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Messages - goldensox

#21
Ok, lets see...

Fixed them doors, and added a frame on the one by the right.

The windows have a plain white background, Maybe if I expand this to the complete mansion, I will add the grassy background it sould have.

Actually I'm using renders, not the realtime 3d archive. I can use both 2d sprites or rendered ones, It depends on the result I'm heading to.

Sketchup is THE tool to make prerend adventures, It's like... So simple and quick, also, with Vray, you can render itens, menu, interfaces... everthing.

About the shadows, I tried to make them a bit more... A bit less STRONG, but It was this strong or none at all (I mean, the smallest bluring possible simply got rid of almost all shadows.
#22
Working on a new rendering style to make adventure games quicker... It's beautiful, It's quick, you can make hi-res games that looks wonderfull..

Here, the Kitchen of 5days a Strange, using that new techic... Tried to stay 1:1 as far as I could.

Comments are appreciated.

#23
Brazillian Nursery School
Microsoft Sidewinter Joystick
Chewed Used Lollipop Stick
Peruvian Hat
Used Condom (ew)
A Tooth of the Killer-Bunny
A Box of Fail
Japanese Uniform
The Player's Right Nut
A Witty Saying
Abso-Posilutely Nothing!
Jack Sparrow's Beard Bead
A Hitler Plushie
Anthropomorfic Dancing Snail
The Singing Frog
Richard Nixon's DNA
Communist Manifesto
A Piece of Sh*t
'Scroll Lock' Type
Jesus made from Soap
64k of Ram
The last of the Mocca Javas
Rolls Royce Keys
Bruce Banner's Pee in a Cachaça Bottle
A Menudo CD
Stripped Blue Shirt
French Cap
Escargot
An Imperial Italy Flag
A Kamikaze Helmet
Fingernail Dirt
Frankenstein's Neck Pin
Pre-Historic wireless Laptop
A Fokker DR-I Replica


Ok... Ran out of ideas... El o El.
#24
ANY NES GAME

Mohai statuette

Habib's pack o' sfihas

Dummont Watched Can

Ghostbusters Shirt

Bedroll

A duck

A mouse (not a hamstar)

The World

Blue Shoes

Black Nail Polish

The Sword of a Thousand Truths

Something made of leaves

The Cake

The Player's Left Nut.
#25
Quote from: Andail on Thu 30/10/2008 20:03:38
Quotewho are you to judge my art? i can do art with both pictures and ass.

Don't ever again come here with that crap attitude. I don't think you've understood the purpose of this board, so maybe you should lurk some before you post next time.


I want to sorry myself for that. I wasn't having a good time by the time I said this and I overreacted. I meant no bad in saying this, and I want to express my shame after doing this.
#26
dude, i gotta give you my congratz, even being simple, it's hard to work with this kind of graphic, also the effect and whole equilibrium of the game is flawless.

or maybe i'm too high... well, anyway i give it a B+
#27
Quote from: SSH on Thu 30/10/2008 11:56:55
Are these in-game screenshots? Where's the cursor?

Will post some in-game in some few minutes.


Quote from: Snake on Thu 30/10/2008 12:57:31
SSH is right. I think we (or at least me) were more concerned about the thread being messed up and never noticed.

Goldensox, you must post at least two screenshots of the game as it is being played.

If you can't produce such pictures, this thread will have to be locked until further notice.

But please don't take this offensively either. Those are some good shots you've taken and the story sounds nice (we need more horror games ;) ).

Are you in the scripting fase yet or just taking pictures?

I'm making a lot of things on the same time. The storyline is still being made, as much as the scripting and the pictures. I'm editing a lot of pictures and I hope to achieve the desired effect, which take a lot of time and work.

Back to the script, I wish i had some scripter on my team, cause my team is currently a one-man studio, and I'm sure I will never achieve the desired quality alone.


edit:

Theeeeeeere you go.
#28
http://i33.tinypic.com/33y3ith.jpg tried a bit of my style, strong lightning with almost liquid shadows and color watering.
#29
The cursor will be kinda big and semitransparent white. when you hover it on something that haves an possible action, it will glow blue or red. then you right-click and it activates the current possible action.
#30
okay let me get some stuff straight:

The train only appears on the opening scene and near the end. also you will be able to see his wagons through 3 or 2 windows. That's it folks.

The train will be WAY MORE explored in the second episode.

About the comments, yes, the new style made everyone happier, I'm using some pigmentation technics and some saturation and huework. Simple things that fine-tune the mood.
The shadows are shadowier, the lights are more hollow, the colors are vanished and everthing looks old and ethereal, just the way I planned it.


Plus, I'm releasing the schematic of navigation to the people that are wondering how I will build the game. The schematic is also commentable so dont refrain from helping me improve it.

