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Messages - jamesreg

#201
Quote from: GuyAwesome on Sun 19/07/2009 23:22:19
So, where and how bad is the lag, exactly? Both Hotspots or just one?


Its in both places all my animation finishes and you can then take the mouse and click several times before it allows you to use the hotspots Its not a horrible amount of time probably about a min but thats an eternity when a player is like whats up here why wont this work.

once it take hold it works every time and you can click over and over and get the desired effect somethings just keeping it from working for a while at first
#202






function room_AfterFadeIn()
{
 mouse.Visible = false;      //turns mouse off

RemoveWalkableArea (1);     //keeps player from moving

SetMusicRepeat(0);

PlayMusic(1);            //play star trek theme

SetBackgroundFrame(0);      //switch to title screen 1

Wait(650);                  //wait for a moment

SetBackgroundFrame(1);      //switch to title screen 2

Wait(500);                  //wait for a moment

SetBackgroundFrame(2);      //switch to title screen 3

Wait(300);                 //wait for a moment

SetBackgroundFrame(3);      //switch to title screen 1

Wait(400);        

SetBackgroundFrame(4);      //switch to title screen 1


mouse.Visible = true;       //Restores Mouse usage

player.Transparency=(0);    //make character visable

PlaySound(1);               //play transporter sound
 
 
 ckirk.LockView(VKIRKBEAM1); //sets kirks transporter sprite view
 cSpock.LockView(VSPOCKBEAM1); //sets spocks transporter sprite view
cmccoy.LockView(VMCCYBEAMDOWN);    //sets mccoys beam down sprite view
cscotty.LockView(VSCOTTYTRANS); //sets scottys beam down sprite view
cCheckov.LockView(VCHECKOVBEAM);//sets checkovs beam down sprite view
cuhura.LockView(VUHURABEAM);//sets uhuras beam down sprite view
csulu.LockView(VSULUTBEAM);//sets sulus beam down sprite
csecurity.LockView(BEAMDEAD);//sets security guards beam down sprite


 ckirk.Animate(0, 5, eOnce,eNoBlock); // show kirks transporter beaming in effect under title
 cSpock.Animate(0, 5, eOnce, eNoBlock); //shows spocks transporter beaming in effect and allows next player to beam
 cmccoy.Animate(0,  5, eOnce, eNoBlock);//Shows mccoys transporter beaming in effect and allows next player to beam in
 cscotty.Animate(0, 5,  eOnce, eNoBlock);//shows scottys transorter beaming in effect and allows next player to beam
 cCheckov.Animate(0, 5, eOnce, eNoBlock);//shows checkovs beam down effect and allows next person to beam into view
 cuhura.Animate(0, 5, eOnce, eNoBlock);//shows uhuras beam down effect and allows next person to beam into view
 csulu.Animate(0, 5, eOnce, eNoBlock);//shows sulus beam in effect
 
 Wait(200); //wait a moment and allow crew to beam in before security gaurds beaming starts
 
 
 PlaySound(1); //play transporter sound for security gaurd beaming
 //PlaySound(2); //plays security guards death scream
 
 csecurity.Animate(0, 5, eOnce, eBlock); //shows security guards beam in effect
 
 PlaySound(2); //plays security guards death scream
 
 csecurity.LockView(PHASERKILL); //sets security guards to phaser death view
 
 csecurity.Animate(0, 5, eOnce, eBlock);//plays security guards death scene by disintigration
 
 PlaySound(3); //play sound mccoy hes dead jim
 
// ckirk.LockView(VKIRKWALK); //Locks kirks view so he is frozen on screen
 
}



function hnewgame_AnyClick()
{
PlayVideo("final.mpg", eVideoSkipEscKey, 1); //play space the final frontier intro video


}

function hloader_AnyClick() //open restore game box

{
RestoreGameDialog();


}
#203
ok i figured this out
#204
I want to have two buttons on my start screen a play new game button and a continure Previous game button.

I was able to set up the start new game button button but I can not figure out how to make the previous game button open the load game gui I am using default game and my area that I wish to use as my load previous game button is a clickable hotspot.

