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Messages - jaz

#161
Quote from: foz on Tue 13/04/2004 23:03:23
Keeps falling out of my sleeves theres so much....

That or you just only wear T-shirts.
#162
Quote from: Privateer Puddin' on Tue 13/04/2004 22:40:08
quite nice trailer, was hoping to see more but D:

It's not called a "teaser" for nothing... But don't be afraid, there is a lot of work done and hidden up our sleeves.... ;-)
#163
Don't worry Czar, you're not gonna f... ight the Afghanis but heavily armed beefy guys. It's just mysterious mastermind who is pulling the strings form a faraway land...

AND NOW SHUT UP PRIVATE AND CLEAN YOUR SHOES!!!!!!!!
#164
From exclusive Al-Jazira Network content:



This guy is ready to kick some ass!!!
Better speed up packing your bags!!!
#165
Quote from: foz on Wed 07/04/2004 14:24:18
Your country needs you.

Whatever country you happen to live in!
#166
depends on the font used and if it's possible to script it. My design (look at avatar) uses Courier New font size 7 (PSP 7) and should be OK for 5 letters even embossed. But I don't know if it's  possible for you to make it look this way...
SSH: Dunno if people would be that much excited playing bad guys who always get killed ;). Maybe we could pick some another gamemaking forum members and declare war to them! BTW: I guess you are in as well.
#167
As for GFX, this is still just very early stage and will be improved (hopefully)
#168
I'm not sure on this but I still think that 5 letters are manageable. At least with dogtag design I still hope will be implemented... foz???
But if it's not possible script-wise, then it's not possible. I am not the one to decide.
#169
Quote from: Eggie on Tue 06/04/2004 12:09:02
Eggie is five letters!  ;D

Well, this might be your lucky day...
#170
well, I guess even those with six letters could make it into the game... if there is enough narrow letters in the name, that is.  :D
No, the reason is simple - 5 letters limit is there due to the size of the name box. 6 and more would go over the edge.
#171
AGS Games in Production / Re:Maya con Dios
Sun 04/04/2004 20:53:59
Hey,my professor of law history at uni was Schele too! I hope he didn't get himself in troubles... BTW it looks brilliant and funny.It moved immediatelly very high in my list of most awaited games.Make sure THIS ONE gets done. Or bad things will happen!
#172
Your eyes serve you very Vel:-)
#173
hi foz,

looks VERY promising! I loved CF, it was one of my all time favourites.

if you want, check

http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=10947

but GFX you made look very good!

As for the other thing, I still keep it on my mind. It's going slowly up in my list of priorities again.

jaz
#174
General Discussion / Re:Anybody speak Czech?
Tue 23/03/2004 12:25:15
Hey hey hey, Minimi, curiosity killed the cat, remember ;)

Puddy Penguin â€" penguin versus yetti

A terrible monster has settled in the land of Puddy. It killed uncle Boris and threatens all the others. Is there anyone who could face it and kill it or at least kick it off? Everybody fear the monster, only little Puddy is brave enough to give it at least a try..

MAGS is an interesting project which has been running for more than two years already. Monthly AGS Competition. This contest is held monthly and the goal is to create an adventure game using AGS within one month.  The rules are set by previous winner. Not only short time limit makes this difficult but also the game has to fit the requirements which change every month. There are three or four contestants every month, games are freeware. The games are usually of low quality because of the time limit but from time to time comes a pleasant surprise.

Puddy Penguin â€" winner of one of previous MAGS contests is one of these little gems. The hero is a young Puddy the Penguin. He lives with his parents in a comfy igloo somewhere in Antarktis (don't mess up with animated cartoon Pingu the Penguin, resemblance is purely coincidental). One day he finds out that horrible and dangerous monster threatens the neighbourhood. When he  discovers that it killed his uncle and best friend, Boris and destroyed his igloo, he gets really mad and takes a decision: When everybody is scared, he will fight him ant get rid of him. The basic plot is obvious but not everything is straight as it could seem to be. Puddy will surprise you. Not to mention that the game has two endings which is rarely seen in amateur adventure games.

