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Messages - heltenjon

#1381
The Rumpus Room / Re: Guess the TV show
Thu 14/10/2021 14:15:21
Ok, more pics:
Spoiler
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Spoiler
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#1382
It seems like many of the non-adventures have been cleared away now.  (nod)

I played Stuck in a Frame because I felt like playing something about art and perhaps philosophy, and this game turned out well on both those accounts. Easy puzzles, but makes the player think. A short game well worth playing.

I also played Saddled with Debt, because the title, plot presentation and thumbnail graphic seemed nice, and I was curious why it was so low on the list when the entries were sorted by popularity. The story made little sense to me, but I think that may at least partly be cultural. A neighbourhood head? Kids lending this person their ID cards? Where in the world can this be? Easy gameplay, pretty graphics. It's okay, but not an essential game to play.

I played Wizard's Escape. This uses ready-made graphics that look stunning and makes the whole thing a bit slow on my computer. There are two endings planned, but a bug makes only one of them possible during the jam. I didn't read the game page well enough and tried in vain to get the second ending. Oh well. Nice atmosphere and plot. The puzzles aren't all that hard - the most difficult thing is to find the items. Some are a bit of a pixel hunt. And I realize it's fantasy, but it seems like bad planning on the king's part to put the forge right next to the library.  (laugh) I'd rate the gameplay as average. Not bad, but not essential either.
#1383
The Rumpus Room / Re: Guess the TV show
Wed 13/10/2021 14:19:52
No, it's not that, either. Less realistic.
#1384
The Rumpus Room / Re: Guess the TV show
Wed 13/10/2021 12:05:51
New pic, the king this time:

#1385
Quote from: Wiggy on Wed 13/10/2021 03:36:36
Yes Heltonjohn, we know all that.

My apologies. Now that the author is answering, I'll keep my gob shut to not cause further confusion.
#1386
To round off my evening, I felt like playing a horror game. I saw from the screenshots that in Avulsion the player is holding a gun in FPS mode. So that's another one off the table.

I had several candidates, but decided on Voracious Eyes for no particular reason than the pixel art in the hover thumbnail and the text promising a short horror adventure. And it is. The controls were a bit fiddly, as I'm not used to the keyboard, but they seemed well thought out. The game delivered on horror and atmosphere. Easy puzzles. Worth playing for horror fans.

Seven more out today, and potentially 53 to go.  (laugh) I doubt it's a project I'll finish. What are other people playing?
#1387
Quote from: SarahLiz on Wed 13/10/2021 00:49:20
Thanks guys!  However:

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  The voodoo lady is not appearing.  I did get into the kitchen to get the grease, but the circus is not available to me to use the pot.  What do I give the troll?  Where is the map guy & the dudes with the rat?  Why isn't Otis in the jail?  ;)

Obviously things are different in this game from the original (which I like!) but I seem to be terrible at it, lol. 
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A walkthrough for the original game is of no use here. This is a new story...kind of "what could have happened". Thus most of these questions doesn't make any sense.

Voodoo lady:
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She will appear at set times. First time after you find something magical.
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You need to solve a puzzle at the fork in the road first.
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You need to cross the chasm.
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Circus:
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The circus won't be available to you until a later chapter. But there is something to be found at this location!
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Troll:
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You need to do the things I mentioned above first.
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The Voodoo Lady will give you a magical flute.
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You need to use one of the spells from the flute on something before giving it to the troll.
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Listen to what the troll wants. There is an expression used about adventure games, meaning a false lead.
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Full solution to the problem:
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Use the flute on the fish bones outside the kitchen. Give the red herring to the troll.
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Map guy, dudes with rat, Otis in jail:
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Play the original game for that.
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#1388
No-one Touches My Hamster is a short game from 2003 with some pixel hunting, but a charm about it.

The Unlikely Prometheus is a very funny entry in the recent $105 Adventure Game Challenge jam.

Edit: The Unlikely Prometheus won that jam!
#1389
Completed Game Announcements / Re: Spider Trek
Tue 12/10/2021 22:19:04
Nice short CYOA game with good writing and plenty of variation. And if you hate spiders, you can just choose the paths that leads to death.  (laugh)
#1390
Quote from: Wiggy on Tue 12/10/2021 17:17:56
It looks like I'm stuck at the same place, and cannot proceed. I suspect that the puzzles are somewhat linear, meaning that if you do an act at a point in time without having all the necessary items, the outcome cannot be realised. The "hints and tips" that people have posted here assume that one has done all the acts that they have, and if one has not then the "yellow book in inventory" that enables you to shut down the alarms and cameras you will never possess. This game has huge potential, but it needs a lot of work because at the moment I rate it unplayable. One wrong turn is a dead end, and there should be no dead ends.

I think you perhaps don't know that the two characters
Spoiler
can exchange objects.
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You can also manipulate time, because the two characters are acting on two different days. This is crucial to grasp. If the past is changed, the present may change as well. I'll write that much without spoiler tags, because that's basically what the second chapter is about. I can't remember any dead ends that weren't fixed almost immediately.

Edit: I remember there was an issue that you could only enter the secret room once - meaning a potential dead end if you didn't take stuff from there. But I think it was fixed, and it doesn't seem like that is what you're missing now.
#1391
I also played Reypunk: Escape from the Martian Crypt (because I liked the thumbnail). I struggled more with the keyboard controls than with the puzzles, to be honest. Controller recommended. This doesn't quite play as a point and click, I'm thinking more Tomb Raider style without the jumping. Levers, pressure platforms and stuff like that. They are still nicely designed puzzles, and the game is about ten minutes long. That's ten fun minutes. The speech adds a lot to the atmosphere.

