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Messages - iron_man

#22
Critics' Lounge / Re: KQ3 graphics opinion
Tue 03/08/2004 08:03:25
Actually Adeyke rejected the picture because of the wrong tone of the stairs.
;D

However it is not the tone of the color only. The basic problem is the AGI architecture as Blackthorne and LF said . The graphics i draw are better than the AGI, but the VGA remake should have the original lines and shapes redesigned from scratch for best results.

The solution i offered is feasible for me
at this time because it requires less effort than redesigning from scratch so i can provide a huge number of backgrounds
without neglecting my Phd ;D

However you are right when you say that : "if you can do it better do it!"
Perhaps i will come up with a SVGA KQ3 picture in the near futureÃ,  ;)


#23
Critics' Lounge / Re: KQ3 graphics opinion
Mon 02/08/2004 19:19:52
i used photoshop.
#24
Critics' Lounge / Re: KQ3 graphics opinion
Sun 01/08/2004 06:55:40
thanks for your advise everyone, i will fix them all.


edit :

http://www.2dadventure.com/ags/kq3_sky_fix.jpg
#25
Critics' Lounge / Re: KQ3 graphics opinion
Sat 31/07/2004 20:48:47
I was hoping that a retouching process would not make me waste much time.
However i decided to follow your advise and change the colors as well :

http://www.2dadventure.com/ags/agi_retouchedkq3_colors2.jpg

#26
Critics' Lounge / KQ3 graphics opinion
Sat 31/07/2004 15:48:12
hello,

I would like to ask your opinion.
Would you like to see Radiant's game
with these graphics ?

http://www.2dadventure.com/ags/agi_retouchedkq3.jpg

he updated pic has more colors,
shadowing, texturing where needed
320x200 resolution
comparing to the AGI one
#27
hello Radiant

I am Zeus. Check my retouched pic
located at AGDI forums (Game making forum).
#28
Critics' Lounge / Re:A Background for C&C
Thu 18/03/2004 09:32:22
one of the most realistic backgrounds i have ever seen from an amateur! Professionally done.
The shadowing only needs a minor tweaking.
For example the chimney from the left has shadow, but at the left acme of the house it is lighted! So either they should be shadowed both or lightened both as they belong to the same direction.
I would like the roof to be more 3d as well.
#29
impressing background with excellent perspective. Looks like it was designed by an architect!
What it needs? i am not sure, but  personally i would like some texturing at grass, walls. It does not need anything else.
#30
here is the second version of the picture,
in which i tried to fix what you noted.
Tell me what you think!

( do not open it with windows picture viewer because
it adds significant blur!)


http://www.telecom.ece.ntua.gr/~faidon/kq4_merged.png
#31
Ben i see what you mean!It looks like a pillow now.

Tutano i use photoshop

Strazer yes i used the collage technic.That's the easiest to fix :)

About the flat pillars, you are right, i neglected to add correct shadowing.
Ginny you are right about the color choice and the
perspective error. Additionally it has a second perspective error as i saw the right marble is bigger
than the left.(the marbles which are vertical to the surface).
thanks for the remarks i will try to fix when i find time
to see the difference!
I am also considering using 640x480 resolution,
as i did much better backgrounds in the past of space quest 2 than the ones of 320x200!
#32
Hello,

I drawed a background of kq4 and i would like to know
what you think, what needs attention.thanks

ORIGINAL picture :
http://www.telecom.ece.ntua.gr/~faidon/kq4.jpg

MY VERSION :
http://www.telecom.ece.ntua.gr/~faidon/kq4_2.png
==== update ====
Version 2
http://www.telecom.ece.ntua.gr/~faidon/kq4_merged.png
#34
Spoiler
I had this problem when FIRSTLY showed the ticket upstairs, then went down to get the parachute
and then again upstairs.
If you did not do this mistake, then the only thing that
comes to my mind is that perhaps you should
slow down the game speed from the options menu?
[close]
#35
By the way i finished the game yesterday.All went smooth.
For the room of larry, do not count on the mouse,
because it is quite tricky to enter rooms with it from the map system. You'd better use the cursor keys to navigate larry.
#36
here are some benchmarks i run with alpha32