Technical side of Puddy is fascinating. It's true that scripting, especially combining inventory items is not the best we've seen but visually Puddy is one of the very best AGS games (AGS, not MAGS! - jaz). The fire is burning in the igloo, snowing outside changes the intensity. Graphics are in 640x480 and offer well crafted snow-icy backgrounds. It's more difficult to judge the music since the theme is annoying. On the other hand, the game is so short that it doesn't matter much.

As I have already mentioned, Puddy is very short, it will take you about ten minutes to combine about five items, talk to few characters and beat it. Story is simple but nice, especially the kids could love the little Penguin's stories. The only problem is that the game is in English but there is not much dialogues and it's pretty intuitive too. Only the controls could have been better. It takes some time to figure out which pictogram represents which action. If I was to compare Puddy with complete freeware adventure scene, it would be only a little over average which can brighten your break at work or tame annoying child. But it stands high above rest of the MAGS projects as it can hold the candle to the regular projects. And considering amount of work which had been done during one single month â€" hats off.


Double thumbs up!

 

#175
General Discussion / Re:Anybody speak Czech?
Fri 19/03/2004 10:12:53
OK minimi, I will do it for you but I'm not sure if I will have time to do it today and I'll be probably offline till monday. But I will do it, don't worry.

jaz
#176
General Discussion / Re:Anybody speak Czech?
Thu 18/03/2004 15:42:30
Hi Tomus,

I know you wrote the reviews, I just didn't feel it was necessary to tell the others you are a forum member. I buy Level from time to time, mostly because of your page since I almost lost interest in today's gaming mainstream. You do a really good job.
As for the translations, there is one more thread with a couple more reviews. It was called "Foreign AGS reviews" or something like that. If you want to post them, go ahead, but it would be better to proofread them first because I did the translations mostly in a hurry and I'm aware of many typos and grammar mistakes. You could post here or PM me if you want.

jaz
#177
Critics' Lounge / Re:Sam and Max 2 2D bg
Fri 05/03/2004 12:07:27
Matt,

I may be the only one here with this but... oh well.
Firstly, I do really appreciate amount of work you put into redoing these pics. BUT! I don't understand why? I mean you redrew concept screenies which were bloody excellent. I suppose everybody here knows them, if no, here you go:



I must admit you have created the original feel of S&M but in my opinion you just downgraded the pictures that were perfect already.

Those people who are talking about S&M fan sequel sure wouldn't mind if the game was in superb hi-res. Personally I' d prefer S&M 2 in 2D And those concept screenies would do just fine for me.

Anyway, what I was to say: You seem to have a lot of tallent but I would like to see it go another direction, you could use your own artwork and make your own S&M 2 2D BGs. Don't get me wrong, I would LOVE to see BGs like these even in low res but original ones.
#178
Hmm,

I would join the project but the fact that the leader is going to get lost in Hong Kong within few hours puts me off somehow ;D.
#179
As SSH has already mentioned, buying a certain piece of hardware could yield surprisingly worthy pieces of software :). I bought my Graphire2 Wacom tablet and it came (apart from other stuff) with Photoshop 5.5 LE which I found to be sufficent for all my needs (except maybe unlimited undo). Well, my advice is: if paint programs are what you are going for, look for bundle. Not only you will get legal progs but sometimes you'll get them actually cheaper than buying them alone - Photoshop LE or Elements cost up to $99, I got my Wacom for $ 49 - plus you will have a tablet/scanner/printer/whatever for fraction of it' s price.
#180
General Discussion / Re:Art of QBasic
Thu 12/02/2004 22:21:47
One question.

Why for the love of Jeebus one should make graphics in QB?
It takes an incredible amount of time to make anything worth mention. Even MS Pain is thousand times better when it comes to BGs and that says a lot. I simply don´t get the point. (Unless you want to have an unlimited control over every pixel, that is.)
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