Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - gypsysnail

#121
Critics' Lounge / Re: Two rooms
Sun 14/01/2007 12:01:05
Clip! Those are brillant :) I agree with accolyte, cant see any faults :). I am looking fwd to a game with these graphics in it if you are making a game.
#122
Hey I played the game and wow I really enjoyed it!!! Really was one of a kind and heaps fun! Thanks Mash Potato for this game, I, like others, am really looking forward to your next game. Keep that up wont you :)
#123
Hey I can imagine how that'd feel! damn limits! I don't know what your country is like, but maybe you could lobby for some changes in that department. Exactly what is it they do to stop you from being able to buy the game, etc? There has to be some other way you can get this game ;).
#124
All your sprites and backgrounds look excellent! I would give some feedback on the background in some areas. I feel where the light green hill in the distance has a lot of space, you could add a darkish grass up that hill all over, and maybe some trees..... also in the distance what could be in the horizon? A building? or maybe just some trees. And the brown hill in the distance... is this an even more distant mountain? An idea maybe would be to make it look bluish green, or maybe a darker brown. What were you intending that one mountain to be? maybe some very tiny trails on those hills might work? very tiny among trees..... or would they be sort of like sand dunes... just some ideas to toss around. Hope I could help :). Again you have drawn some great stuff and I love the unicorn!! Brillant piece of work.
#125
Thank you!! Its all solved! :)
#126
Excited clap! downloadin now!! ;)
#127
Hmmmm :O.... not sure how I will do that one? Pardon my newbism. I haven't had a chance to play with my AGS studio for a month until now thanks to havin a visitor stay with me for a mth lol. Now.... to change speech view... how will I do this? Because the method of this particular convo for bigmum was a script run.....
#128
Hey thanks!!! :D it worked - well the first time yep, but then I did the talk on character a 2nd time just to check, and the view that came up was only the angry one for all of the convo which shouldnt have happened, it should have been normal for most of the convo with one part being angry only. And strangely, when I spoke to another character thats in there too, afterwards, only the angry talk view came up which again shouldn't have happened. As you can see in the script in one of my earlier posts above, thats the script I used in the run script under the character that the player has to talk to - bigmum's view at the interaction in the spot you showed me to select... what could the problem be?
#129
General Discussion / Re: Artist rates...
Thu 28/12/2006 03:49:27
I'd like to help if you don't mind? I would be happy to do some art for you, just expression of interest, and what styles are you after, etc. U can PM me. About the rates... I am not sure but I recall when I did an art project for a company a few years back, I was paid when I finished the work, and I believe thats the usual way of paying an artist. But the work would have to be of very good quality, and we would have to confer with you throughout the progress/development of the art work to make sure you are happy with it so you get what you want for the value of your money. PM me anyway too
#130
Yep just taking another look at the manual, as Ghost says, it is buried deep within ;). Yeah its annoyin about my parents bein afraid of hackers, but on the other hand, we hav had hackers using our time if we leave the modem on. Even so, she should have let me wait on a bit longer so I could talk to you about the issues with the game b4 I went to sleep and then woke up and got threads confused.. sorry again for that. Doesnt happen a lot tho :P.
#131
Ah  :-[ *embarrassed smile* I posted about this in the other thread but here goes (and feel free to delete/merge posts to this one if you feel it needs to be as I know how you feel about double posting, I hate it too :P:

Ah thanks. The problem I found too just before I went to bed was that the script is set under the enter room first time interaction, so as soon as I enter the room, the convo comes up, this wasn't what was supposed to happen. What I would like is to click the talk icon on the character that the player char needs to talk to for that to happen. So we may need to rework this but what is the best option, best way to put the script in?
#132
Thanks :) though for some reason I think I got this thread confused with the other thread I began on changing views in middle of a convo so my apologies. But the info you and others just gave me for the cutscene is what I really needed as well ;) thanks. Could one of the moderators move my post:
QuoteAh thanks. The problem I found too just before I went to bed and before mum cut the connection for the night (lol she hates leavin it on at night incase of hackers and I'm stayin with her, cant wait to go home tho lol) was that the script is set under the enter room first time interaction, so as soon as I enter the room, the convo comes up, this wasn't what was supposed to happen. What I would like is to click the talk icon on the character that the player char needs to talk to for that to happen. So we may need to rework this but what is the best option, best way to put the script in?

