Thank you all very much!
The workaround works great.
How should I tag the post now? Is it solved or?
The workaround works great.
How should I tag the post now? Is it solved or?
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Show posts MenuQuoteyou seem to be missing an UnlockView after the animationI want him to stay on the last frame until the player takes the action. He is knocked out and the player needs to revive him.
QuoteThen I'd start by commenting out the rest of the cut-scene. Does it still happen?- Yes
QuoteThen try commenting out the Move, and change the Animate to blocking. Does it still happen?The problem is, it repeats after the move is done. When I comment out the move, it plays once as it should be.
QuoteThen try commenting out the parts before the Animate. Does it still happen?Yes, it does.
function room_FirstLoad()
{
cWildling.SetAsPlayer();
oLanding.Visible = false;
oGrumpy.SetView(17);
oGrumpy.Animate(0, 3, eRepeat, eNoBlock); // Idle animation
StartCutscene(1);
cWildling.SpeechView = 11;
cWildling.Say("Here you are!");
cWildling.Walk (527, 305, eBlock);
cWildling.Say("...");
cWildling.SpeechView = 18;
cWildling.Say("WHAT. IS. THAT?");
oLanding.Visible = true;
oLanding.SetView(16);
oLanding.Animate(0, 3, eOnce, eNoBlock);
oLanding.Move(344, 295, 1, eBlock, eAnywhere);
cWildling.Say("...");
oLanding.Graphic = 152;
cStarman.Transparency = 0;
cWildling.Say("...");
cStarman.Walk(415, 301, eBlock, eAnywhere);
cStarman.Say("Hello, I come in p...");
cWildling.Say("AAAAH!");
//Grumpy rams Starman
oGrumpy.SetView(22);
oGrumpy.Animate(0, 1, eOnce, eNoBlock);
oGrumpy.Move(420, 300, 1, eBlock, eAnywhere);
oGrumpy.Graphic = 27;
// Staman Tumbles
cStarman.LockView(21);
cStarman.Animate(0, 3, eOnce, eNoBlock);
cStarman.Move(350, 300, eBlock, eAnywhere);
cWildling.Say("GRUMPY! NOoo...");
oGrumpy.SetView(23);//Grumpy runs away
oGrumpy.Animate(0, 1, eRepeat, eNoBlock);
oGrumpy.Move(626, 228, 1, eBlock);
oGrumpy.Visible = false;
visible = 1;
cWildling.Say("...");
cWildling.Walk (480, 305, eBlock);
cWildling.Say("Is he alive?");
EndCutscene();
}
//Grumpy rams Starman
oGrumpy.SetView(22);
oGrumpy.Animate(0, 1, eOnce, eNoBlock);
oGrumpy.Move(420, 300, 1, eBlock, eAnywhere);
oGrumpy.Graphic = 27;
// Staman Tumbles
cStarman.LockView(21); //tumble animation
cStarman.Animate(0, 3, eOnce, eNoBlock);
cStarman.Move(350, 300, eBlock, eAnywhere);
function hNew_MouseMove()
{ oNew.Graphic = 55;}
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