Congratulations, The GUE! Funny game and a worthy winner! Now how about that Not My First Apocalypse world...

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Show posts MenuQuote from: Kastchey on Mon 18/12/2023 16:01:17I probably shouldn't speak for myself because your issues sound all too familiarHe would also re-use assets, such as characters with finished walkcycles or talking animations, now being cast in new roles. He would see it as an actor now playing a new role, and not be concerned that he would have to make this the same character and that all the connections fit. Famously, he used the same character sprite with different colour clothes for a set of goons in the same game. The art was just a means to an end to him.but I can share what Slasher once said. He had made himself a "generic game template" - title screen, basic GUI, locations map, save/load, settings, on hover text label, some generic functions etc., that he would use for most of his MAGS games. This would save him tons of time setting all the basics up.
Quote from: TheTMD on Sun 19/11/2023 18:30:33The girl in the HouseI played this - it's a lot of fun! I guess it's somewhat of a pixel hunt and kind of repetitive by nature, but I love that these people acted out these scenes and made a short escape from the killer game.
https://paranoic.itch.io/the-girl-in-the-house
A FMV game done with AGS: how many have you seen? i don't remember any other...
Quote from: TheTMD on Wed 26/04/2023 20:24:07FixerThis was really cool. It's a long demo, and admittedly, many empty rooms, but it's nice on atmosphere because of it. You play a sort of fixit man for the local crime guys in a world of anthropomorphic animals. It captures the MS-Dos cga look nicely.
Quote from: TheTMD on Wed 26/04/2023 20:24:07Man Who Mistook His Wife For a Hat, TheMy comment from the $104 adventure game jam thread:
Quote from: heltenjon on Mon 19/10/2020 14:29:09The Man Who Mistake His Wife for a Hat: A bit experimental with using different senses. Not always logical solutions to the puzzles, more of clicking around to see what happens. A lot is not implemented. Don't play if that bothers you.
Quote from: Rub on Mon 11/12/2023 23:50:20I think the idea of having the item in every room might work somehow. But the scrip might get messy. If the player enters the room with iKey from room 1, then iKey2 can't be visible
and if the player drops the iKey, then iKey2 is visible, etc... I can already feel my head spinning trying to make that work.
Quote from: Khris on Mon 11/12/2023 18:33:55The actual question is: how do I implement a system that allows me to drop items in any room? Since room objects cannot leave their room, you would have to add a key object to every room in theory.Hmmm...could he solve it by making the key a character instead? A cKey could enter a room when iKey is dropped?
You also cannot create room objects on the fly, so this question is in fact much more complex than it might seem unfortunately.
Quote from: tristPWN on Tue 05/12/2023 02:29:48I understand, ok - then what kind of workflow are you supposed to use with the verbcoin, when you want to interact with an Inventory item, but not using it with something else?The Inventory window will use the BASS standard, which is look and use. In the case you state here, I'd argue that using a food item with the character would be a logical way to eat it, but if you need something to be opened, I'd rather go with having the "examine" option automatically opening/unwrapping.
Say I want to open, or eat an inventory item? Are you supposed to always "use inventory item with player character"?
Quote from: LimpingFish on Fri 01/12/2023 19:03:21Thanks, LimpingFish, I may do that. Like Kastchey guessed, I'm going with the same broad definition of what constitutes an adventure game as the $100+ game jams on itch.Quote from: heltenjon on Fri 01/12/2023 10:59:44There may still be things that are incorrect, especially regarding game length. Any input may be useful, like the bride said to her shy groom.
It's not an exact science, so I'd say go with your gut. As for kinda-non-adventure games, if the narrative or adventure-type elements are second to the arcade or simulation elements, I'd lean towards classifying it as a non-adventure, myself. If they share equal importance, I'd probably go...adventure?
Regardless, if you need a hand with specific games, let me know.![]()
QuoteDread McFarlane is actually an old game re-uploaded to the database, and not the visual novel/comic version, so I guess it should be removed from the possible nominees list?That is correct. These games have already had a shot at ags awards, because they have been in the database before. Even though I'm happy they are back, they aren't eligible this year.
QuoteHey Der, Undy!, to quote the developer: "There are two versions available. V1.3 has no voicing, but has more textured graphics, a better user interface and a "jokeatron". V1.2 has the old AI voicing and older, simpler graphics." Will this be a problem?This will not be a problem. People may nominate from either of these versions if they want to, but I don't think it's necessary to do anything about it.
QuoteAlso, I noticed a handful of games use free or paid asset packs for the majority (if not all) of their graphics. Should we address this in regards to the visual award?Isn't the criteria something about original art? I must admit I would think that Marion's Star Trek Comics, for example, would not be a natural choice because of this, even though they look like a million Euros.
Quote from: Kastchey on Thu 30/11/2023 21:54:31We are happy to accept volunteers to sift through this year's database and let us know if any of the games are misclassified in the following categories: Non-Adventure, Demo, Freeware, Short.I've informed cat that I'm doing this. As I have played many of the games and have the database admin rights, this shouldn't be too much hassle.
Please PM me or cat if you think you can help.
Quote from: gabriel19681_1 on Wed 22/11/2023 12:08:47I think I have v1.1, but I'm not very sure, I don't know how to check it.It looks like this is version 1.0, and that I need a patch to upgrade to 1.1. Without the patch, there is a bug that I think breaks the inventory and makes the game impossible to win. (According to reloaded.org, where @Frodo seems to have played this game back in the day.)
Lost in the Nightmare
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