Quote from: Khris on Tue 29/01/2019 08:44:14
It looks like the first column is upside down?
And what path is used here? Does the player move horizontally and vertically only or in a straight line to the target?
Yeah the grid was just concept art I numbered it wrong.
You will be able to go anywhere at anytime on the map as long as you have enough fuel.
The way it will work is you click on your navigation star map menu and this grid will pop up of star sectors
You will click on any one of them you want and if you have enough fuel it will take you there.
It will calculate where you are from where you are going and figure out the amount of time and fuel it will take to get there.
No room change or anything like that will happen. It will merely deduct fuel, have a timer, change label on other gui about current location and set like a star system flag so other events will happen. Main thing i'm trying to figure out now is the deducting fuel and timer for various distances and ideally I would like it to work with 8 different travel speeds.
I figured I would need at least 4 Int for this
1) Current_Position
2) Destination
3) Fuel
4) Distance
I am trying to figure out from there what to do plus do i need a code to tell it the absolute value if its a negative