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Messages - horusr

#81
Spoiler
Ã,,±f they click to load game they can see some badly animated scrolling version of it.
[close]
#82
Well, now that is hard topic for me as non bible reader. I mean, i raised with quran and only read a little of the bible.

But this is not a religious theme, it seems. It is interesting. If you did this with quran probably it cant be that open topic. I mean you cant show mohamed and also you cant make anything funny, if you do probably I wouldnt be able to access this website anymore(they will block it in turkey(even wikipedia is blocked in turkey)).

I mean, i wish there is nobody sensitive about bible so people can do what they want.
#83
The Rumpus Room / Re: *Guess the Movie Title*
Mon 31/07/2017 18:43:22
Is that the movie people get in ship and get small and then enter a body in syringe?
#84
The Rumpus Room / Re: The 4 word story thread
Mon 31/07/2017 16:01:26
fighting fire and sipping
#85
This is probably a long shot but when you add "," to format string it takes that as paramater. Can you try String.Format("%d", PBCounter)? I don't know if it works but worth trying.
Or you can simply wait for Khris to answer.
#86
Still didn't play? You probably should play this.
#87
Quote from: horusr on Sun 30/07/2017 22:13:28
Completed my unfinished non-game game!
Link to forum thread!


Here is the title screen.

In case people missed the announce! It can be missed because of argument we have here.
#88
I wrote there too. Well maybe I should add some pics too...

And dont exÃ,,Ÿect much there is only title screen btw :D
#89
Thank you! It is great to see someone enjoyed.
#90
They are hard to prototype.
I mean, there is a extra credits episode talks about how can we test the game idea. For example they say mario is just a platform a mario and a dig, if it is fun game is ok.

But for adventure game they day, you cant use this formula. They are what they are
#91
The Rumpus Room / Re: *Guess the Movie Title*
Mon 31/07/2017 07:49:31
Avengers?
#92
Well, itch.io jams are usually 2 days long :D
#93
Quote from: Tycho Magnetic Anomaly on Sun 30/07/2017 18:31:41
Might I be bold and suggest doing the mags every 2 months rather then every month?

Quote from: Stupot+ on Mon 31/07/2017 00:16:33
MAGS is every month, dude. Look out for August's topic, tomorrow :-)

I was just talking about Tycho's idea of MAGS being 1 in 2 month. Sorry for my English :D
#94
Completed my unfinished non-game game!
Link to forum thread!


Here is the title screen.
#95
You don't play as a gentleman who needs to pee!
The game is non-Adventure game, actually it is not like a game. It is like Visual Novel without visual part!
We wasn't be able to complete our game's art, so I decided to make it a linear story.
You need to read a lot in this game!


Made by horusr, Chicky and Morgan LeFlay for MAGS July '17 "I Come Here Often"

horusr: Story, Scripting and Title Screen Art
Chicky: Awesome voice for intro!
Morgan LeFlay: Background Art, Puzzles(in this case, story details)


Don't forget to load your progres!
AGS Games Link
Itch.io Link
#96
You can rlease a short demo version ofit? Can't you?

And I don't like MAGS being 1 in 2 month... What type of contest could fillthe huge emptyness left from mags...
#97
AGS Games in Production / Re: Future Flashback
Sun 30/07/2017 07:44:19
Very nice graphics and I wonder how can we play that story.
But 2019 a little far away :(
#98
Only took half an hour and I learned a lot of things!

Code: ags
AudioChannel* channel;

function repeadetly_execute()
{
  for (int i; i < System.AudioChannelCount; i++)
  {
    channel = System.AudioChannels[i];
    if (channel.PlayingClip != null && channel.PlayingClip.Type == eAudioTypeMusic)
      Label.Text = String.Format("%d", channel.Volume);
  }
}


This displays volume of current music.
#99
I think you can use a loop to get audio clips and thenif their .Type is eAudioTypeMusic then you can get its channel and get its volume with .Volume option and then set a label's .Text to it...

I will look into how can you do these all.
#100
QuoteSeeking and changing volume
So, how do you change a sound once it is playing? Well, there are no methods on the Audio Clip to do this, because you might be playing two copies of the same sound at once, and then AGS wouldn't know which one you wanted to access. That's where Audio Channels come to the rescue.

When you use the Play() command, AGS returns to you an AudioChannel* instance representing the channel on which the sound is playing. You can store this to a global variable and access it later on. For example:


AudioChannel* chan = aExplosion.Play();
chan.Volume = 20;

This will start the aExplosion audio clip playing, and then change its volume to 20%.

I think manual only says this. System.Volume controls all sounds I think.
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