Well, I would say go for it once you have your businessplan set and once you consult it with someone knowledgeable in area of financial market and accounting.
I can be considered "proffesional gamemaker" but my field are mobile games where the market is quite different.
I started as a freelance graphics artist working for bigger companies. It is my hobby and relaxation after my real life job. I was charging them around 500 Euros per project. Nice enough money considering it was just few hours in the evening and it mostly didn't take more than a month to finish.
But then I teamed up with a programmer and in two people we made three games and right now we are in process to get the best deal on publishing them. It looks good since these are above average products. I did design and GFX in my free time and cooperated with my programmer over the internet. Now we decided to sell one game at a flat rate and go for profit share on other two. This week we are going to cash cca 6000,- Euros for our first piece (and even now we know it's too little) and we will see how our other games will do on tne market. We are expecting to cash multiple times more (hopefully - but projected sales indicate that it is likely to happen).
If it happens, we will probably rent an office and progammer will work on games full time. And if our expectations are right and if I can get more tallented people together, I'm going to drop my boring office job completely and live on my hobby
I can be considered "proffesional gamemaker" but my field are mobile games where the market is quite different.
I started as a freelance graphics artist working for bigger companies. It is my hobby and relaxation after my real life job. I was charging them around 500 Euros per project. Nice enough money considering it was just few hours in the evening and it mostly didn't take more than a month to finish.
But then I teamed up with a programmer and in two people we made three games and right now we are in process to get the best deal on publishing them. It looks good since these are above average products. I did design and GFX in my free time and cooperated with my programmer over the internet. Now we decided to sell one game at a flat rate and go for profit share on other two. This week we are going to cash cca 6000,- Euros for our first piece (and even now we know it's too little) and we will see how our other games will do on tne market. We are expecting to cash multiple times more (hopefully - but projected sales indicate that it is likely to happen).
If it happens, we will probably rent an office and progammer will work on games full time. And if our expectations are right and if I can get more tallented people together, I'm going to drop my boring office job completely and live on my hobby