What do I need to do to get it to open the restore game screen when a player clicks on that hotspot

Thanks you
#205
Hello all,

I want to have a hotspot on the screen and have the user be able to click it and then want a sound file to play but I wish to have several optional sound files to play and have ags pick at random which one will play when the player clicks that hotspot. Hope that made sense.

Im sure its very easy to code but I just got to the point of learning to make one sound file play lol.

Could someone be kind enough to possibly show me how I would achieve what I want.

Thank you in advance
#206
Quote from: mkennedy on Fri 10/07/2009 19:46:31
If the sprites are ripped from the 25th anniversary game is there any chance of seeing them released to the public?


send me your emails to jamesreg1973@gmail.com and i will upload you the sprites from judgement rites and 25th anniversary
#207
Ok fixed it this is what I had to do



//Introduction room script






function room_AfterFadeIn()
{
  mouse.Visible = false;      //turns mouse off

RemoveWalkableArea (1);     //keeps player from moving

PlayMusic(1);              //play star trek theme

SetBackgroundFrame(0);      //switch to title screen 1

Wait(600);                  //wait for a moment

SetBackgroundFrame(1);      //switch to title screen 2

Wait(350);                  //wait for a moment

SetBackgroundFrame(2);      //switch to title screen 3

Wait(1000);                 //wait for a moment

StopMusic ();               //stop the music

mouse.Visible = true;       //Restores Mouse usage

player.Transparency=(0);    //make character visable

PlaySound(1);               //play transporter sound
 
 
  ckirk.LockView(VKIRKBEAM1); //sets kirks transporter sprite view
  cSpock.LockView(VSPOCKBEAM1); //sets spocks transporter sprite view


  ckirk.Animate(0, 5, eOnce,eNoBlock); // show kirks transporter beaming in effect under title
  cSpock.Animate(0, 5, eOnce,  eBlock);//Blocks the script till everyone has beamed onto screen
   ckirk.LockView(VKIRKWALK); //Locks kirks view so he is frozen on screen
   

}
#208
Thanks guys your a big help
#209
I know this is probably listed somewhere but having trouble finding it and the commands I think do it don't work

If I am doing a scene where I have a character appear on screen via an animation sequence then I do not want the
player to be able to move the character I just want him frozen on screen but i still want you to be able to move the mouse and do other things on the screen how do i do this

I know this is simple as pie just not for me lol
#210
Thanks very much for the help and the quick replies
#211
That didn't work I changed his normal view to transporter view and that did the trick guess i Just need to change the view back after he means down.
#212
Works perfectly except one problem kirk instantly start beaming down like he should but spock for a moment appears in his stranding mode then goes though beam cycle its only for a split sec other then that the script works just as I want it too.
#213
Ok,

I have a problem I am making a Star Trek game and I am attempting to create a Scene where Kirk, Spock, McCoy beam down to a planet
Fairly basic Trek scene that will be used though out the game.

I have all my beaming down sprites cycles and have scripted it in so that kirk beams down no problem even have the sound playing and its all timed just right.

My problem lays in when I add spock to it what happens is spock appears on screen in his normal standing view waits for kirk to go though the beam down cycle and then spock goes into beam down cycle after kirk has. I need them to both do it at the same time

here is what I scripted and I am sure I left a lot of things out I am totaly new to scripting and figuring most of this out as I go.

function room_AfterFadeIn()
{
  PlaySound(1);
  ckirk.LockView(VKIRKBEAM1);
   ckirk.Animate(0, 5, eOnce);
   cSpock.LockView(VSPOCKBEAM1);
   cSpock.Animate(0, 5, eOnce);
}


I will need to script this so I can have multiple people going though the beam down cycle at the same time I am sure it is simple just do not know what to add.

thank you.
#214
Quote from: mkennedy on Fri 10/07/2009 19:46:31
If the sprites are ripped from the 25th anniversary game is there any chance of seeing them released to the public?