System 1:
Athlon XP 2000+  @1666 MHz:
ATI Radeon 9600 PRO
512 MB RAM

Desktop resolution : 800x600

640x480          :125-144 FPS
640x480 Antialias:121-143 FPS

320x240          :484-510 FPS
320x240 Antialias:495-511 FPS

Reduced clock to 1250 MHz
640x480          :91-98 FPS
640x480 Antialias:91-99 FPS

320x240          :350-372 FPS
320x240 Antialias:352-370 FPS

System 2:
Intel Celeron 300A @ 300MHz:
Voodoo3
392MB RAM

Desktop resolution : 640x480

640x480           :22-26 FPS
640x480 Antialias :25-27 FPS


320x240           :61-72 FPS
320x240 Antialias :60-72 FPS


Celeron 300A Overclocked @ 450 MHz:
640x480           :35-39
640x480 Antialias :31-39

320x240           :89-108
320x240 Antialias :93-112

note:320x240 benchmark for CELERON was done in

windowed mode

#37
General Discussion / Re:Why I'm not using AGS
Fri 14/11/2003 14:01:46
Quote from: Pumaman on Fri 14/11/2003 09:15:07
But come on guys, you know it's a price worth paying. Plus the fact, you were all squealing with delight at the time.




it seems that cos777 prefered ass slapping from the creators of wintermute . . ahhh you can't satisfy all of them . .do you . . . ;D
#38
General Discussion / Re:Why I'm not using AGS
Thu 13/11/2003 21:21:50
actually i believe too that AGS is crap, because its creator
has put too many for loops to slow it down for the free version .Furthermore it does not support bump mapping,
quadralinear filtering, does not harness the capabilities of RADEON 9500 PRO, and  the most important : the make my game aspect does not work!!!
Thousands of times i tried it but no game is created :(((
damn you!

But its creator DONATED be lots of money for defending him, so i forget all of these and i think that OBJECTIVELY speaking AGS is great guys! :p
#39
General Discussion / Re:Why I'm not using AGS
Tue 11/11/2003 19:51:27
cos777 your post was funny in many ways. It does not have logic.
first of all when you visited AGS web page for the first time you should have read the 'about' description :

What is Adventure Game Studio?

Adventure Game Studio (AGS for short) allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use development environment, and run-time engine.

1)As you can read, Chris jones made an engine for creating early 90's adventure games.As you know, early 90's games did not have 1024x768 nor they had 3d acceleration

2)AGS was an engine with the scope to revive these CLASSIC adventures and not to create MODERN adventures like broken sword 3 or longest journey.That's why 3d acceleration is not needed, and that's why you should not compare 2 products (wintermute and AGS) which belong to a different target group.AGS is 2d and not 3d . . do not compare apples with oranges.

4)Erpy thought that he should donate money to Chris.It is in tierra's  decision what will do with this. Why you bother?Noone forced you to give money to the designer. And forget about the possibility  where Chris Jones put a pistol on Erpy's head and asked for money.Do not be afraid, we will not steal money from you cos777.

5)when i choose a product to use, maybe i will write why i choose it. But going to a forum of other products and writing why i did NOT choose theirs seems like childish behaviour to me.
With this uncommon practise of yours in mind i believe that in a similar fashion when you bought
your average car, then you had the guts to visit PORSCHE dealers and tell them that you did not buy their car because you did not have the money.(constructive criticism)DID YOU DO IT ?

In other words, if you think that complaining about AGS, will make chris jones to change the whole philosophy of the engine, i think you made a bad bet.
Neither AGS will be transformed to a product that your majesty wants, nor Porsche is going to drop their prices so that you can afford buying one!
Be realistic and simple.

PS:we do not buy statements like '''i will not come back to read answers''' do not fool yourself. We all know that you will come and come again to read the replies ;)  




#40
i think 640x480 is a must for crisp graphics.I am not saying i do not like backgrounds of king's quest 6 for example.They were lovely, and i wish there were developers of fan games who could give such quality. But 640x480 has a better definition, and as you said they require a higher artistic skill in order to be successful.

I have already followed your advice, about the zoom and pixel coloring technique, and i must say that it gave me better results!
thanks man.

can you give us a link of your game ? i would like to see it.

the new interface is a good idea, but i am afraid whether it will spoil the traditional look of a space quest game of this era.
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