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Messages - goldensox

#41
dont you people refrain from making questions . some question even help me build a base to work on...

so... ask awai~~~~~~

o yes, here is the topic where you wish to go: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35959.0

my artwork
#42
The History by Itself.

It was a sad morning on the Sancta Izabella Sanatorium. It was 1984, and it was raining heavily. These days went by slowly for the elderly that slept peacefully, waiting the kind embrace of death, and Death lovely took them one by one.
I can remember of this one, one of them that didn’t felt so good about ending his time in time. On the last room of the longest corridor, there lived Mr. Bacarell. Mr. Bacarell didn’t liked life, but He disliked even more the idea of ending his puny existence in a cold bed. He was a genius, a famous writer and a voracious businessman no more. In his 84 years, he created from nothing the biggest book Publisher of his country: Tarantela Books. A man so stuck into life that the picture of his cold body, stiff in a bed creeped him beyond the bounds. One could say He was death’s personal enemy, but biggest admirer: his extensive publications talked almost always about her.
The Death of Jamelan Caucasus.
Death by herself in Technicolor.
Let’s talk about Death.
Fear Death without Fear.
The book of the Deathly Arguments.
A morbid man, Ziolauros T. Bacarell found himself succumbing to the final call of nature, he was no boy anymore, and now would meet personally the muse of his works.
   On that same morning, he wrote down a letter directed to his healthy, chubby and gloomy relatives, telling them that his time was ending and, slowly, he became fonder of death than he believed he could be. He knew that Death meant nothing but the return to the Glosandar, and that soon enough he’d be reborn into another creature. The idea of that not even his soul would went into waste comforted him as he wrote:

   ‘’Dearest family Tarantela Bacarell, I came through this letter to sadly announce to all of you that my life is reaching it’s limit, and that the certain death of my actual body is nothing less than certain and a sadistic matter of time. I am no longer afraid of anything, anyway. I am aware that my soul longs for a chance of returning the Streams of Glosandar, and that it’s will cannot naturally be neglected. I am also aware that my ideas, my stories and all that I have created will forever live in the form of all books I have sold. I must say that I’m a complete man: I made the entire world know my name, my work, my ideas and my way of looking to things. I made the Glosandar a public matter and now everyone knows its destiny: The Eternal Flux of Life.
   By the time you all read this, I will be a windy, vaporous soul descending to the Stream, and by the time you finish, I am almost sure that my soul will complete another being, living on him until this time come again.
   Please don’t frown, I haven’t spent enough time with you to be worth half a tear, nor have my books made me more of a good man. I spent my live in closure, spending my riches on futile pleasures and in the maintenance of my book factories. Now, that I will carry nothing but my sweet memories of everything I saw and learned, I will leave all my mundane belongings to you, in order of giving all of you the comfort I retained myself from giving during all my life.
   I’ll go in peace, and die as I was born: Struggling to breath, fighting all the odds of nature, with my eyes tightly closed and my breath failing. This time, I will do it alone, alone and by myself.
   I won’t be alone for very long, though.’’

On that same morning, the nurse served him a delicious tomato soup, but it was as cold and dark like the blood stuck forever into his veins. He met the ultimate fate, and now laid cold in a bed, but in his mouth there wasn’t the smirk of a peaceful going, there was fear and sorrow on his whited out dry eyes. A more detailed inspection, a girlish scream and shocking, and it was discovered: He was stabbed in the heart with a cirurgic scalpel, and died by the hands of someone before death could take him as the nature rules.
   By his bedside, a destroyed ink ribbon, his portable and inseparable writing machine and many scrapped papers, but no letter.
   Who could have the stone-cold heart to kill an old man on his last moments? And why would someone kill him, on his last breathes?
Where is the letter?

No one will ever know. At least, not until 20 years in the future. That’s where our story really begins.

The pictures, as the name say.



Ice-Cool Facts
*It will have an original, well composed soundtrack by Felipe Freire, brazillian prodigy aviator and composer of movie themes.
*Three huge buldings to Explore. All documents are readable, all drawers openable, all details observed.
*It will be episodic. Each building will be available in distinct episodes.
*Original art direction, with real pictures edited to be way more creepy and confusing. The current resolution is 640x440.
*Thrilling story with twists and suspense. A lonesome tale of a trip to hell.
*A modern, intelligent one-button based interface. Keyboards required anyway.

--------------------------------------------------------------------------------------------------------------------------------------------

Updates:
08/05/08-
Before begining, I'd like to sorry myself to al members that I mistreated. I beg your pardon, and your comprehension that I was having such a hard time, but I humanly forgot that you guys got nothing to o with it.

I'm overhauling this topic with more details about the history and the way the game will flow, I hope to have more feedback from all of you. I'm also searching a crew to help me keep on the game, since Im'm the only zero in doing any programming. Though I can do something, my competence to make a game the size I want is nonexistant.

Until the ends of the week, I will add the main storyline of the game, two new pictures and some concept art. By the next week, I will have a demo of the main theme.

Cheers, mates.
#43
later on imma gonna submit some scenery pix on the critic forum... keep tuned for it.
#44
What exactly is a bulk? I only know the bulk that refills your printer with paint lol...