Here is the schema>

http://i38.tinypic.com/jp8o03.jpg
#31
ok fixed, now for some comments please.

personally, i feel very pleased by the non-dotted style, but it's up to you guys. tell me what you think.
#32
Quote from: Gilbet V7000a on Wed 29/10/2008 03:14:26
They're still displayed in a single row. Add some line breaks please.

I'm sorry, cant do much about that, it always look the same for me... maybe youre using some different image zoom?
#33
Quote from: Trent R on Wed 29/10/2008 00:26:46
Well, I can't see your pictures anymore, so I can't comment on those yet. I will edit this post later. However:

1.) Andail was being constructive. He said what was wrong (in his opinion) with the pictures and why.



~Trent


fixed the pictures, both resolution and style, comment please ^^
#34
really reaaly nice and classy, not my style, but its so great i kinda nostalgia'd the first time i saw it.

flawless art and composition, look forward for your artworks
#35
Okay the new pictures are up and i'm working on some new ones for the divulgation.

I'd like to comment that one of the guys that are following my work came up with a question: Wait a f'king second, the wasnt on a train?

In fact, i haven't told you guys that the train only appears in the beginning and on another scene near the end, I can't give more info than that.


Any questions, sugestions and 'someone please apply as sound technician'ions would be awesome.
#36
O GOD, the board had a drop down just before i posted a message explaining everthing... dammit.

well, will resume stuff:

1. I want constructice comments, like 'this sucks because of this and should make that way'. It's vague, but I'm here to learn.

2. I changed the host and added some pics with the original style I was planning, now this time they have the correct resolution (640 x 440 and 640 x 800, the tall ones where resized but it wont affect much).

3. The comic-like style was totally dropped out following the tip from The Red Press. Since I'm using IRL photos, I will try to focus more on photography than with filters, thanks a lot TRP.

4. I'm gonna add some more pictures later on.
#37
Quote from: Snake on Tue 28/10/2008 16:45:49
Goldensox, as I've said in the Critics Lounge, please resize and place your images "up and down", not side-by-side.
This thread is aweful to read/navigate.

i'm fixing all pictures with the correct resolution and changing this crappy host. just you guys wait and will make it look beautiful.
#38
Quote from: GarageGothic on Tue 28/10/2008 16:59:27
You can do the scrolling forest as a background (using SetViewport in the repeatedly_execute to scroll the screen - check the AGS demo to see how to make it loop). If the buttons are done as a GUI, they will stay stationary while the room scrolls. The window (as I understand it, you want the forest to be seen through the window) could either be a GUI with a transparent background, an Overlay or an Object - but in the latter case you would need to change its X coordinate to keep it centered while moving the Viewport around. (For the bobbing, just change the Y coordinate).

please talk as if you were talking with a guy that knows NOTHING about coding.
#39
now for the main menu, i wanted to make something like... in layers.

1. the buttons
2. the player looking through a window
3. an 480x2XXX image that would go from right to left, then, in the end, blend and restart from the begining. Also the image is a looong forest with motion blur.

i'd also like to know how can i do to make the second layer bobs sometime, like when the train changes rails or theres any elevation...
#40
Quote from: Andail on Tue 28/10/2008 07:52:49
First, I think you should list the images in a column and not in a row.

Second, the images are indeed scaled to 640 pixels, but sometimes it's the height and sometimes it's the width. Since you claim that you have set the "weight" to 640 pixels it's extra confusing what you have intended to do.
The width of a background isn't extremely important, since it will simply scroll if it exceeds the screen resolution. The height is - unless the background should be vertically scrollable - more important to have constant.
If you settle for 640x400, at least make sure the height stays 400 pixels throughout your images.

And I think you should save the salesman-talk for the GiP board; "cool-ass facts" don't really have a place in an artistic analysis.

As for the photographs; I guess some of them are visually intriguing, although I'm not sure the editing you've done has improved them much. The problem with using photographs instead of handpainted backgrounds is that the demands are much higher. Handpainted backgrounds must be good to work; photos must be excellent, or the whole thing will fall flat.

about the pictures, the edition i made in 'em are just to characterize them with the visual i have in mind, in the game, there will be a whole atmosphere where they will work much better than on an baby-blue template. also, i dont think this way, i think handpainted backs should be excelent, the photographs already haves the detail level needed.

Quote from: KhrisMUC on Tue 28/10/2008 09:18:31
Some of the pictures make my eyes bleed; I'll admit that I hate Myst clones, but trying to stay objective, I still don't look forward to finding hotspots in some of those.
good, thats the feeling i expected. if the pics are already disturbing you, then i'm on the right way.

also, the images where scaled in the host, i remember clearly setting the weight of 'em all to 640.
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