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Messages - heltenjon

#2041
The names are real - these are the people behind the King adaptation Dr. Sleep, among other things.

Phew! That was some intense reading! I'm happy that we saved the crew and that Pangborn survived; I kind of doubt if any of the other officers could have solved that impossible situation, so I think (hope) sending Pangborn saved an officer's life as well.

Then it's on to the culprit!
#2042
General Discussion / Re: pizzas or pizza's
Sat 18/07/2020 22:43:12
So for most non-brits, "eyes" and "ice" sounds the same?
#2043
potential solution Send Pangborn and the officer(s) of his choice to Schaalburg, please.
#2044
General Discussion / Re: pizzas or pizza's
Sat 18/07/2020 19:06:48
Halfway on topic, as it concerns s's: Isn't there a rule that "eyes" should be pronounced "eyez"? Perhaps I'm just confusing it with the price-prize distinction, but when the hit song "I can see the fire in your eyes" is on, I hear "the fire in your ice", which is somewhat unfortunate.
#2045
General Discussion / Re: Good Movies You Hate
Sat 18/07/2020 18:59:07
Lost in translation. I just found it incredibly boring. Good actors, interesting fish-out-of-water premise, and (for me) no entertainment value.
#2046
Why don't we send Pangborn? He can probably avoid any traps, and if this is the perp's location, he's our best card in taking him down. He can pick his own partner.
#2047
We have to send people to Schaalburg. If it's a trap, so be it. We cannot ignore it. It's the best lead we have, and the chief has been urging us in that direction.

I can't really believe that we have to find both locations in the same turn.
#2048
shacabgzrubl are the letters found in the two words Salzburg and Bach. Salzburg is the birthplace of Mozart. If that is a coincidence, it's even better than the pentagram that wasn't there!

Just in case, I'd like the chief's permission to see if there's been many recent fliers from (or to) Salzburg. Hoping that the corona times makes this a possible avenue of investigation...normally, I'd guess the population size would make this difficult.
#2049
The Rumpus Room / Re: The 4 word story thread
Fri 17/07/2020 19:59:25
The badger's badge was
#2050
If we are allowed to combine the letters in the sequence with the letters TEN in order to make a message, perhaps the z could be ZEN? Pointing in the direction of Tranquility Grove? (This may be overthinking it again, though.)
#2051
Hmmm...Shake a Bee Gees Ruble.

Doesn't sound like an immediate hit. This time was the first time the chief posted the solved note instead of the original, meaning there probably isn't anything more to find in the unsolved one.
#2052
Completed Game Announcements / Re: 30 minutes
Wed 15/07/2020 22:55:02
Quote from: MA Moncada on Wed 15/07/2020 22:30:37
Quote from: heltenjon on Wed 15/07/2020 03:12:43
Got one of the good endings (#6) and a plan to get to the last one. This game is really good. I enjoy the puzzles, the setting and the story.

One question:
Spoiler
Is the power supply for everything on timers? That is, after turning on the passcode panels, do I only have to wait? I tried various other actions, and suddenly it had power. But I'm not sure if I should simply let time pass or if I triggered it by doing something else. The ship gives a message it's powering up, and if that's the case with everything, perhaps there could be similar messages when the player turns on other switches?
[close]



Regarding your question
Spoiler
The ship indeed requires some time to charge. When the switch is turned on (AND the power supply is > or= than the power need), then a message appears stating that chargin is ongoing. After some time, the ship is charged and ready to leave
That's the only powerable item that works like this and that's an explicit game mechanic
BUT
there's another thing that works differently. Since you reached the ending #6 somehow you found a way to get past through it
if the minutes left are <15 AND the switch on the semi-ring is on AND the power supply is > or= than the power need, THEN the panel closeby the door that divides the two semiring becomes hot... and the player must use something to cool it down  (that's an hidden mechanic that assumes that the electrical system within that panels is somehow working but not properly and that that system is becoming more and more warm, but you need the switch on to get actual power flowing through it. Cooling it down activates an emergency release)
[close]

Yes, that's exactly what I did. But I wasn't sure if
Spoiler
the panel went active because time had passed or because I transferred more power.
[close]
Thanks for explaining the mechanics.
#2053
It looks like the first paragraph deals with the location of the movie set, and the second with the location of the killer. Perhaps we ought to treat them as two codes?
#2054
Completed Game Announcements / Re: 30 minutes
Wed 15/07/2020 03:12:43
Got one of the good endings (#6) and a plan to get to the last one. This game is really good. I enjoy the puzzles, the setting and the story.

Found a bug: When you press the date line on the first electronic panel, the game crashes.

One question:
Spoiler
Is the power supply for everything on timers? That is, after turning on the passcode panels, do I only have to wait? I tried various other actions, and suddenly it had power. But I'm not sure if I should simply let time pass or if I triggered it by doing something else. The ship gives a message it's powering up, and if that's the case with everything, perhaps there could be similar messages when the player turns on other switches?
[close]
#2055
Completed Game Announcements / Re: 30 minutes
Tue 14/07/2020 16:28:59
Quote from: Shadow1000 on Tue 14/07/2020 15:54:50
My thoughts:

Spoiler
I like to take my time figuring things out when playing games and trying different actions on different objects. The 30 minute timer promotes rushing through things rather than exploring. I suppose if I could hurry up the player's walkcycle so walking from place to place doesn't take precious minutes it would be different. I opened the book and spent a few of my 30 minutes trying to close it but it seems that you can't?
[close]

You have to
Spoiler
click in the corners of the book to turn the page or close the book.
[close]
#2056
Quote from: JackPutter on Tue 14/07/2020 15:22:06
Sergeant Pangborn and his team search Margaret Anne Penitentiary but see no indication that it is the planned destination of the film crew or the location of the killer's hideout.

I think this means we're on the lookout for two locations, like Cassiebsg and Ian Aloser have suggested.
#2057
You may be right. However, the "26" is the only number inside a sentence. "I have 26 pieces left" could be that sentence, meaning that number should not be counted.

In my mind, it feels most right to think along similar lines as officer Cassiebsg. The fox/dog-sentence in the end could be there to show us what letters are missing. The placement of the numbers points in the direction that the number means something in the sentence before (or after). Have anyone tried to do the letter swapping without the three letters T, E and N?
#2058
I think we should not try to get the locations from other investigation than cracking the riddles. The other avenues have given us motive, method and victimology, but we're not supposed to be able to get the locations that way as far as I understand the game.

So: "My bones are not old"...is there anything else that could possibly point in the direction of the sites beginning with "New"?
#2059
Quote from: Ian Aloser on Mon 13/07/2020 22:25:41
PRE-POTENTIAL SOLUTION
Chief,
We need to make phone calls to all eligible places like hotels and institutions and ask them if any bookings were made by a company named INTREPID PICTURES.
Let us focus on Sheldonville first, then MARGARET ANNE PENITENTIARY.
However, they may have booked an acommodation in the surroundings, so check them all !!

...hoping the missing letters don't spell out TENT... :-D

EDIT: Oh, and the murder site mirrors Pet Sematary.
#2060
The Rumpus Room / Re: The 4 word story thread
Mon 13/07/2020 19:33:55
but terribly smelling, small
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