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Messages - javixblack

#21
The pictures reminds me Lovecraft's Dagon
#22
Congrats on the release!!! I can't wait to taste this. Cheers!
#23
Oh!!! I wanted to ask before it's too late if is it possible to pause the game at any time? I mean, in the middle of a dialogue for example, without skipping it. That is very important. Greetings!
#24
Man... that looks beautifull. That dude... Thomas? is a prodigy of the pixelart. Tell him I love him, please. The concept for this game is really good! an anthology of playable stories, what more can I ask for. Can't wait, Laura!!!
#25
Wonderful news! I hope everything goes well (:
#26
Hi Laura! how is the project going?  :grin:
#27
Man, this looks really good! The only thing I wanna say is about the pale color palette, it's a bit depressive but nothing serious. All the luck in your project, dude!
#28
A-MA-ZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#29
If I knew how to make a game, I would be happy to participate
#30
I think it's a very basic and fundamental thing not only in adventure games but all videogames. The possibility to stop the game wherever you want, just pause this or that is essential. You aren't inside of a cinema with you 100% attention in the movie and with not distractions; you are at home (probably) with a lot of things than could happen and requere to left the game for a while.
#31
I can't help you with nothing, but tiene pinturria el jueguito, guachín
#32
It looks pretty good!
#33
My idea with this thread is open the developer's eyes. I think there isn't much work make a pause-in-any-time button, and it will be really useful.

QuoteFor AGS games, I play them in windowed mode. Just click outside the game and the game looses focus and freeze (pauze-like). Click inside again and the game gets its focus back (unpauze) 

Good idea, but I lose the immersion doing that :(

QuoteAlso in AGS you can implement a skip style switch for user, which toggles between "click/press to skip" and "skipped by timer".

Mmm that's true. The text won't go trough if you don't press the click button. But the developer has the work to implement that mode, I guess. And, for me, is a bit annoying be clicking continuously  :-\

DEVELOPERS, PLEASE, CONSIDER THIS THINGS. THANKS
#34
Hello everyone! I want to tell you some than I really HATE when I'm playing an adventure game, and I want yo know if I'm the only who think like this or not, and what do you think about it.
Well, as you know, the adventure games are strongly based, in addition to puzzles, in story. And, in most cases, to tell us a story, the game are uses of texts, and in most cases, that texts are dialogs. Well, sometimes, that dialogs beteween different characters or whatever, are reeeeeally reaaaaaally long. I'm not complaning about that, but I will to pose the next stage: you are relaxing with a good point and click adventure game; you click "talk to" and select a NPC really important in that part of the story, you will have the answers that you was looking for a long time; you will know why that person was killed, why that strange kid knew more than you think, why that monkey has 3 heads; and then, then someone from the real life come beside you and start to asking something from the real life, or call you for your help with a thing, or whatever. In that moment you push the spacebar like you did with your old games in scummvm, trying to get pause the game in the middle of the very very extensive dialog, but the game still running. You push the P key, but nothing. You presos the ENTER key, but nothing. You start to sweat. You hear the voice of the other person asking for you. You answer "just a second" meanwhile you are pressing all the keys like if tomorrow doesn't exist. Your hearth sound like the flight of the bumblebee but played on bongoes. You start to curse the damn creator of that damn unpausebled game, and you wish that damn son of a ***** has itch right in the center of his *** hole and he can't scratch himself. And ten seconds after you look at your arm passing trough your monitor's screen faster than the sound's speed.


Well, you got the point. I experienced a lot of situations like this, and it's really really really annoying. So, my question is, dear adventure games creators, do you have this in mind when you develop a game? Do you even think in people like me?


I hope you can explain to me WHY this things happen. Thanks.
#35
Site & Forum Reports / Re: Forum dark theme
Wed 22/07/2020 15:47:30
Quote from: arj0n on Wed 22/07/2020 14:39:56
If you're on Chrome, you can also switch on/off darkmode for all the webpages this way:

Very interesting! Unfortunately I'm always using Firefox, 'cause the performance of my computer is like the performance of an eggplant. Thanks for the tip!
#36
Site & Forum Reports / Forum dark theme
Tue 21/07/2020 20:28:07
Hi everyone. Before to start, please move my threat if it isn't the right place to talk about it :) Sorry for inconveniences.

From the last year, year and a half may be, I realized than the dark mode in the apps and programs are really, really, really usefull and nice to use. I don't know what do you think about it, but in my personal case, I commonly use the screens in middle of the dark, and the white lights damage my eyes. It's hard to me still watching the screen without turn on the lights of my room, or something, to decrease the luminic impact. So, I was wondering if do you consider make a dark theme for the forums, 'cause it's the place where more time spending of all the AGS site.
Another thing I want to say: I downloaded the AGS 3.5 patch 3, and try the dark theme provided by crimson wizard (if my memories aren't failuring) and it I don't really like it. The general design is too black, for here and there, which is causing a impossibility to differentiate the different panels all over the editor. Also, the text is too white, and the contrast between them and the black background is too high, which is bad too. A good example of a dark theme is in whatsapp; the color palette uses different shades of greys, which help to rest your eyes. In contraposition we have the dark theme from Outlook in android, which is purely black with a really white letters on screen.

So, that's all. I hope you consider a dark theme for the forums :)
#37
Thanks a lot for the reply, was totally interesting to read
I just curious about the process of making games as hobby, 'cause it isn't a full time job, u know, and let me make an idea about that  :P
#38
Quote from: Marcin K. on Fri 19/06/2020 12:02:10
Quote from: CaptainD on Fri 19/06/2020 11:39:05
I would like Zak McKraken remade with no dead-ends and full voice acting and original orchestral music score.

I can dream can't I?!?!

...and Maniac Mansion. Preferably with visuals matching DOTT.

In fact, there is a Maniac Mansion version with the style of DOTT, being developed in AGS by *insert user here*, and retitled as "The night of the meteor". There is an old trailer in youtube about it, but theorically it still under development, as I see in his Facebook's official page.
#39
Quote from: Laura Hunt on Thu 16/07/2020 17:20:23
Act III intro scene. Still some idle animations pending, but pretty much 99% ready.


Delightful. I want to ask you, and probably it's a really stupid question, but, how many hours per day (more or less, an arithmetic mean) do you and you partner work in this game actually? Just for curiosity, 'cause you said it is like a hobby for you, (make games I mean), and this game looks pretty complex, narrative, artistic and technically. And, if isn't too much pretentios, can you tell me something about the game process; how you work; how you organize the plot, the dialogs, wich tools are you using for that; if the artistic decisions are just of your partner or both must agree together, etc etc etc.
And last, but not least, I see in internet an italian book called "if on a winters night, a traveler"; the 4th act will be based in that novel or something? Sorry for the silly and annoying questions, Laura!

Gracias y saludos desde Argentina!
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