Quote from: WeeklyJournaling on Sun 15/09/2024 16:25:17Yeah I feel like the Bass template worked well this time because the character doesn't have any items gained in the story.This sounds like a misunderstanding. BASS handles inventory items well. The standard setup is that right mouse button looks at something, and left button walks, interacts or talks, depending on what you click on. When moving the mouse cursor to the top of the screen, the inventory window pops up, and the player may examine the items using right button (look at) or choose an item with left click. The active item is used with another left click, or discarded with the right button.