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Messages - jetxl

#1001
Quote from: E-zine
AGS Team Challenge is over. Sadly, only two of the seven teams finished their games, and they were both chosen winners.

AGS team challenge is over?
But who did compleated the games.
And where can I find them.

Can't find anything in the Completed Game Announcements or the The AGS Team Challenge topics  ???
#1002
You asked this before but you don't need adobe acrobat pro to convert text files.
I use this one http://www.pdf995.com/download.html

There are also online converters.
http://docupub.com/
http://www.ps2pdf.com/convert/convert.htm
#1003
sweetness!

*jet is reading his log

http://www.2dadventure.com/ags/ezinepdf10.zip PDF file
#1004
You mean a game design document?
Al Lowe has some examples on his website.
http://www.allowe.com/gamedesign/index.htm

I also make thumbnails of the rooms that are going to be in the game.
This help me remember things when I start making the actual backgrounds.

For the rest I try to make the game in a linear way. From begin of the gameÃ, to the ending. This makes it easier to test.
#1005
Competitions & Activities / Re: The ASCII game
Fri 03/09/2004 14:08:26

Code: ags

MAN: "Mr. Bush. Just sign this document so we can bomb some muslims"
BUSH: "Can I take a nap after that?"

Ã,  Ã,  mmmm 
Ã,  Ã,  | '|Ã,  Ã,  Ã,  Ã, mmmm
Ã,  Ã,  Ã, \ <Ã,  Ã,  Ã,  Ã, |'|'|Ã,  Ã,  Ã,  Ã,  Ã, 
Ã,  Ã,  Ã,  |___//Ã,  Ã,  \ /
Ã,  Ã,  Ã,  |Ã,  Ã, ______|_|______
Ã,  Ã,  Ã,  |Ã,  (Ã,  Ã,  Ã,  Ã, HÃ,  Ã,  Ã,  Ã, )
Ã,  Ã,  Ã,  |Ã,  |Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, |
Ã,  Ã,  Ã,  |_ |Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, |


next: a ferrari
#1006
Competitions & Activities / Re: The ASCII game
Fri 03/09/2004 13:09:22
Krazy, don't mind that guy. Moderators will delete messages like that.

Code: ags

Ã,  Ã,  ()
Ã,  Ã,  |
Ã,  Ã,  |\__=Ã,  Ã, ()
Ã,  Ã,  |Ã,  Ã,  Ã,  Ã,  |
Ã,  Ã,  _Ã,  Ã,  Ã,  Ã,  |>
Ã,  Ã, | |Ã,  Ã,  Ã,  /
Ã,  Ã, | |_Ã,  Ã,  /___L

violent act

NEXT:
something involving LOVE.
#1007
Fatman was the first commercial AGS game.
Commercial adventure games suck quite hard these days.
(Or are diapointing)
#1008
I NEVER met anybody who worked on Event Horizon or Red Planet, BUT THEY DID STOLE MY IDEA'S!!!



I did met a guy who could talk just like Christopher Walken...

[edit] I met Dennis Hopper. He was giving some other guys directions to a bar. I Didn't knew sure until later, though.
AND I met that guy who made AGS!
#1009
Nope. If the player presses up and then right, the character will go right. (because I didn't use "else")

This is a small and simple piece of code for 3 reasons.
1: I thought that AGS could only handle one key press. So I never tried doing diagnal. (I don't use those walking loops anyway)
2: I never look in the tech arcive and didn't knew there was  a "movement with keyboard" topic. I made this before there was a tech archive.
3: People that can't program very well (like me) won't use complexed code since they don't understand how it works. And when they do (like me) they can make their own code anyway.
#1010
General Discussion / Re: Gmail
Thu 02/09/2004 10:55:19
THANK YOU, PETTERI!!!1!!1

The mail addres needed 6 characters and jetlag was already taken. So it's jetxxl@gmail.com
#1011
General Discussion / Re: Gmail
Thu 02/09/2004 10:08:19
Yes. everybody loves pot.
#1012


You've played in Napoleon Dynamite I see
#1013
You can't put bmp pictures on this forum. Bmp's are uncompressed so they can take up alot of space. Save the drawing as a jpg, gif or pgn file. You can do this with Windows paint.

After you uploaded it and know the adress of the picture, you can let it display like this:
[img****]http://www.2dadventure.com/ags/kaminekoavatar.gif[/img****]
but without the ****
#1014
General Discussion / Re: Gmail
Thu 02/09/2004 09:28:18
Gmail... I don't even read my emails...But that 1 gig of diskspace sounds tempting!

Malcom Jetson
jetxl@lycos.com
#1016
My version:
http://www.2dadventure.com/ags/ArrowWalk.zip

Code: ags

int cleft;Ã,  //flags to see if button is still pressed
int cright;
int cup;
int cdown;



Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  //the arrowkey code . copy this in global script repeatedly execute
Ã,  if (IsKeyPressed(375)==1 && cleft==0) {
Ã,  Ã,  cleft=1;
Ã,  Ã,  MoveCharacterStraight(GetPlayerCharacter(),-1000,character[GetPlayerCharacter()].y);
Ã,  }
Ã,  if (IsKeyPressed(375)==0 && cleft==1){
Ã,  Ã,  StopMoving(GetPlayerCharacter());
Ã,  Ã,  cleft=0;
Ã,  }

