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Messages - heltenjon

#1581
I made some progress on IMAGinE. I really recommend this one. I can't begin to understand how they could have made a full length game of this complexity in 14 days! It's difficult as ten foxes in a Volkswagen, too. But a lot of fun.
#1582
Completed Game Announcements / Re: Fhaloness
Mon 24/05/2021 12:48:14
Played it. I like this world and would like to see more of it, perhaps even in less than 18 years?  ;)

The game is short and easy, yet holds some nice details. I liked that I couldn't just grab my sister's equipment before talking to her (on my second playhtrough). The characterization is good, giving the feel of some real people doing their own things. That's very welcome and makes the world seem real.

Now, perhaps the Isle is surrounded by dangerous buccaneers? Or perhaps there's a branch of the magical tree reaching the pirate world?  (laugh) Now, wouldn't that make for a Strange Day?  ;)
#1583
Completed Game Announcements / Re: La Maleta
Sun 23/05/2021 18:07:26
Are there more than two endings to La Carbonara?
#1584
This is a teamwork that has really paid off. The art is beautiful and atmospheric, and I really like some of the sci-fi ideas, making the world believable and special. I especially liked the stuff about gravity, that the colonies are national and not simply "Earth" colonies, and the solution to the day cycle problem. I hope to see more stories from this universe.  (nod)
#1585
I played Jeffrey Jetsam. It's a snack-sized escape-the-island (about ten minutes playtime) with a nice, casual difficulty level. The voice work adds lots to the humour of the game.

Edit: Currently stuck on IMAGinE. That's a Visionaire game, very polished graphics-wise. According to a comment on the site, it's solvable, so I'll stick with it. Fun, but difficult. The plot involves transporting from painting to painting, opening up for all sorts of scenarios and graphic styles.
#1586
Quote from: Honza on Sat 22/05/2021 22:12:32
Quote from: heltenjon on Sat 22/05/2021 16:20:54
Honza's Long in the tooth is one posting in the database away from half-way securing my vote for best AGS Demo at the next award show. Dammit, I want more!  (nod) Great humour and top-notch art and animation.

Heh, thanks! There is much more substance to the story, what I managed to squeeze out for the jam is just a stub really. That's why I haven't posted it here, hoping to finish the whole thing soon-ish. But yeah, there is more :).
Looking forward to it! Also, why not add the demo to the database? Only demos added to the database are eligible for "demo of the year" at the AGS awards.
#1587
I played and finished the game with 1270 points. Does that mean I've missed something?

This was fun, even if I'm not familiar with the tv show. I guess it will be even better for those who watch it. The alien was very funny, and now I want cake...
#1588
Honza's Long in the tooth is one posting in the database away from half-way securing my vote for best AGS Demo at the next award show. Dammit, I want more!  (nod) Great humour and top-notch art and animation.
#1589
Honza's in, too, with Long in the tooth.

More AGS games: Coffin Valley, All Demons Must Go to Hell, Nadir.

Just now, there were 29 entries. A couple of them are marked as unfinished. (I guess a couple of entrants withdrew in the time between Formosa Falanster's post and mine.)

I've already played Fernewelten's (Thinker) and Formosa Falanster/Lorenzo's (Breakfast on Trappist-1) games, and they are excellent!
#1590
Completed Game Announcements / Re: La Maleta
Fri 21/05/2021 23:55:09
How cool to build a game on a poem! That made for a totally different experience than a normal narrative. Very nice. I agree with Eri0o that the voice work is very good.

Please also add the game to the database. (Down in the right corner on the games page.) And why not add La Carbonara, as well?  ;)
#1591
So I've been having breakfast on Trappist-1...

It's a great game. I just wonder what's growing. Is it the colonial expansion that's sort of in the background of the story you think of?
#1592
Completed Game Announcements / Re: Thinker
Fri 21/05/2021 18:10:40
I played through this together with my son (7). That is, I played the first room alone, and he watched the second room and helped actively in the third. And he was a good helper, too!  ;-D

I expected this to be over when I had escaped the first room, and was delighted when there turned out to be more. As usual when it's a game from Fernewelten, it's filled to the brim with logic puzzles and strange humour. My favourite is the puzzle where you have to find a way to operate the recharge machine.

The final puzzle was time-consuming and a literal puzzle. I recommend playing it with an eager seven-year-old if you have one around.  (laugh) He was just as good at spotting the patterns as I was. Good game.
#1593
I've been listening to fellow AGS-er Andreas Black's single lately. I like it primarily because of the great Gary Moor-ish guitar playing. The spoken lyrics are in Swedish, and are a send-up of a Swedish comedian who apperantly has tried to make a comeback after a MeToo-case. (I don't know anything about that case.) The lyrics are clearly backing the women, if there was any doubt.

The background vamp is inspired by Frank Zappa's instrumental "Sexual Harassment in the Workplace". Apt.

#1594
It seems that the link I gave to Indiana Jones and the Crown of Solomon (at the AGS depository) only contains the italian version of the game.

At http://www.crownofsolomon.com/downloads/ you can find all the languages, including English.

Depending on your pc's settings, you may have to go to http://web.archive.org/web/20110304144216/http://www.crownofsolomon.com/downloads/
#1595
PM sent.
#1596
The file you mentioned opened up just fine on my computer, it just took some time. Are you sure you waited long enough? If you still cannot get it working, PM me, and I'll send it to you.
#1597
Quote from: Hobbes on Wed 12/05/2021 12:33:42a supposedly cool time-loop thing that might be very much what I was looking for. :)
I've always thought that most computer and video games are time loops of a sort. In adventure games, everyone keep replying the same line if you talk to them, and in action games, the enemies frequently come in the same pattern.
#1598
I remember fooling around and having a good time with Discworld MUD sometime in the nineties. I never played it seriously, only on study breaks, but remember that it was fun exploring Ankh-Morpork (having read the books will probably enhance the enjoyment a lot). I vaguely remember that my friend tried attacking an old lady with a handbag. It turned out she was the most dangerous character in the city.  (laugh)
#1599
Much obliged.

Quote from: sthomannch on Sun 09/05/2021 20:55:49
It is a bit annoying when games just vanish, it would be good to have one repository instead of dozens of different shares and cloud providers. But providing disk space comes with a cost. Not only for the hardware, but especially the maintenance...

Yes - it would have been nice if all the games had a backup at the ags depository at archive.org.

QuoteVennlig hilsen til Norge
Takk for det! ;)
#1600
Hi, DrMaxKurt.

It looks from your screenshot inside the elevator shaft that there may be two passages open to the left. The numbers are somewhat counter-intuitive, as 7 is the one below 6 (where you emerge, if I remember correctly). You can access these by jumping and/or climbing. The one on the top is for later in the game.

The other thing I did, was that I did not use the terminal in the bottom right corner of your first screenshot (under the sign saying "Platform Control"). If you use this, there is an animation like opening the door into the next room, but you can walk there without using this terminal, so this part probably isn't working as intended. If there is a bug, I'm pretty sure that's where it's at, as I can progress further into the game, accessing those other floor levels. Hope this helps.

EDIT: In case I'm not making myself clear: You can stop the bug hunting. The game is playable through to the end.
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