs: It is an old key.

[Interact with the clock.]

Babs: The clock seem to have stopped, and there seems to be something written near some the numbers.

[Look at the clock.]

(Close up of the clock.)

[Leave the clock.]

[Interact with the door.]

(Cut to Kitchen.)

#24
After realizing the disasterious work of my first gaming outting and just now working on my second game to be release and placing more work into this.

In the beginning it was going to be simplily a fangame, another fangame with one of my favorite shows, Tiny Toons Adventure. It was going to have like this secret shocker that Babs'  father is a human (which is revealed in the first chapter) and there is a deeper secret about herself but as the script went on and I drew more and more of the characters while learning the basic uses of AGS the casual thought of how far from the orginal source matieral that Babs could be an orginal character and now one would notice the change, which at first pretty much upset me as I kind of thought the game cannot work without the character in it.

But, as I gotten tired getting good ideas shot down because it cannot work with the universe that Steven Speilberg (and to a degree Tex Avery along with Warner Brothers) had carefully created and in honest interest could come knocking on my door with a nice lawsuit (with bacon ;D ) and possiblily sucking. Of course as I started to draw a concept character for the possible of another game it was then and there I kind of realized that perhaps while there are many, many good and solid fangames there is thrice(SP?) amount of orginal work out there. And after watching, studying and carefully listening to the making of featurette in the many, many anime DVDs I came to the conculsion that my game would be greater if it was made from scratch.

From my last experince with game making for King Of The Hill which was a major ***** to work on as there was little refernces and the possiblity of being sued and above all the game sucked I learned as I made orginal backgrounds and designs that it is a lot better. And a whole lot more fafilling too.

Getting down to my point here; I grew into making fangames because I was good with fanfiction and I love games and felt that the whole field of fanfiction is becoming a little too restricting as new and stupider rules are coming up by a lot of crazy people and the decline of good stories (in my opinion). But with the orginal production I learn that I got freedoms, and I can boldly hold my head up and proclaime that I work on this (production) all by myself which is of course a rarely something I can say in fanfiction.

Of course in final argument; the quaility of the product boils down to the effort put into it but I had gone over to the darkside of orginality, I could take every single cliche in the world and around it then force it into the single game with every single bland design ever it still my own creation which kind of makes me smile with pride.

What is your opinion of Fangames and orginal games?
#25
I do not know if this had been covered in the manual/topics/wiki but I searched them all and I could not find the basic scripting for running a short animation.

The basic idea is simple short scenes like a puzzle solution where the main character, Harris, changes disguises which the right contition is right, let's say if the character steps on a hotspot.

Thanks for your help.
#26
www.geocities.com/milleniumenjimon/Rukii

I am sorry not to place this in production but by the time I had the thing running and ready to display it was finished.

But here's the basic infomation.

It's the beginning of a series that is based off the show King Of The Hill and an old story I written for fanfiction.net. The main story is that in an explosion Bobby Hill is changed into a ptite girl and has his/her life thrown into turmoil.

The game is my first game (obvivously) and I have a lot of plans for the next one like puzzles with more then one solution and branching storylines but at the moment I am dipping my toe into the water and trying to get use to AGS.

Thank you for your time.
#27
I do not know if this the right form to ask something like this but since it is more of a question for the general AGS community.

The game I am currently working on is basically just pictures, text and the only clicks are the one to move player from Room A to Room B. There is a ton of narration (from a first person prespective) and characters talking and it should take less then ten minutes to "play" through".

My question about the game is where should it propably belong when I release it, non-adventure (do to the fact there is little interaction and linear-pathes like some visual novels) or short adventure games?

Thank you for your time.
#28
I know this may seem stupid or a rather sad rather pathetic attempt to post something every once in a blue moon to keep my account but after disappearing to work on the n00b game a little while ago after asking for C & C on the story idea I had done a lot of practicing and learning to make my first (official) game release a much better effort then needs be as I cannot sleep with a guilty conscious because a crap-game would keep me awake at night for letting it slide.

After downloading, painting over, copying and other things I had slowly learned to create, animate and make my own sprite templates for my games I thought they looked a bit off and cartoony (in a bad way) until I had found a topic here where it mentions using a darker color for an outline insted of the usual black outline which made the character have much more depth and more professional feel to it.

Feeling proud after learning this after a few hours of work (for just one character) I was wondering what else I learn to improve my background art which is seriously lacking. Here is a few samples of my work and how I made it.

Just a few notes.

I use MS paint, which is something I had began with because it is A). it is easy to use and B). Free.

I have no idea what layering, filters or anything fancy mean or how they work.

What I am looking for is basic tips to try out to see what works, like meantioned I am falling in love with the color outline work which gave me a sense of accomplishment.

The "store".



How it was made:

Using the square tool I made one half of the shelf then stacked it on top of each other then filled it in with made objects. The same thing for the counter.

