Clip! Those are brillant
I agree with accolyte, cant see any faults
. I am looking fwd to a game with these graphics in it if you are making a game.


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Show posts MenuQuoteAh thanks. The problem I found too just before I went to bed and before mum cut the connection for the night (lol she hates leavin it on at night incase of hackers and I'm stayin with her, cant wait to go home tho lol) was that the script is set under the enter room first time interaction, so as soon as I enter the room, the convo comes up, this wasn't what was supposed to happen. What I would like is to click the talk icon on the character that the player char needs to talk to for that to happen. So we may need to rework this but what is the best option, best way to put the script in?
EDIT: also forgot to mention, this is just to change the view of the character from normal face to angry face, just a reminder so we are on the right track in working it out
function room_b() {
// script for Room: First time player enters room
//here is the point of the conversation wich makes the character angry e.g.:
cEgo[a].Say("Bigmum! Can u pls get some wood?");
cCarmum[b].Say("Oh why do I have to do the work??");
cEgo[a].SpeechView=8;
cEgo[a].Say("BECAUSE I Told you to! Will you bloody well get the wood or I will spank you very hard!!");
cCarmum[b].Say("Alright! *grumble grumble grumble FART!*");
}
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