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Messages - jaz

#21
Well, I would say go for it once you have your businessplan set and once you consult it with someone knowledgeable in area of financial market and accounting.

I can be considered "proffesional gamemaker" but my field are mobile games where the market is quite different.

I started as a freelance graphics artist working for bigger companies. It is my hobby and relaxation after my real life job. I was charging them around 500 Euros per project. Nice enough money considering it was just few hours in the evening and it mostly didn't take more than a month to finish.

But then I teamed up with a programmer and in two people we made three games and right now we are in process to get the best deal on publishing them. It looks good since these are above average products. I did design and GFX in my free time and cooperated with my programmer over the internet. Now we decided to sell one game at a flat rate and go for profit share on other two. This week we are going to cash cca 6000,- Euros for our first piece (and even now we know it's too little) and we will see how our other games will do on tne market. We are expecting to cash multiple times more (hopefully - but projected sales indicate that it is likely to happen).

If it happens, we will probably rent an office and progammer will work on games full time. And if our expectations are right and if I can get more tallented people together,  I'm going to drop my boring office job completely and live on my hobby :)
#22
I am from here:



The arrow points to our family house  :)
#23
Wow, that's ubercool,

I can not only see my house but even paths I take going home through park and my parking place...
#24
This whole constitution thing is slowly turning into parody of some sort.

Over here in Czech Republic it's not even clear whether a referendum will be held or the Parliament will decide.

Anyway I think that in general the Constitution is a good thing because almost all its content and rules are actually here already but not that prominently displayed to eyes of the public but scattered over numerous EU treaties. Yes, the Constitution gives EU legal subjectivity and formal signs of a state but really nothing new is substantial.

So when the time comes (and if) I will vote yes... but I have a feeling that by that time it will be just flogging a dead horse since *THIS* Constitution is dead IMO.
#26
Well, I can give this comics a shot. The truth is I never learned German but I caught a few words here and there. In case some German speaking person reads this, feel free to correct it:


Here we are!

And what now?

Lets ask the cardboard box guy over there

Hey, you, we have a question.

He looks like Brad Pitt with no charm.

My linty partner and me are looking for a videogame to compensate brutality of our brutal weekdays.

Preferably an adventure game.

Well, yeah, we have for example "Riddick", "Silent Hill 4", "Half life 2" or "My Horeseyard", of course provided you are over 18.

And how about some adventure games, please?

We don'carry such a stuff.

You sure have something. A "classic" adventure.

Ah, I am also one of THESE customers. In that case I have something just for you.

The new Larry'sequel. 8th. instalment of a "classic" series.

7th instalment

Hmm, or is it 8th after all? Never mind.

Can I, Sam? Can I?

Make me proud, Shorty!

How was it once again? Don't make us assholes!

#27
Critics' Lounge / Lunchbreak boredom
Tue 26/04/2005 16:10:40
I did this one for no particular reason during my lunchbreak today (using company scanner :=)




It's good for nothing but I am so bored today...
#28
ToaK review #2:

Dave Gilbert is very well known name amongst AGS community members and rightfully so. He has a couple of  good adventures under his belt including Postman dies only once, Bestowers of Eternity and more. All of these games have solid and catching story which is the most important thing for majority of players.

ToaK might seem lacklustre at the beginning but it doesn't mean it's a black sheep amongst other Dave's works. On the contrary it's presented in very own style and heaps of humour are truly the corner stone of the game.

There are two main characters â€" Walter twins set up a Walters & Walter detective agency andtheir first case is just behind the corner. The beginning of mysteries surrounding Bluff City lays hundreds of years ago.  At these times a meteor struck the Earth but real impacts of this were unknown for a long time. Only when the population of the area grew big enough, children with supernatural powers like invisibility started to born. This scared people and first mysterious incident happened soon. Phone rings and Walters, at the time just in the middle of  quarrel, are informed that museum has been ransacked.

They promptly rush to the scene to find out who is behind the crime. As it has already been said, the main devise of ToaK is tasteful and well presented humour. The controls are classic with panel at the bottom of the screen where you can switch between different commands like use, talk, look at walk etc.

It also has been mentioned that this game has been developed in handy AGS program. Some have certain reservations regarding AGS but many great adventure games clearly show these people are wrong.

ToaK is one of shiniest AGS pearls and no hardcore adventurer should miss this one, it would certainly be a big pitty.
#29
General Discussion / Re: Priceless...
Mon 18/04/2005 20:17:25
Ummm...yeah as far as I remember he was wearing socks and a hawaiian shirt.
#30
General Discussion / Re: Priceless...
Mon 18/04/2005 16:18:16
Hell Oliver! Maybe we shouldn't have just flushed all the money down the drain... Oooh, that was just stupid from us. Maybe we should have spent it on some nice things... Hmmm. Dunno.
#31
General Discussion / Re: Priceless...
Mon 18/04/2005 15:26:34
Quote from: Pablo on Mon 18/04/2005 15:19:45
Quote from: jaz on Mon 18/04/2005 15:16:34
Heh, in fact all the money is real...