The problem:

Kind of bland and kind of beats the player over the head with the obvivous items need later on, I would like to know how to add some varitity.

The Asylum cell.



How it was made:

Simple lines and box tools, including the door which I cross thrashed the window on the door.

The problem:

Again, bland and beats the player over the head of what to do.

The Asylum Hall.



How it was made:

Like the Cell I used lines and square tools, and carefully cross thrash the glass.

The problem:

It seems very dull, I wanted a desk where a guard and a nurse were stationed where the player would have to give the release papers to but I had trouble making a decent desk and created this instead. Now just a (boring) guard just stands around waiting for you to give him the papers for your pass (which might be cut and replaced with more logical stationed nurse and guard).

The "Old House".



How it was made:

Using mainly copy and past I made the woods first then created this "house" with the square tool because my freehand stinks. The roof was made by straight lines alone with the pourch, the door is copied from the asylum door.

The problem:

It is not atmospheric (not a word) enough for me as it needs to be more forboding because it leads to one of the most important story elements in the game.

The forest.



How was it made:

Starting with one leaf I copied and pasted a lot of them until I had a full tree full of them then made a bunch of trees with straight lines and then copied and pasted it again in reverse (as you can tell I am very lazy when it comes to large scenes) then used the leaves on it then a blue background made the same way which serves as the background to the background.

The problem:

It is not forboding enough, this is one of the pathes that leads into the hidden parts of the area to reveal a major story element and it looks like a bunch of popicicles sticks stuff into the ground. I had a good puzzle planned for here too.

And those are the samples I had made, what I need is not paint overs because I want to learn some basic tips to try (really try) to better myself. But if you do use a paint over please tell me how it was done so I can learn.

And I need help in learning to create better:

Furniture (I really have trouble with this).

Doors (the examples are enough to explain why).

Anything to do with the outdoors (it all looks flat to me).

Thank you for your help, I just want to make sure my game is as best as it came be for my first time.

And if I had made any mistakes I am sorry as it is almost two am and I am very tired.
#29
Currently there is a sub plot in my series of games where the two main characters (Isuka and Karasu) are attracted to each other but I do not want to use bad harliquin/fanfiction-esque romance of making them instantly fall in love and all is well and right in the world and this is where I need help in, avoiding making it cliche and bad. Well, I'll taking avoiding making it bad.

Here's some information if it helps:

Setting: A bit dark but in a more "noir" kind of way, if you want to know. Picture the elements of many dystopia Tokyo films mixed with real life Tokyo and now add creatures that people are unaware of then you have the setting.

The (main) characters:

Isuka: A slacker, speaks with a tone that nearly boarders on sarcasim(sp?), laid back a bit and never really wants to fit in, does his hardest to keep his solial standards low as possible from a subconcious cue that "he does not want to be bound to something". Speaks with a Kansai accent (does not accually appears in the game but just wanted to point it out.)

Karasu: Lazy, an outcast from being mix haritage (being African-Japanese), never quite serious, a bit energentic and tries to be "different", afraid to admite his crush on his friend for fear of what will happen.

General Notes: both characters are naturally social outcasts, one by choice other by fate. Isuka's parents are traditionalist (sp?) and barely tolirate his actions now but Karasu's are more open minded. And most importantly both characters are male.

The goal: to bring these two together, just without saying "I love you, blah, blah, blah and something with the moonlight" and I am trying to develop it slowly over the game.

If you have advice for keeping it a horrible mess that would be apprated.

Thank you for your time.
#30
Critics' Lounge / Story and puzzle ideas.
Mon 30/01/2006 07:30:46
Hello there, my name is Edward Tomoe Pepelovski Hurricane Trigun Woodwolf Hao Manador Ren The fourth, I made it up, and I am here to ask for some minor help for making better storyline and puzzles for the future in my game.

If it helps here is a little background behind the story.

Inspired by my own fanfiction I had written a long time ago for King Of The Hill, it started out as a simple n00b/test game to dip my big toe into the AGS game making as a single thing I would call a "Fan Video Novel" which is a fancy name for fanfiction with pictures but it get out of control and taken a life of it's own.

I had chose to make a KOTH fangame was it is kind of a long running gag of that one story has almost several remakes (the orginal was based on screencaps I had seen of Excel Saga, the remake was based on Splatterhouse, the third remake was because I was frustated and the fourth and fifth were because I went insane) and it would kind of be funny that it would be my first game published.

In the orginal fanfic (which the game is the closest to) Bobby Hill was changed into a petite (or is it spelled ptite) cute girl in an explosion caused by a bomb planted by Bill (the insane neighbor), s/he adjusts to life until a mutated Bill cames back to get her with the help of an insane Luann and Joseph.

Long story short Hank, Luann, Joseph and Bill were blown up and Bobby leaves as Robin.

Now as I look back it really did not make sense to me, but I still loved it as it was one of my first completed long stories.

This brings about the new "series" I am working on which started off as a gag, just something to get into the community.