After that I discovered that Mutiny on the Clodia is made by Gugames, and naturally have to go there immediately! I've enjoyed all his earlier games, after all. And the game is brilliant! Made in Unity again, but real point and click. Great characters, humour, music and everything Guga usually delivers. There is one puzzle in here that is SO good!  (laugh) (laugh) Highly recommended!
#1392
This time, I wanted to play something that is actually an adventure game. I sorted the entries by newest first (mostly to easier keep track of them) and scrolled downwards. I noticed that The Unlikely Prometheus has a) a subtitle calling it "a point and click adventure" and b) a title that children probably wouldn't think of. So that's my game for today! Reypunk: Escape from the Martian Crypt also drew my attention with a nice comic book style thumbnail.

I also noticed that The Enemy inside looks like a shooter when I hover the mouse over it. And there's a video trailer - shooter. Game eliminated. Return to Reality describes itself as a "3d fast-paced movement parkour game" and is also eliminated.

So: Played The Unlikely Prometheus. And it's made in AGS, by Green E Games, which I now recognize as the ones behind the brilliant A Curious Pasttime. The game is about Igor, who is trying to escape an angry mob raiding the castle of his master. As expected from these creators, the humour and writing are first rate. Good puzzles, too, which I can't say too much about without spoiling the game. I don't know exactly how long the game will take, as I didn't play it in one sitting due to my daughter wanting to play Othello and a meal, but I estimate an hour. Less if you get the puzzles right away, more if you get stuck. Recommended! Let's hope it's added to our database soon, too!
#1393
I finally got around to playing this one, too. It takes a while for the story to get started, but it's a good story when it gets rolling.

The game looks good, especially on board the luxury train. I guess some of the tasks there are deliberately vague just to encourage the players to explore the train and look at all the gorgeous Sims graphics.

Some of the tasks are simply chores to be done, perhaps to avoid becoming too much click to proceed. There isn't really much in the way of puzzles, but there are some action sequences that work quite well, and which I enjoyed. But the main element is telling a story about a well written character. If you enjoyed the first two games in this series, you'll like this one, as well. I did.
#1394
Fisherman:
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I think you need to help the fisherman.
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Isn't there a gigantic fish somewhere else?
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#1395
A pity that Fernewelten's entry wasn't finished in time, but if the jam made him make another game, I'm happy for it anyway.

Playing all 70 entries is probably not going to happen, but....in an earlier post I eliminated six of the games. (They were available at the time.) I actually forgot one: Ascratcher 235's adventure game, which is an unfinished prototype.

I remember the discussion about how we decide which games to play.  (laugh) So I browsed through the thumbnails, and one stood out by demanding money. Nearly 8 bucks! I never wanted to play that one, just wanted to see which soul could make such a poor judgement. And so I came to try Escape from Planet Chase, which didn't cost anything, it turned out. It seems to work, but after a long and unfunny intro it makes the main character run for it in a hail of cats. Yes, cats. Difficulty level: Suicide. Clearly  not balanced at all. Recommendation level: Stay away.

After that little titbit, I cast my eyes upon an entry that had the title "Maze Dungeons". So, who likes mazes? Not me. Again, I clicked to see some details about a game I wasn't going to play, and found that the game was unavailable for download. Ahhh.

I decided that the thumbnail of Gname: One Gnome Story looked cute, and hoped I could beat the game in ten minutes, while the dinner was in the oven. Turns out I couldn't, because the controls don't work properly. (I'm on Windows 10.) This one looked nice, so I'll give it another go if there is a patch or update.

Ten down, sixty to go.  (laugh)
#1396
The important thing is probably to find your own way. If you're more introvert or the opposite will probably have a say in whether or not it will be productive to make devlogs or show steady progress in a forum. Positive feedback is most likely good for most people, though.

One thing that's not mentioned, is to get one or more testers before you're finished. Testing stuff yourself can be a drag, and when someone else does it, you get the opportunity to see if your leaps of logic works, if the story flows, and generally how the game looks from the outside. The tester will likely find bugs, too, or make suggestions for improvement. If you want to make the game alone, but wants the benefit of the brainstorm, a tester will do that for you.
#1397
Just played the demo, and this is really good horror stuff.  (nod) Very nice art style that fits the subject matter right on! There are some bugs in the demo, but the quality of the story, the writing and the character lore is high.

I'm wondering about the conversation system, though. Do you have a plan to avoid dead ends?  I saved my game and tried all four moods just to see what would happen at every conversation, but will it be possible to finish the game (or reach an ending) if you make the wrong calls in the conversations? It's a very interesting design, but probably also quite hard to do.
#1398
I played the demo and can recommend it! Very funny and recognizable so far. The distant sound of rock while in the bathroom is JUST right!  (nod)

Graphics and music are excellent, the font gives personality, and the NPCs are splendid. I look forward to the full game!  ;-D
#1399
Quote from: sthomannch on Sun 10/10/2021 17:08:26
Right, saw it at the very beginning but overlooked it later. Now
Spoiler

on Monkey Island with bananas, oars, banana plucker and a lot of other stuff from before. Trying to get underground.
Just started the journey on the island...
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It's quite easy to overlook a hotspot/location on the map. The locations on Monkey Island are as follows:
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Beach, Pool, Clearing, View, Fort, (Second) Beach, River, Village
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EDIT: I think from what you write that you have already been to all these locations and just need to do one thing to get where you want.
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Is the gate shut? There is a hidden hotspot.
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Look for it on the totem poles.
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But it doesn't work properly.
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#1400
You should have what you need now. The journalist is located
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in a window in the street with the clock and the voodoo store.
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