I have ripped both the sprites from judgement rites and 25th anniversary there are a few I could not find the palette for so out of several hundred sprites them may be a couple dozen at most that the colors off but all the main characters sprites are there intact. I am working on ripping the music and animations and sound effects, voice clips as well as some of the icons and interface things too. I am at the moment away from the pc that I have all that on and will be for a couple weeks acctully as my wife has it on her laptop out of town right now. But when she gets back I will finish ripping all the other things and will consider releasing them somewhere online so everyone can access them.

Original I was going to use them for this project but we decided our backgrounds that we was creating was better then the judgement rites ones and had to scrap the plans to use them but im sure others will be able to use them

Its my goal with this project that others will follow suit and do some trek games.

I will see what i can do about getting them uploaded in the next couple weeks and will post here when I do.
#215
The Graphics many of which were borrowed from the canceled game Secret of vulcan fury by interplay and the sprites from Judgement rites also from interplay.

However our game has gone though a complete overhaul since the listing of this posting.
We are doing away with any borrowed backgrounds or sprites and creating our own new ones.

Everything in game will be completely new graphics and sprites.

We are using poser created 3d sets of the rooms for the enterprise and rendering 2d backgrounds from those
we will also be using 3d poser characters for our sprites that will be rendered into 2d.

We will feature all 23 decks of the ship and you will be able to fully explore the ship not just goto one room as needed.

The game format and story line has changed as well.

Instead of being an original story line based in the fourth year of the mission.

The story will focus on year one of the mission and will include 9 of the original season one episodes.

Many people may not like the idea of not doing an original story and using old material for the game.
But the purpose of the project is two fold.

1) To honor the series and its fans by giving them a new way to experience these adventures they have seen 100 times by allowing them for the first time to join in and live their favorite episodes.

2) To introduce new fans who may have come aboard though this new movie to how timeless the old shows are and hope they will want to go and watch them.

We are not revealing which episodes we are using but will give you a hint to one of them and to how fun the game play will be Imagine having to run around a planet from a growling overgrown lizard and build a canon to stop him.



#216
Quote from: Ascovel on Mon 15/06/2009 18:29:52
Will year five be a separate game?

Yeah I wasnt too clear about that sorry. The game will be divided into several mission style scenarios similar to the
way the 25th anniversary/judgement rites games were and the story will revolve around the fourth year of the five
year mission and at this time if all goes well and people like the game there will be multiple games to follow as we
are building the enterprise scenes and such up to set up as a template to be able to launch many games from
after if we wanted to. if response is good enough for more games then the rest will focus on the year five of the mission
taking it to the point they return home and kirk is promoted leading into the events prior to the first movie.

does that answer your question?


#217


Official Website www.startrekadventures.com/yearone

Teaser Trailer http://www.youtube.com/watch?v=w4NpWmO4Oj0
Teaser trailer 2 http://www.youtube.com/watch?v=RkBnJJdLCa0

Official Demo Download  http://www.startrekadventures.com/yearone/index.php?option=com_content&view=article&id=75&Itemid=77



If you download the demo please help us improve the series by voting in our poll section on our website
These polls were designed to give us the quickest feedback on specific issue of the game series and wouuld
help us a lot and only take a couple moments of your time thank you.

http://www.startrekadventures.com/yearone/index.php?option=com_apoll&view=apolls&Itemid=93

Get prepared to go warp speed with the original crew of STAR TREK as you remember them!  Including Captain
James T. Kirk, Commander Spock, Dr. Leonard 'Bones' McCoy and others.  You will relive the marvelous adventures
of the Starship Enterprise as you travel through space directing space battles, firing hand phasers, solving puzzles,
exploring the galaxy and much more in this nostalgic voyage.

Whether you are a die-hard Trek fan or just mildly interested; the beautiful artwork, design and incredible musical
score of this classic point & click adventure leaves something everyone is sure to enjoy!  STAR TREK ADVENTURES:
YEAR ONE promises to boldly take you where no Star Trek game has ever gone before!