Ã,  if (IsKeyPressed(377)==1 && cright==0) {
Ã,  Ã,  cright=1;
Ã,  Ã,  MoveCharacterStraight(GetPlayerCharacter(),1000,character[GetPlayerCharacter()].y);
Ã,  }
Ã,  if (IsKeyPressed(377)==0 && cright==1){
Ã,  Ã,  StopMoving(GetPlayerCharacter());
Ã,  Ã,  cright=0;
Ã,  }

Ã,  if (IsKeyPressed(372)==1 && cup==0) {
Ã,  Ã,  cup=1;
Ã,  Ã,  MoveCharacterStraight(GetPlayerCharacter(),character[GetPlayerCharacter()].x,-1000);
Ã,  }
Ã,  if (IsKeyPressed(372)==0 && cup==1){
Ã,  Ã,  StopMoving(GetPlayerCharacter());
Ã,  Ã,  cup=0;
Ã,  }

Ã,  if (IsKeyPressed(380)==1 && cdown==0) {
Ã,  Ã,  cdown=1;
Ã,  Ã,  MoveCharacterStraight(GetPlayerCharacter(),character[GetPlayerCharacter()].x,1000);
Ã,  }
Ã,  if (IsKeyPressed(380)==0 && cdown==1){
Ã,  Ã,  StopMoving(GetPlayerCharacter());
Ã,  Ã,  cdown=0;
Ã,  }
#1017
My version:
http://www.2dadventure.com/ags/type_TEST.zip source code

Code: ags

// room script file
int timer=0;
int count=0;
int line=0;
string output;
string text;

#sectionstart room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {Ã,  // script for room: Player enters screen (before fadein)
Ã,  RawSaveScreen();
Ã,  RawSetColor(2);
}
#sectionend room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE

function typer(int y, int clear){
Ã,  StrSetCharAt(output,StrLen(output),StrGetCharAt(text,count));
Ã,  if (StrGetCharAt(text,count)!=' ') PlaySound(3);Ã,  //type sound
Ã,  RawPrint(5,y,output);
Ã,  count++;
Ã,  if (count>StrLen(output)){
Ã,  Ã,  line++;
Ã,  Ã,  StrFormat(output,"");
Ã,  Ã,  count=0;
Ã,  Ã,  if (clear==1){
Ã,  Ã,  Ã,  PlaySound(2);Ã,  //return sound
Ã,  Ã,  Ã,  Wait(30);
Ã,  Ã,  Ã,  RawRestoreScreen();
Ã,  Ã,  }
Ã,  }
}

#sectionstart room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_b() {Ã,  // script for room: Repeatedly execute
Ã,  timer++;
Ã,  ifÃ,  Ã,  Ã,  (timer%5==0 && line==0){
Ã,  Ã,  StrFormat(text,"Somewhere in the galaxie a half broken space rig is");
Ã,  Ã,  typer(200,0);
Ã,  }
Ã,  else if (timer%5==0 && line==1){
Ã,  Ã,  StrFormat(text,"flying trough space.");
Ã,  Ã,  typer(210,1);
Ã,  }
Ã,  else if (timer%5==0 && line==2){
Ã,  Ã,  StrFormat(text,"On board is a happy triggered, bunny hopping, bad ass");
Ã,  Ã,  typer(200,0);
Ã,  }
Ã,  else if (timer%5==0 && line==3){
Ã,  Ã,  StrFormat(text,"space pirate called James T. Windmill.");
Ã,  Ã,  typer(210,1);
Ã,  }
Ã,  else if (timer%5==0 && line==4){
Ã,  Ã,  StrFormat(text,"He is in search of his mothership, Coell-Decka.");
Ã,  Ã,  typer(200,1);
Ã,  }
Ã,  else if (timer%5==0 && line==5){
Ã,  Ã,  StrFormat(text,"At this point the rig is about to fly trough an asteroid");
Ã,  Ã,  typer(200,0);
Ã,  }
Ã,  else if (timer%5==0 && line==6){
Ã,  Ã,  StrFormat(text,"field that the badly damaged rig can not survive.");
Ã,  Ã,  typer(210,1);
Ã,  }
Ã,  else if (timer%5==0 && line==7){
Ã,  Ã,  StrFormat(text,"James, however, is preoccupied with other things.");
Ã,  Ã,  typer(200,1);
Ã,  }
}
#sectionend room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE
#1018
But people DO look at graphics when downloading a game. There are countless games with crap graphics AND crap story/puzzles. When the graphics are good you'll know that the maker took time and effort to create that game, thus worth playing. I'm not saying that people ONLY play the good looking gamesor that good looking games are only worth playing, but it is an important factor in their choise.
It's like choosing music you never heard. You judge it by looking at the title and the picture. You can't know if you'll like the music by this but it's the only clue you have.

As for people who played LV and PB: Dark Ages. They are just chitchatting. "I liked the game but the graphics were not that great" The general opinion of these games, thus proving that they indeed played it.

I don't think you should that that comment of the alwais contraversial ;) Vel too serious. Larry's walkcycle was better that that of WWTLF and he knows it.

BUT, to get to my point: Even when you're not very good at drawing, put time in your art so people can see that you care about the game. It is easy to see that Crille and Phil Reed cared.
#1019
Mourir en Mer moved me and it didn't used ANY animation.
#1020
I never understood myst.
Though I bought every game (even that URU expention pack) I never played it.
I did played myst 1 for a few hours. By bashing on the buttons I got trough a new age. Then I uninstalled it...
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