As it happens, I've recently played through the entries in the Rats Mags, including this one. And it's a worthy winner.
Like many of Fernewelten's competition games, this one is divided into three parts/levels. The first one is a standard inventory puzzle-based room you need to escape from, with an extra dimension in how you can combine and dismantle some items. The second room is my favourite - it's really a giant maze. This is a room that spans many screens, with a lot of doors leading to a lot of platforms and areas. The player needs to map it to advance. I normally don't like maze puzzles, but I did like this one, probably because of the art and the elaborate setup. I pictured the rat scurrying through tunnels up and down inside the walls before appearing in another doorway.
The boss level features a welcome connection to an earlier game by the same creator.
Solid puzzles and witty banter is pretty much Fernewelten's trademark, and it applies here, as well.
Like many of Fernewelten's competition games, this one is divided into three parts/levels. The first one is a standard inventory puzzle-based room you need to escape from, with an extra dimension in how you can combine and dismantle some items. The second room is my favourite - it's really a giant maze. This is a room that spans many screens, with a lot of doors leading to a lot of platforms and areas. The player needs to map it to advance. I normally don't like maze puzzles, but I did like this one, probably because of the art and the elaborate setup. I pictured the rat scurrying through tunnels up and down inside the walls before appearing in another doorway.

The boss level features a welcome connection to an earlier game by the same creator.
Solid puzzles and witty banter is pretty much Fernewelten's trademark, and it applies here, as well.