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Messages - glurex

#121



A Monstuano suddenly comes to the Non-Living Entities Redirection Office.

And that means... troubles. The eternal intern of the office will try to get some specific items
to complete the ritual that will lead the Monstuano to his respective paradise.

What does all this have to do with a museum?
Well, where can you get a Roman Patera, an Inca Quero and a Chinese Ding?
#122
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A little first person point n' click adventure made for MAGS May "Museums"

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A Monstuano suddenly comes to the Non-Living Entities Redirection Office.

And that means... troubles. The eternal intern of the office will try to get some specific items
to complete the ritual that will lead the Monstuano to his respective paradise.

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What does all this have to do with a museum?
Well, where can you get a Roman Patera, an Inca Quero and a Chinese Ding?

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And no. I don't understand the boss either.

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#123
I guess I'll be able to submit an entry. I have finished it and now I'm correcting some relatively minor bugs and polishing the code. It's not a great game though... so don't expect too much.

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#124
Thanks! I have a little question (maybe it's a silly one) but if I want to make to work, for example, the interdimentional mirror in more than one room on a game, have I to write (or paste) all the script lines on every room? Or is there a way to make a function in the global script to simplify things? and call later that function in each rooms script I need? 
#125
Quote from: Khris on Tue 08/02/2022 17:43:28
I get that this is a short game, but it opens to an intro I cannot skip, which is a non-starter for me.  :P
Looks lovely though.
Thanks! You can skip the intro dialogue with "esc" or even "left mouse click", but I guess you mean an "entire" skip button, right? If so it's a great idea for future releases :D
#126
Quote from: selmiak on Sat 05/02/2022 02:20:33
Any chance for a linux version? It is just checking an additional checkbox in the game settings and uploading the linux files (separately) ...

No problem :)

Sopor Eterno (Eternal Torpor) [Linux Version]
#127
Quote from: eri0o on Fri 04/02/2022 17:16:23
I think I saw this game in itch.io, did you by any chance upload it there too?

Quote from: heltenjon on Fri 04/02/2022 18:48:10
Quote from: eri0o on Fri 04/02/2022 17:16:23
I think I saw this game in itch.io, did you by any chance upload it there too?

On Itch, it's marked "in development" still. https://libromancy-studios.itch.io/sopor-eterno


Yes, it's the same one! I'm only the progammer.  I'll request the project Manager if she can upload this version to itch.io (she has the access to it because she's part of libromancy studios and I'm not).
By the way! I have updated (2/4/22) the link to the new version that fix some minor bugs in the translation (it's the first time I translate a game) and in the dialog system.
#128
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This short game it's about a person who wakes up in the middle of the night, trapped inside the duality between being awake and dreaming (sleep paralysis). They are visited by two entities that are willing to help them get out, one way or another.

This mini point and click game was made in the context of the Global Game Jam 2022 in just one week. The theme was: Duality

Instructions

Left click hold - Interaction wheel.

Right click - Inventory

Esc - Skip dialog and/or enter Quit Game GUI

Credits:

Jeremias Cerrone - Game Design

Florencia Del Pino - Narrative Design

Lucien Dupont Trape - Enviroment Art

Ezequiel Godoy - Assets and Character Art

Manuel Marchesotti - Programming and translation

Franco Malaspina - Music and SFX

Perpetua Franck - Project Management

Tween Module 2.2.2 by Edmundito


Download

Link Updated: 2/4/2022

SOPOR ETERNO (ETERNAL TORPOR)

(The game default language is Spanish, to set English language you
must click on "winsetup" and select "English" in Game Language section)




#129
Is there a way to activate the effect only in one specific moment (cut scene) and then disable it?
#130
Many thanks! It works smoothly! :D

The problem before was that I was'nt puting the code "in rep_ex_always" in the global script then the action only was perfoming once!

The only change is that I created an empty Hotspot over the drawer that is triggering a variable when mouse is over it and that simplified a bit everything.

Greetings!
#131
Hi!

I have a doubt... it´s quite hard of explain but i´ll do my best:

I´m using the VerbCoin template and I put as string text "Use" in eModeInteact... that´s works in mostly scenarios except in a specific one: a drawer where I think is better to say "Open" instead of "Use".

Is there a way to change the string text ("VerbCoin.RegisterButton(btnInteract, eVerbCoinPositionSouth, eModeInteract, "Use");") ONLY in the case of interact with the drawer? Somewhat like:

Code: ags
 VerbCoin.InterfaceGui = gVerbCoin;
  VerbCoin.RegisterButton(btnLook, eVerbCoinPositionNorth, eModeLookat, "Inspect");
  VerbCoin.RegisterButton(btnTalk, eVerbCoinPositionEast, eModeTalkto, "Talk with");

  if (?????)
  {
  VerbCoin.RegisterButton(btnInteract, eVerbCoinPositionSouth, eModeInteract, "Open");
  }
  else 
  {
      VerbCoin.RegisterButton(btnInteract, eVerbCoinPositionSouth, eModeInteract, "Use");

  }
  VerbCoin.RegisterButton(btnPickup, eVerbCoinPositionWest, eModePickup, "Pick Up");


Thank in advance!

Cheers!
#132
Quote from: Deabriel on Wed 15/04/2020 22:10:17
Quote from: javixblack on Wed 15/04/2020 21:36:44
The joke is "chin" (in english) is "pera" or "mentón" in spanish. But, "pera" (in spanish) means "chin" AND "pear". So, Perón is obviously a last name, but if you analize the word, it means "el de pera grande/el de la gran pera" (the big pear/chin's one). So... he want to take "pera" as "pear" and not as "chin"
Well, see it in that way is more reasonable. I get the point of that now hahaha

John Sunday Bigpear (?) haha
#133
Oh, many thanks! :D

I'll try to do something (graphically) similar to Fran Bow. But a little less "ambitious".
A short 15/20 minutes adventure with a 800 x 600 resolution.

#134
Hi!

I hope my post is in the right forum. If not feel free to "move it" or delete it. Well, my question isn`t specific but a bit general:

Could I make a game like FRAN BOW (http://store.steampowered.com/app/362680) with AGS engine? I mean... technically speaking is it possible? Or that kind of "high resolution" sprites/graphics/backgrounds are too much for our old and beloved engine? By the way I think the scripting won`t be a problem.

Thanks!
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