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Messages - iSTVAN

#61
Hey, thanks a million guys! Don't know why that second comic link isn't working.

My game got a mention on Independent Gaming News: http://indygamer.blogspot.com/2006/10/news_18.html

I've also made a lot of progress. Two out of three key items are completely coded (meaning you can work through the game and get them) and I only have one room of 11 left to code.

Then I just need to add in a few more necessary details and reactions to throw the player off, then send it off to get play tested (and check a lot of the spelling) then she should be done. The game that is.

Story_____________________100%
Puzzles___________________100%
Background graphics__________100%
Character graphics____________98%
Coding____________________85%
Music and sound______________0% (<...still don't trust this percentage!)
#62
Thanks spalt44, and others who've posted about the issue of homelessness (thankfully all have been positive so far). I try to deal with the issue of homelessness in a satirical way. I do the same in my cartoons, which I thought would be worth posting here.





(Thats the two coloured versions, Ive got a handful of uncoloured ones complete on my blog: ivandstuff.blogspot.com).

The idea is not to make fun of homeless people, on the contrary. It's a satire of lifestyle programs that tell people how to live. I've just flipped the idea on it's head, making it centre around someone with real life experience and I tried to have some fun with the visuals. I don't think homelessness should be ignored, or patronised in anyway. They can be total asshole characters if they want, but they can also be loveable. Sydney's a bit of both.
#63
Fantastic! Thanks for posting PB. No pressure of course, but music with in the week would rock.

Calacver: The Gladiator Quest game wouldn't run for me, has something to do with resolution and me using a laptop...I think. Yeah, the anatomy is intentionally cartoony- I mean, one of the character has no arms or legs! But feel free to crit all you want here, it would be silly for me to post another thread in the crits lounge. I like the chance to improve my game.

EDIT: Calacver, I knew I'd heard your name before. You commented on my Coliseum game graphics, right? Why does it say your Pixel Joint account is disabled?

EDIT2: And what are these awards you mention?

Progress you ask?
Story_____________________100%
Puzzles___________________100%
Background graphics__________100%
Character graphics____________98%
Coding____________________75%
Music and sound______________0% (<...don't trust this percentage!)
#64
Thanks everyone!
Nacho: Viruses are no laughing matter! Atleast save sending it until after I've finished the project ;)

Calacver: Thanks. Yep, big bro, buloght and helm are all very gifted. I never realised helm made adventure games, actually. About the sprite consistency, the only characters that appear shaded differently are the business people, this is because they're also the only ones who have walk animations (apart from Syd). I thought it better to shade them simplistically, but your crits are valid.

Thanks again everyone, I can't guarentee new screenies (because I don't want to ruin the plot points), but I will try to keep you all updated on the latest.
#65
Haha.

I've notified my music buddy of this thread, so hopefully he can gain some inspiration from it aswell. That said, he only offered to create the music merely days ago. The 0% is also somewhat misleading, as I'll be using Pixel Blink's entire back catelogue of previously finished songs as well as a couple of fresh ones made specifically for the game. I just won't update the percentage until I've chosen the right songs and put them in the game.
#66
Thanks so much everyone who commented thus far! The support of the community is a big bonus :)

Since I posted I have gotten the custom GUI to work properly (I was originally having difficulty with this). I've also coded a few more of the puzzles so I'm pleased to say I can re-evalute the game's stats.

Story_____________________100%
Puzzles___________________100%
Background graphics__________100%
Character graphics____________95%
Coding____________________70%
Music and sound______________0%
#67
“Sydney Claywood wakes in his alley one day to discover a new policy set in place by a joint venture between the political parties, churches and big businesses to rid the streets of homelessness and unemployment. There solution is a ‘final solution,' of sorts.

Sydney decides that the only way to save himself and his friends is to go directly to the heart of the plan, the CBD, and argue his case. However, in the back of Syd's mind is the constant idea that ‘Maybe I could, you know, just find a REAL job.”

Hi, I'm a pixel artist over at PJ, and I frequently create hand drawn cartoons that I post on my blog . I decided to create a game that features one of my characters, a homeless man named Sydney Claywood. This is my first outing as an adventure game maker, but I'm getting a bit of advice from buloght and bernie on the coding front. I also have Pixel Blink, a fellow PJ admin, creating an original score for the game. I'm hoping people will enjoy my efforts to bring them a fun and humorous adventure.

Here's some screen grabs of the game so far:










And here's a promotional poster I drew for the game:



Hope you like it so far- feedback is a plus!

Story_____________________100%
Puzzles___________________100%
Background graphics__________100%
Character graphics____________95%
Coding____________________50%
Music and sound______________0%
#68
Even though it's too late to vote in the actual catagories the work here is too impressive to not comment!

My favourite pixel backgrounds were by Mikko and Buloght. My fav CG ones were by scotch and loominous. All four of them create a brilliant sense of atmosphere. Thanks for inspiring me!
#69
Hey Krysis, buloght put me on to this thread. It's looking great! I love that you've gone with a simplistic pixel style.

So strange, the game I'm working on at the moment also features the mounted head of an elephant...bizarre!
#70
Hazzah! Unchecking the 'ask this question evertime blah blah' worked.

Thank you, and I apologise for not thinking to search the forum before posting.
#71
Hi,
I've been working my way through my first game and so far things have gone well. I've managed to survive off many of the online tutorials. However, the in built AGS-HELP file simply won't open for me.

It gives me the message

"
Action canceled
Internet Explorer was unable to link to the Web page you requested. The page might be temporarily unavailable.
"

I've downloaded on three different computers and using both of the links given on the main page and it still won't run. This is mighty frustrating because all I hear is 'DON'T ASK QUESTIONS ON THE FORUM UNLESS YOU'VE READ THE MANUAL!'

Well, my question is about HOW to get the manual to run properly! The irony is doing my head in, but so are all the little questions I need answered about the AGS software.

Basically I'm sick of asking my pixel joint friend, Buloght, for help, even though he's been incredibly patient. It's time to reach out to the community.

Cheers in advance,
ist
#72
I can't wait for this game, the graphics are coming along brilliantly. Well done so far bulught!
#73
I know it's my first post, but I just have to say that the voice acting of Indy is excellent. Spot on Mr. Ford impression.
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