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function on_mouse_click(MouseButton button) {
// called when a mouse button is clicked. button is either LEFT or RIGHT
if (IsGamePaused() == 1) {
// Game is paused, so do nothing (ie. don't allow mouse click)
}
else if (button == eMouseLeft) {
ProcessClick(mouse.x, mouse.y, mouse.Mode );
}
else if (button == eMouseRight || button == eMouseWheelSouth){
// right-click our mouse-wheel down, so cycle cursor
mouse.SelectNextMode();
}
}
function hBlue_AnyClick()
{
if (oCup.Visible == false) {
Display("Anyclick has been used.");
oCup.Visible = true;
}
}
function hBlue_Interact()
{
if (oCup.Visible == true) {
Display("Interact has been used.");
oCup.Visible = false;
}
}
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