EDIT: also forgot to mention, this is just to change the view of the character from normal face to angry face, just a reminder so we are on the right track in working it out

dont be too mad at me  :-[ lol. I was half asleep when I woke to come straight on here. Somehow the titles look a bit similar but we know they arent :P.
#133
Hey someone forgot Sydney Finds Employment!! That's a must-have too! ;) and my game as well lol but that one, my game, is still in its very infant stage ;D
#134
Ah thanks. The problem I found too just before I went to bed and before mum cut the connection for the night (lol she hates leavin it on at night incase of hackers and I'm stayin with her, cant wait to go home tho lol) was that the script is set under the enter room first time interaction, so as soon as I enter the room, the convo comes up, this wasn't what was supposed to happen. What I would like is to click the talk icon on the character that the player char needs to talk to for that to happen. So we may need to rework this but what is the best option, best way to put the script in?

EDIT: also forgot to mention, this is just to change the view of the character from normal face to angry face, just a reminder so we are on the right track in working it out ;)
#135
i understand now ;) silly me. Im going to bed now so wont reply more til tmw. thanks again for ur help cheers :)
#136
Ok I have tried it and altered it to the right charcter names and all this as shown in the code:
Code: ags
function room_b() {
  // script for Room: First time player enters room
//here is the point of the conversation wich makes the character angry e.g.:
cEgo[a].Say("Bigmum! Can u pls get some wood?");
cCarmum[b].Say("Oh why do I have to do the work??");
cEgo[a].SpeechView=8;
cEgo[a].Say("BECAUSE I Told you to! Will you bloody well get the wood or I will spank you very hard!!");  
cCarmum[b].Say("Alright! *grumble grumble grumble FART!*");
}


but when I go to test game, I cant because it comes up saying "cEgo is not an array". What am I doing wrong? I am still trying to get a grasp of understanding on how this kind of scripting works.
#137
Ahhh yes!! I get it now :) thanks :):):) Yep I am sure I would regret it if I didnt use it that way, thats usually one of the best ways, the run script, have used it a few times for other things, localised scripts, easier than global. I will go try it now and then I have to go to bed :) aussie time its late ;D
#138
Thanks... I am still a bit confused. Sorry I forgot to mention I am just using a normal script but not actually scripting.... just went through from the room editor and clicked the box with blue writing in it, and a box comes up, that sort of thing and it had the option of which view to select and I selected angrychar view, changing from the normal char view. It seems in the normal char view, I can only have one speech view, so I made a new character just for the same character but 'angry'. And I am not quite sure where you would put the script you had posted.... in what part of the global (or is it local) script editor? The error message that came up was cos I set the new angry character to start in room 1 so I changed it back to room -1, the error message had read "there are no other walk cycles for that view...." something like that anyway.
#139
Thanks :) that gives me the idea for the cutscenes that I may need to have in the game. I am going to make a sort of like a video-like scene, probably a room animation with a non-forever loop, should be an interesting experience for me to design it ;). Thanks again
#140
I have been trying to change the view of the characters talking to each other (the portrait that comes up when the character talks style) in between the conversations. E.g. at one point in the convo, the character Y is talking normal faced, and the other char X says something to make the character Y angry, so I need to change the view to an angry face while talking. I tried this way: made a 'new character' and named it angrychar, then I went to the display messages and changed the part of the convo's view where she is to get angry to that new char view for angry but it did not work at all. Either I got an error message or when the game did load up at Test Game, I talked and I didnt get the portrait of the angry talking one, just text. Where am I going wrong? Yep I am very new to this and this is just one new area I haven't done before :P. Any ideas on what I need/can do? If there is any extra scripting required, please can you say where I should put the script in which part of the editor, etc? Just learning with this one as well.
SMF spam blocked by CleanTalk