Game Information

Star Trek Adventures: Year One is a freeware
point-and-click adventure game.  Actually, it is being
developed to be a series of games.  The games are
going to be released as "missions".  Each "mission"
will be based on an episode from Gene Roddenberry's
Star Trek: The Original Series television program.

The first mission that is due to be released is based
off of the episode "Arena".  All missions will have
at least one demo released so fans may get a glimpse
of the gameplay/story before the full mission is actually
released.


The Story

Star Trek Adventures: Year One is being developed as a series
of games(called Missions).  Although each Mission will have it's own
unique story line (which you can read about on the download
page), below you can find a general synopsis for all  of the Missions.

The Plot
Space, the final frontier. These are the voyages of the
Starship Enterprise. Its five year mission, to explore
strange new worlds, to seek out new life and new
civilizations, to boldly go where no man has gone
before.

The Setting
Set in the year circe 2265, The crew of the Enterprise
has set out on the first year of their historic five year
mission and will explore planets and interact with alien
life forms. They will interact with other crew members
aboard ship. Travel around the ship will be conducted
using turbo-lifts and corridors. To travel to planets, the
landing party will use either the transporter or a
shuttlecraft.

The Overall Structure
This game is a point and click adventure game set in
the Star Trek TOS universe. The player will assume the
role of one of the main Star Trek TOS characters and
explore and interact with the environment in a graphical
adventure. He/she will progress through the game solving
puzzles and manipulating objects in order to complete tasks
that will solve the mysteries throughout the game. The player
will be represented in third person. He/she will be free to
move about the ship and other locations to interact with other
players/characters. Game is designed with strong role play in
mind. Players will be able to play as all characters from the
Star Trek universe that they have come to love. The players
will travel to distant locations in search of answers to solve the
mystery which drives the game.

Game Features

-  Original graphics and GUI
-  Tons of puzzles to solve
-  Communicate with anyone in your team using your
  communicator
-  Set your phaser pistol from stun to kill or vice versa
-  Play as multiple characters
  (including Kirk, Spock, & McCoy)
-  Utilize McCoy's medical kit and Spock's tricorder
-  Find hidden "easter eggs"
-  Command space battles
-  Authentic original musical score
-  Animated cut scenes


System Requirements

-  Windows 2000, XP, Vista and Windows 7
-  800x600 resolution
-  32-bit true color
-  Sound Blaster compatible sound card & speakers
-  100-200 mb hard drive space


Join us at www.startrekadventures.com/yearone today


Development Team

This is our team as of now.  If you think you have a skill that
you can lend to use then please e-mail us at
startrekadventures@gmail.com


James "JamesReg" Regaldo
project leader & lead programming
James is the project leader and he is in charge of the way the game is put together.  He does all of the organizing, planning, and programming for the project.  He has come up with intriguing ideas that has made this project unique and fun! James is new to the AGS engine but has caught on very quickly and has been scripting his little heart out to meet the deadlines we've set.  Even though he's new to AGS, he hasn't limited himself to the basics of programming.  This game series features many of the features that every adventure game should have!


You may recognize XCalPro as the creator of many of the Star Trek TOS models currently available to the Poser community. He joined the project in 2009 and since then has created most of the background and sprite art seen in Star Trek Adventures fan project. Tony creates much of the art we need, and also provides technical assistance in some of the programming aspects of the game. He has worked on other game projects in the past and brings his experience in game development process to the team.


Andrew "DrewCCU" Smith
music/sound, additional art & promotions
Andrew is an exciting addition to the project.  He has been noted as "bringing this thing to life".  He has assisted with some cut scene animations and designing the GUI for the games.  Andrew is also the lead webmaster and promotions advisor.  But his greatest talent he has brought to the table is music and sound effects.  Andrew has composed a musical score for this project that delivers that desired nostalgic Star Trek feel.  You will feel as if you are actually back in time with the crew of the Enterprise when you play this game thanks to Andrew's score.


Brought to you by

www.games4fans.com
www.xcalpro.com
www.factor8studios.com

Official game site www.startrekadventures.com/yearone


And now the screen shots.





































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