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Topics - gypsysnail

#21
I have a question - I have looked thru the forums for this sort of function but could not really find any relating to the one I want. So here goes, I have a mobile phone and I want to use it from my inventory and have the phone really close up (maybe this would mean making a room just for this?) and interact with the phone - sending text messages and receiving them. Any idea on how I could achieve this? I am aware that maybe I will need to use 'hotspots' for each button on the phone and interactions within each.... Also I am hoping to make a puzzle of moving things into a particular place, a board game within the adventure game that the character has to complete to get to next point - would this be similar to the phone one? So once again, any ideas? I am such a nooob :P :D
#22
Hello I know this might be a silly question but I am desperate for the help. I created a really good high resolution pictiure of a close up view for talking view of my character and in ags it looks awful and downgraded! How do I fix this please so the original state is preserved in the game?

EDIT: sorry forgot to mention that I had the game set to 800 x 600 then put it down to 640 x 480 but still did not work. I am frustrated with this as I hate my art work getting ruined by some resolution problems
#23
I have a strange problem where when I exit 1st room to the right and in the next room the character appears from the right when she should appear from the left side of the 2nd room. (the 1st room she has left from the right is room 1, and the next room she has entered - should be at left but is at right - is room 4). Any solution to this please?
#24
I have been doing ok in my 1st test/practice game on ags, mastering going to a 2nd room, but now at the starting room (room1) the character looks so washed out (like a watermark) and I dont know what I would have done to make this happen as I havent touched the scripts. Any ideas? Thankies :)
#25
Hi I have been doing tests on a game I am practicing making and I clicked on the inventory at the gui and the inventory box came up, no inventory in it yet - not up to this stage - but when I try to close the box it wont close at all. Any problem I need to be aware of?

Another problem, where I made a walk-behind hotspot of a tree, yes it kind of works that I can see my character go behind the tree, and character stops at the baseline in the right place that I meant it to be at which is good but if I move her a little bit straight onwards down, still in the walk-behind area, she goes right through the tree. What is the solution for this particular problem? Thanks for your time :)

EDIT:
Thanks you guys for the help, I am getting there with it, getting it slowly. Now umm sorry to ask again, but does anyone know how to solve the inventory box pop up box - not being able to close this box at all...?
#26
I have just started to make a practice game - learning to script at this stage so pardon my naiveness and I guess seeing this as a beginners thread I took the risk to post here. I have the start room and when it comes up after I open Test Game, I see the GUI is still there, but it has a narrow black line over it (I know there is extra GUI values in the AGS editor that I am working in but can't seem to delete them....) well the GUI rectacular box at the top just won't go, I know there is a way to stop it from being there all the time, but I have read and read everything, looked for the solution - can't find (sorry). I am sure most of you will know what silly thing I am doing and maybe you can direct me on how I can solve this. Also when I open the inventory box, and I want to close it, it wont close). This is a very very new noob that I am, lol :o
#27
Hi, I know this is going to sound silly, but being fully deaf and seeing today's latest games I am freaking out that people could be disappointed by my game if I don't have sound effects and music in my game (or good/suitable ones for particular scenes etc) and I am wondering if maybe anyone can help me with determining what sort of music and sound effects each midi number has? I am so clueless on this part even though I seem to be going well with making the game and following all the manual stuff and thread help (and yes I do know how to upload things :) ). I have read everything and all threads (there is a lot, so hard to locate all on this particular issue I have here). If anyone can help (or maybe offer some music styles that would suit my travelling adventure game) that would be fantastic. Cheers!
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