This is great news!! Adventure: The Inside Job was a superbly made game, and I'm sure this one is going to be better.
Downloading now. Screen shots look nice, by the way.
Downloading now. Screen shots look nice, by the way.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Technocrat on Tue 10/05/2011 16:18:32Quote from: Ouxxey_games on Tue 10/05/2011 11:35:24Quote from: Technocrat on Tue 10/05/2011 09:15:26
Maybe I should make a game of Sunshine, next?
If you mean "Sunshine", the movie, then you#ve GOT to let me be part of the project. :-)
Maybe detailing what happened to Icarus 1? Hmm...
*starts making notes*
Quote from: PumamanYou will need Visual C++ Express 2008 (this is a free download from MS). Do NOT use the 2010 version, this will probably not work and let's not complicate things at this stage by trying to use it.In spite of this, I tried (out of curiosity, and the fact that support for Visual C++ 2008 Express is likely to be dropped sometime in the near future) to compile the engine using Visual C++ 2010 Compiler (it's bundled in the Windows SDK) using Code::Blocks as the IDE (Note that Code::Blocks does not detect Visual C++ 2010 compiler automatically. We have to manually configure it through Settings -> Compiler and Debugger).
Quote from: lan on Tue 05/04/2011 14:58:04
RON is cool...and the template looks great.
But there seems to be a problem with a 640x480-resolution: when the player's character is moved via script (e.g. after stepping ont a hotspot) with following script-codethe character finally stops near the upper left corner of the room (i.e. at position (10,480)). Code: ags player.Move(20, 240, eBlock, eAnywhere);
or is the RON-template intended only to work in 320x200 resolution?
Quote from: Pumaman on Sun 17/04/2011 15:52:18
Are there actually any Windows PC's set up to deny access to the HKEY_CURRENT_USER branch of the registry?
AGS doesn't try to write to the LOCAL_MACHINE key, and CURRENT_USER should always succeed, unless the sysadmin has gone crazy with their permission restrictions...
Quote from: ProgZmax on Wed 30/03/2011 06:22:20
Kind of weird...On day 2 after the Baron's big cutscene with Malone it goes to day 3 and Max is invisible in his office and going back to the Baron's repeats the cutscene again. Should the game have ended there?
Quote from: Renegade Implementor on Tue 29/03/2011 19:42:40
Great stuff. Had a look and enjoyed it. I'll pm you soon with a couple of things I noticed that will need bug-zapping.
Quote from: Kweepa on Tue 29/03/2011 00:29:06
My main beef so far is the walk speed of Max is way too slow, particularly in the town square. It takes forever to get to the map from the back alley. When I wrote a RotN game, I made Mika walk faster and faster in the town square as the game progressed.
QuoteThis is something that is on my list to change when the engine is OSed though.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.054 seconds with 16 queries.