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Messages - i k a r i

#141
Critics' Lounge / Re: College Work
Thu 16/11/2006 15:11:59
A small update for those interested (noone probably  ;D), I got an "A", the highest note in the class along with a "Picasso" and an "Andy Warhol", thank you all for helping me out, I really appreciate it.

Hopefully next time I post something to critic will be AGS related.  :)
#142
Critics' Lounge / Re: College Work
Wed 15/11/2006 23:34:14
Quote from: Afflict on Wed 15/11/2006 23:12:28
I would approach this a little different, your doing aggresion. Do a broken mirror in the same style spelling out the letters, can add blood particles etc.

Aggresion : Is then achieved by the following broken mirror , the blood and might even reflect a angry face?

Well rules and limitations suck! Especially in art!



Thats a great idea, I'll try it for the next thursday (not this one) which is the final day..I cant add the angry face though, and Im scared just to think how is it going to look, Im not an expert creating textures, the mirror must be very hard to do..

And in the other hand Im still trying to decide If I should leave it Black and white or with the Rusty texture, I need help with this decision  :P
And YES limitations SUCK a lot.
#143
Critics' Lounge / Re: College Work
Wed 15/11/2006 18:20:26
EagerMind remind me why I've turned the "N", cause it looked like a W...=P
I'll follow your advice and try to separete the letters a bit more to see if it works (Im at work right now though), do you really think it looks better black and white O_O..
No, really, this is important :S, should I leave it B&W?, no effects no nothing?..  Someone with your art abilities must know what he's talking about but, Im not sure what to do.

Matt, in a black background  the small white elemments would be considered possitive, and in a white bg the black elemments.
So here the possitive things would be the rusty points, I could make a black BG but it would be the same..
The bg cant be an important part of the work
#144
AGS Games in Production / Re: Reactor 9
Wed 15/11/2006 17:17:58
Quote from: Bernie on Wed 15/11/2006 16:47:10
Thank you! :D I'm not sure about the highest quality thing, but I hope the game will at least be fun.

Progress update: All backgrounds are finished. Go, me. On to scripting the game's last half.

Wow..thats excellent news  :o, I cant wait to play another of your games, you're one my favourite game makers  :P

Edit: I was wondering, is there a possibility  for me to translate Cedric and The Revolution?, there are lots of Spanish-speaking gamers who would really like to play your game...
#145
Critics' Lounge / Re: College Work
Wed 15/11/2006 16:56:20
Before adding the "effects" and drawing the texture, what do you think about this one?..Is it better, and more readable?..or more of the same..

I've made wider margins, and straighten the N..



"Warning - while you were reading a new reply has been posted. You may wish to review your post."

Scumm thanks for posting, I cant use the frame Im afraid, and the connection between the letters is so that I can create this pointy rusty forms between them, most of the "possitive space" is pointy..
#146
Critics' Lounge / Re: College Work
Wed 15/11/2006 01:22:47
Ok I've made my mind then, I'll change the N   :P

About your edit Matt, the black thing would be consider background Im afraid, thanks for the edit.

I've tried the outline thing before, It looked much more functional, and much more ugly.  ;D
#147
Critics' Lounge / Re: College Work
Tue 14/11/2006 21:15:54
Quote from: Becky on Tue 14/11/2006 21:04:03
I really dislike the backwards N, it just seems unecessarily silly, and removes from the "aggression" that you are trying to portray.

I think you're right :S

Thanks..
#148
Critics' Lounge / Re: College Work
Tue 14/11/2006 20:14:07
Thank you everyone for your comments, Im very sorry for what Im about to say, but I forgot to mention I cant use any background, I can only use typography... ::)

The letters are suppoused to be the background, they are negative space in this graphic piece, I guess is normal you cant read it right away..Maybe they are still too hard to read?

Ali by the way he felt about himself you mean I should try to achieve an egocentric effect?, and now that you mention it, steel is suppoused to be strong and is all busted there, could that be a problem too?  :-\

About the "T" representing the hammer, do you think is a bit "cheap"?.. Or you didnt notice it?

Again, thank you all VERY much, and sorry for not mentioning the BG thing..

A friend of mine just told me the "i" is too different from the others, and that it doesnt look very nice, I dont think like him, what do you guys think?..
#149
Critics' Lounge / Re: College Work
Tue 14/11/2006 01:51:14
Well is not exactly what I wanted to achieve, but if it still looks aggressive to you, then its ok  :D
Im still thinking how to improve it, I have many different versions, but I think this one is the best, the thing is I have to present another work tomorrow so Im very stressed, and the one for this thursday doesnt end there..  :'(
#150
Critics' Lounge / College Work
Tue 14/11/2006 00:27:07
Hello everyone, I need some advice.... again  :-\

Is for a work Im doing for college, Im studying Graphic Design just for hobbie, I had to represent Stalin by using typography, my theme is agressive (kind of lame, but I choose it), what should I change, does it look agressive to you?, I tried to achieve that by using pointy elements forming the letters, a rusty texture (that I did myself), and some damage..but I feel it may not represent my concept very well...

So here it is..



Help..I'll show it to my teachers this Thursday.. ;D
#151
AGS Games in Production / Re: The Marionette
Sun 12/11/2006 14:35:53
Your graphics look amazing!.. And the story is very intriguing, I was wondering if the backgrounds were going to be static or if you were planning to make them animated.
It'll be a game mostly static?
#152
One of the best AGS games ever made, I've just finished it with al the IQ points (I played it for the first time long time ago)..
Congratulations and please make more, you get better and better.
#153
Quote from: Dave Gilbert on Tue 17/10/2006 04:31:43
Re voice acting:  This is one of those games that have many more female roles than male.  All the male roles have been cast (Abe Goldfarb, who played Rabbi Stone, is now voicing Joey), but I am still in the market for lady voices. If any ladies out there want to try voice acting and have decent microphones, drop me a line.

Re going commercial:  Why go commercial?  Why not?

Re scary Joey: He scared you? Good. :-D

Re jacket: It's not a jacket.  It's a sweatshirt.  She's wearing two different sets of clothes for each day.  Not only that, she's got different hairstyles!  Revolutionary!



Could you "Re" my question too please?  >:(
#154
Are you going to make a downloadable version of the game to buy?...

I'll have to pay 3 times the price but I think Im gonna get it anyway (devaluation), I wont say it looks great because there's no need to, but Im saying it.
#155
 ;D...........




............................... ;D....

OK, maybe the smileys are not enough, let me just say that this game looks awesome, and sounds awesome too, hope you finish it (it seems like you will), Gooooood Luck..



PS: Awesome :S





#156
Critics' Lounge / Re: PI sprite
Sun 08/10/2006 19:28:50
Also in my opinion..
He's got a (too) shiny skin, wich is not very manly, add some scars or less shine =P, and some beard..
#157
I like his sideview a lot =P
This is how Garfield would like if he was human... O_o
He looks like the extremely sarcastic type.
#158
You shouldnt post more screenshots, now I will expect a cool monster sequence and I wont be that surprised about it :P. "Oh yeah, this is the part I saw in the latest screenshot, its even better animated" instead of "Wow, I wasnt expecting this game to have such an amazing animated sequence, and what a cool monster  :o, nice surpriese."

;D

The good thing is, you keep confirming this game will be awesome, the bad thing is, I cant wait.
#159
Those 3 are japanese but they've been living in China for quite some time now. So maybe now they are citizens.  ;D

My bad.
#160
I think his hair knot should be higher...like any of these guys so it doesnt look so girly.





I'd try the last one
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