Thats it tho, a cutscene. all the other cutscenes will be scrollinh text-based so for now I can walk on my own, thanks a lot for the support.
#45
Quote from: Trent R on Mon 27/10/2008 02:16:11
Did you check the sprites in-game and see if they are alpha blended?

For the clicking, it depends on your scripting ability. If you feel confident (but judging by your other questions, I'd guess not) you can pick the empty template. Or you can choose the default and change what you don't want. The one-click mode is fairly popular and "modern" (which I think is a stretch too far) so there should be plenty of help available.

For the Title screen, just do a forum search or Wiki search and I'm sure something popped up. I think a n00b newbie recently asked it too.


Also, I haven't officially welcomed you. Welcome! You should find the AGS forums very user-friendly IF you are kind (which you are being so far in this thread) and do a little bit of work yourself (writing a bit a script and asking for help or even just specifically tell what you need--which you have are also doing).


~Trent

will check it.

and yes, i will be polite and see what can i learn about scripting.


for the time, if it isnt asking too much, can you link me to the post/wiki/topic where this user asked about how to make a start screen?
#46
ok will search about it on the forums.
yes, it says tha the image wadda wadda alpha channel

well, i will do the one-click thing... so what template suits me better?

(also, what about making a title screen, with new game, load saved gamel configuration and credits buttom? i wonder thats a pretty simple code, but i havent found it anywhere).
#47
Ok will investigate how to make the drop down menu.

Actually I'm not using character sprites, since I'm making an myst-like. anyway, i wanna add some itens and buttons, but it keep filling it with grey matter. does it REALLY need pink parts?

I'm considering the idea of having a single button, like the right click on monkey island: it automatically makes the suitable action for the specific object.

also, i wanna make a beautiful menu, where do i find the basic codes for.. dunno, 'clickthis.[startsnewgame]' and such?
#48
hell yeah, i couldnt stand the unresponsive community and the fact that you NEED coding to make a game in WME.


1. cool huh... any chance of someone scripting that to me?

2. i am making the game in 32, but stil i couldnt work with transparency, it just loaded with a grey filling DDD=

3. awesome, already setted the resolution =D

4. well i think it will be more troublesome, cause in WME, theres was something like that buil-in. basically three functions: take, look at, talk. i just substituted the menu skin and deleted the talk script (i'm going to add one single icon to talk, interact, manipulate, turn on and turn off) and voila, all ready.


also, info about mah project you can find here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35941.0
#49
SOOO this time I'm really gonna take a project on, but I'm having serious issue with the softwares. see if you guys get what i mean...

1. Is it possible to make an inventory menu like the one in Wintermute Engine? (Like, it only shows as a bar with multiple windows on it, each window have an item inside it.) That when you hover the mouse in the top of the acreen, it drops down the inventory.

2. Is it possible to import images with transparency directly? As in .PNG, without having to use pinkscreen?

3. Can I make a game with the native resolution of 640x480 windowed mode? I heard that AGS can't show this resolution.

4. About the verbcoin, I wish to know if its possible to do something like: You right-click, and it opens a verbcoin on the middle of the screen, from which you can choose two options (examinate and interact). Also if it's possible for it to highlight the selected option.

AGS is way more simple than WME, but it haves all of this stuff (High res, Quality Sound, Excelent Verbcoin and support to visually make menus and stuff, also transparency) and I dont feel confortable to stick with it, since there's almost no one in the forum, which have almost any script and support... Please answer my questions quick so I can start working asap.
#50
So like, everyone showing their projects and stuff, so i thought about showing mine too.

It's an experimental project. A survival-horror-like game that makes the player anxious and stressed. Not like the game is crap and people will get mad at it, it's just that the music, soundscape, artistic direction and all makes the player feels like hes in constant danger, a suspense game.

About the history, it's like this till now:


A train that never arrives.
A dream that never ends.
A World that never was.
You find yourself on a mysterious building, you just woke up there after a nap on your train. You find a note on your pocket: The train is gonna crash. Get out of here or hundreds of people will die.
Now it's up to you to solve the puzzles, find the treasures and get out of this hellish place, that is commanded by an evil, supernatural force.

Now, pictures:



I'm actually needing some expert to help me do the coding, the effects anc such. Already got an Sound Technician and I do the grafics and the historyline.
I'm working with a resolution of 640x440 and 32bit sound and graphics.

SOOO that's it for a while. Questions?
#51
so, why didnt anyone release some templates or skins of this GUI? i mean, im feeling scared about editing the original, cause, by my calculations, the chance of getting shitty is liek 99%...
#52
damm, its saying 'not enough parameters to call function'


how i fix that?
#53
thank you so much dude, i just needed to know dat to star doing my game!
#54
also, why the fuck theres no more support of the .PCX format? it will be a pain in the ass to convert all that content...
#55
Quote from: dkh on Wed 09/01/2008 21:15:49
Use Color 0.


thankz for helping unn00bing me >.>
#56
Well, i guess that one of the most wanted tools for it is the Eraser for the room hotspots, so then we dont have to erase the whole hotspot if we fuck a little pixel out
#57
Hi ppl, you know, im wuite new on AGS and i need help doing a really simple thing. Also, before  some advanced menbers go apeshit, i searched the entire forum for one solution and didnt found anything.

well, as i was saying, does anyone knows how do i make an starting dialog to my game, like they did on 4 of clubs? thanks by the time...
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