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Messages - helpessfool

#21
Thanks for the help!

Crimson Wizard: The audio file is under the music "folder" in the project tree.

I tried "Display("Pretty please");" and had no luck, so I guess something isn't registering. This is my first "room." I'm just doing a basic functionality test. I imported some graphics and have a character walking around with a successfully defined walkable area. That's about it. I'm using the "default game" template and haven't messed with it much. There's literally only one room, so I couldn't be editing the wrong script (as far as I can tell).

I've noticed on YouTube comments, other people are having similar problems over the last year or so. We're missing something big, but I don't know exactly what it is.

Snarky: I tried a longer clip, to no avail.
#22
I must be the world's biggest idiot, because I seemingly can't find a real explanation for how to add music. Just add "aYourmusictitle.Play()" they say.

OK... and? I try stuff like this:

Code: ags

function room_FirstLoad()
{
  aBeaks.Play();
}


And nothing ever happens. I've tried Room_AfterFadeIn. Everything. And yes - I have "aBeaks" in my music folder.

I want to flip my desk over right now. Why is this basic feature so obscure? How dumb am I?
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