Blame my need to have something to show for my efforts as it was not quite good enough for me. I just kept on adding on a little bit more and morphing it until I got this idea:

Robbin Platter barely escapes the insanity of her insane neighbor and arrives at the hospital she was born at to find out what she is and why is this happening to her.

Which happen to be:

Spoiler
Years go before Harlen was created a rovering band of spirit foxes were captured by other foxes and as punishment they were chained to a priticular spot as their crimes were not sever enough to kill them but too devivious to let them go with just "a warning".

In some legends foxes do not like to be restricted by any means, which kind of made them even madder as time goes one while the other side (the human side) grew around them.

Eventually the hospital was built around them, this lead to an idea in one fox's mind even though the others had warned against it. She would slip away in a new body and be free again, only problem foxes can only posses those that fit their shape and sizes and taking one over that did not match up would cause compacations. Not listening anyway she hidden away in a unborn child anyway and manage to get away, too bad it was born a boy. After some years the explosion at the propane expo was the perfect oppitunity to finally change the body to the spirit's will.
[close]
Yes, I know it is not logical but it is more logical then again this an illogical story to be with :P.

Spoiler
Back to the foxes, while Bobby/Robbin/fox was enjoying life the remaining foxes waited for the perfect host to come along to free them. When the hospital closed the foxes just wound up waiting for another chase to come along, then Dr. West bought the land. With his
[close]
cliched
Spoiler
expriments the spirits latched onto the foxes and slowly driven them nuts until they were just as bloodthirsty and crazy and the good doctor. The foxes decided to use the spirits to break the chains on their own with the spirits.
[close]

And that, in a nut shell, is the background of the first two chapters. Not orginal by a long shot but hopefully I can make it somewhat enjoyable in some way, now I just need to get the creative juices flowing.

This is where I need some critic's help, while I have a good idea of the story and many of the puzzles I need to keep the ideas flowing and perhaps I can bounce some ideas off of this forum to keep them going and perhaps steal, er, borrow some of your ideas.

The puzzle I have in mind that plays a very important role in the story is three coffins that have small Mexican skeleton dolls, Calaveras, that tells you a little important information and offers a sealing item. You can finish the game without them but you would only get a "so-so" ending where you don't die but you don't learn anything about yourself, and I was thinking of that you cannot get to a good half of the hospital without it (a cheap way of extending the game I know but I am trying to give a little extra bang for my first game). These sealing items can be used against the main bad spirits and learning more about the main character.

Another thing I have been thinking about is giving the game a special "secret" which would open up the next chapter, a special diary explaining what is happening before a "see you soon" or such and such. It might be overkill but there is still a mad doctor running around.

That is all I can write clearly as it is almost one o'clock in the morning and my hands are tiring.

Thanks for your help in advance and reading this.
#31

The opening scenes.


A disguesting room.


Spot the refernce and get a cookie!

DETAILS:

Genre: Cliche-Horror.

View Prespective: First person W/ character frames.

Story:

Robin Platter had just escaped being a forced bride to her demented neighbor and witness the death of her father in a feiry blaze. For monthes she is pleaged with questions before this had happened and now, just after escaping death, she wants answers for the unusual events that surround her and she wants them now.

Heading for the hospital where she was born at she hopes to learn the truth there but is unspecting of the nightmare that will unfold before her.

The Main Characters.

Robin Platter.

Born a boy and lived a normal life until an very horrific explosion had mysteriously changed the boy into a girl. Ever since she has been pleaged by various problems from perverted neighbors and isolation from her friends to a troubled mother and an angry father. She is here at the hospital for answers.

Clive Midwich.

A ghost hunter out to learn more about the world around him he comes to this hospital to study spirital activities.

Dean Jones.

A young "lEEt" member of the internet board "Hell hunters" he came to the hospital in hopes to catch the rising fad of haunted hospitals and take photographes of the place to keep his "elite-ness".

Completed.

STORY: 20%
BACKGROUND: 30%
CHARACTERS: 60%
SCRIPTING: 32%
OVERALL: 28%
TARGET RELEASE DATE(TRD): By the end of the year.

Future plans:

- Clean up (or change) main title.

- Re-draw orginal art work.

- Re-write dialog after grammar and spell check.

Comments:

I have been working and re-working on this game for some time now as I was not happy with the animation effects and how the main characters looked so I just grabbed some anime pictures I have on my hard drive and edited them to fit the game a bit (gotta add a disclaimer at the end like the fanfiction pros doÃ,  ;D) and here I am today.

And yes, I realize that the title is mispelled. I will fix it when I get a chance (or leave it, like ratphink a booboo).

New comments:

After taking a break I went through the first half of the game finding as many of glitches I can find then decide that I should add onto the game as it fells short and unfufilling, I might add on a second floor and two new wings as well as an actual showdown with the "good doctor".

Official Alpha Demo.

http://www.geocities.com/hellruinkaimaramon/Luck.zip
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