Yeah, real fake money. :=

Heheh,

I know nobody believes this but there really was slightly over 5000 real US dollars in this bathtub.
#32
General Discussion / Re: Priceless...
Mon 18/04/2005 15:16:34
Heh, in fact all the money is real...
#33
General Discussion / Priceless...
Mon 18/04/2005 14:22:17
Heh, I just dug up a hilarious photo I took a couple of years ago, promptly lost and was looking for ever since. It's my friend at the end of our summer job.

Unfortunately I can't find a photo of mine at the same situation but it doesn't matter.

I played with Photoshop for a while to create MasterCard ad feel...



Bigger version:

http://www.2dadventure.com/ags/priceless01.png
#34
Critics' Lounge / Re: Arg! Comics!
Fri 15/04/2005 08:03:41
Yup, good, do more and take more time to work on presentation.

Don't expect much feedback from 56ers tho :)

As for your last question, here you go:

http://www.sciencemadesimple.com/sky_blue.html
#35
Ummm, I might be interested in this one. I have experience with mobile industry and this could prove my pessimistic oppinion on perspectives of mobile adventuring wrong. ;)
#36
Hey, I didn't fail to communicate, I just took little more time :-) But we've come to an agreement that I will cover the AGS scene to some extent...
#37
Critics' Lounge / Atlantean background
Tue 05/04/2005 15:33:34
Hi guys,

I didn't show much of my work for mobile games lately but I thought I might share this piece. It's supposed to be lost Atlantis...



2x

#38
Quote from: Radiant on Mon 04/04/2005 10:28:22
Well, this depends entirely on what the legal disclaimer is with your game (if you have any) - and it also seems that some of the game distributors aren't very keen on legalistics.

If a game is 'public domain', that means that anyone can do anything they please with it - including modifying, etc. Very few games are in fact public domain.

If a game is 'freeware', then you still are the copyright owner of your work. Freeware isn't an exactly defined legal term, but what you should do to avoid this is put in disclaimer text stating that nobody may make money from the distribution of your game, and that it can be included in software collections only if said collections are made available for free (not even for shipping and handling).

Or, release your game under the GNU Lesser Public License, the one that doesn't require you to opensource everything.

AGDI is very good at legalistics, so informing them if it concerns them is definitely a good idea.


Well I know this, I am a lawyer, and freeware/GNU are still very much unestablished legal areas. And I don't give a damn if someone is distributing my game even for profit. But it would be nice if they at least ask... I'm not talking about legal problems but decency.
#39
Zooreal:

Zooreal is one of titles that recently enriched the AGS portfolio. It's a classic point and click adventure starring charismatic kangaroo and obviously it takes place in ZOO. Considering that this game had been made as a MAGS entry (which means it was creeated within one month on given theme) it's surprisingly long and of high technical quality. Carla's (the hero) goal is to free Kelvin the Koala, Freddy the Fish and Wilma the Water Rat from cages and fishtanks. The main obstacle apart from bars and glas is the watch dog resisting all attempts to pacify him. Zooreal is well designed, to solve the puzzles is not easy even though all actions are strictly logical. Zooreal also boasts very nice hand drawn graphic which looks great even in 640x480 as you can see on screenshots. Music is perfect too so maybe we can proclaim Zooreal the best MAGS game ever.
#40
Two of a Kind

Two of a Kind is a brand new adventure from Dave Gilbert â€" well known member of AGS community - and it's very stylish and humorous title. Main characters â€" detective duo Walters & Walters â€" twins that make living solving unsolvable cases in Bluff City. Needless to say the newest case is quite complicated as well, ocult powers are involved and the goal is mysterious and priceless crystal. And should they fail? Well, nothing bigger happens than the end of the world. Two of a Kind have fantastic approach to plot and dialogues, rich scenes full of hotspots, non mandatory puzzles, funny lines and lot of other things that keep player's attention throughout the whole game. It's not by any means coincidental that Two of a Kind was immediately widely accepted, this title is dangerously catchy.
Cartoony graphics also help a lot, low resolution of 320x200 is not an obstacle and the artrworks are great. The only little problem might be slower and less comprehensive controls. All in all Two of a Kind is great old school adventure that must please all fans of this genre.

As you can see, this makes up for A Better Mousetrap as ToaK has been accepted far better ;).
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