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Messages - jetxl

#1061
Quote from: kl4Uz on Thu 17/06/2004 15:05:49
Quote from: jetxl on Thu 17/06/2004 09:14:30
I got the best grades of the class

this advise sucks hard - girls like smart guys, but this looks like posing! At least over here it's totaly "uncool" to be very good at school...
Telling how great you are is ALWAYS better then telling how much you suck. That Woody Allen thing looks funny on T.V. but in real life people think you're a negative, nagging and a depressed person. So they won't like you or just feel sorry for you.

edit: Another thing. Like I said in mIRC, get her to notice you. Make sure she knows your name before you ask her out.
Lets say the whole world is gay and some guy walk up to you saying "Hello, you don't know me, but I've been stalking you for a while now and I think we should date". Would you go out with this guy? I don't think so.

To get people's attention bring a skateboard in your class, make a joke that even the teacher finds funny or wear a Spungebob Squarepants T-shirt (they are chick magnets, I'm telling you).
#1062
I have to tell you that the things you draw are totaly awesome.
A while ago I showed your drawings that were on the critic lounge to a friend of mine. I said that I never seen sprites this good, not even in Capcom games, and my buddy agreed. These are the BEST sprites on the planet.

Enough idolizing. You want feedback that can help.
When the menu appears, the interface gui disapears making half the screen black. It's like looking at the nightwatch and the wooden frame disapears. :-\
You should make the menu gui as big as the background. You can then also add buttons for increasing/decreasing sound and walkspeed.

The menu button itself is out of place at this moment. You're going to add more buttons, but maybe you should place the menu button in the upper-left corner and make it pop up (like the auto hide menubar in windows).

let me show you what I mean.
function repeatly_execute(){Ã,  //global script
Ã,  if (mouse.x<=20 && mouse.y==0){
Ã,  Ã,  GUIOn(1);Ã,  //gui with only a menu button in the upper left screen 20x10
Ã,  }
Ã,  if(mouse.x>20 && mouse.y>10){
Ã,  Ã,  GUIOff(1);
Ã,  }
}
or you could display the menu screen when you press Esc.
#1063
I like the one Rodekill is using.

Quote from: rodekill on Fri 10/10/2003 22:50:27
This Game is Lickmysweatyscrotumware

Lickmysweatyscrotumware is a response to people who think they are being smart by making a quick buck off of other peoples work without said other people knowing about it. It is not meant as an insult to the good people out there that just want to make it readily available to the masses. Those people are cool. They promote free stuff, which is great, so go and click on their web banners and junk. Let it be known that they don't have to lick my sweaty scrotum. Unless they really, really want to. Which I wouldn't if I were them. Even I don't know where it's been.

This game may be distributed freely, provided the following:

- The contents of the game are not modified in any way.
- The contents of the original distribution package (The original one that I put together, I being Shawn Guzzo, and not you, being, whoever) are not modified in any way, including adding your own little crappy text files.
- You are not a greedy whore just trying to make a quick buck off my work at the expense of unknowing consumers who are unaware that you can download it free on the internet. This does not include websites that make money from advertising (like www.the-underdogs.org), even though pop-up ads are annoying.

These rules may be circumvented by contacting the author (moi) and discussing it like intelligent people. If deemed a non-asswipe, the author (moi) will then grant you permission to do whatever it is you want to do with the game. In fact, there's a good chance he will, just because you were nice enough to ask.

If you purchased this game as part of a compilation or whatever, I can only hope that the distributor made it clear that this game is in fact free. You paid for a cd or download or something, not the game. If this is not the case, feel free to let me know, and I'll do what I feel is appropriate. I will not refund your money. I didn't get any of it in the first place.

If reading all of this has annoyed you, well, you can blame that lovely entity known as Greed. I don't think the simple courtesy of asking permission to include someone else's work with your own is much to ask or unreasonable. Some people seem to think otherwise.

Thanks for understanding.

------------------------------------------------------------------------------
:o
#1064
Quote from: Gord10 on Tue 15/06/2004 13:24:32
Ã,  Yes, you might have known that it is the school reports day in Turkey as I have told it a few times in the #AGS IRC chat room.Ã,  We would get our school reports today, and I wouldn't be able to see the girl, who I'm fond of, and in the side class, for 3 months. So I had been thinking of saying to her "Good Holidays!" before she goes...
"Good Holidays!" is the best line you could think of?
You could say how were your grades, are you happy that it's vacation, where are you  going this summer, I'm glad I don't have to listen to the teacher, are you going to work in the vacation, I got the best grades of the class, we don't have to studie anymore or just a simple hello how are you.
When you say Good Holidays, it's the end of the conversation.
#1065
If you have so many rooms, sprites and characters, you might want to spit things up in more then one game.exe. Check the manual and you'll find that theÃ,  AGS-engine can start up another AGS game in the script itself. And it can write a file to the hard disk.

Lets say you split your game up in chapters. When the player reached chapter 2, the game starts up chapter2.exe and if the player hasn't, it will start up chapter1.exe. A file is written to the hard drive that will tell wich chapter has been reached. So if the player starts up chapter3.exe it will automaticly start up chapter1.exe.
#1066
Quote from: SSH on Tue 08/06/2004 20:28:52
Extra interactions for characters (or alternately, on_event calls or somesuch):

Before Speaking and
After Speaking

this would make it easy to run a little animation, etc. before (or after) a character spoke. FOr example, if you're talking to a wheezy old man, he might (randomly) have a coughing fit or spit before he speaks. Obviously, you can do this in scripting OK, but not during dialogs, without lots of run-scripts...

The dialog script is a bit simple. I preform a run-scrip with every dialog option you can choose. You have more freedom in global script (character walks and talk at the same time, etc). Maybe dialog script should be just as advanced as global/local script.
#1067
All Larry Vales quotes are awesome.
The pen that said "Thank you, Lary".

Or Just Another Point 'n Click Adventure.
Mother:"And after I walked from school for 10 miles I had to chop the fire wood with my bare hands!"
Son:"I'm sorry, but just because you had a shitty childhood, what does this has to do with me? "
#1068
Great stuff. Start scripting already.
#1069
Well, I'll try my best to make a test-review. I'll send it to you when it's finished. (godda do some research)
#1070
Quote from: Edwinxie on Sun 06/06/2004 23:17:01
Well...to darken using RGB is to decrease all three by the exact same number.
True, The screen becomes a bit dark.
But I'm thinking about an Indiana Jones and the Fate of Atlantis moment. Remember when you're in the dessert and walk into the dig-site where you have to get a generator working. The screen is dark but after a while the screen becomes lighter and lighter. Like your eyes ajust to the dark. It becomes easier to solve that puzzle.
#1071
Joy! the % thingy bring back java class memories.
That repeat_execute_alwais is verrrrrrrrry handy.
#1072
I was trying to make the background screen darker when the light goes off in the room. I only can change the RGB colors with TintScreen(R,B,G) and can't darken it. You can darken the characters with SetAmbientTint(R,G,B,sat,lum).

I could inport the same bg but darker in frame 2, but it would cost more memory that way. (and the bg's were made only using paint)

Is it possible and if yes, could it be possible that it doesn't effect the GUI?
#1073
JFK is not even an hour away from manhatten. We could hang out in the center.
(I feel like a jetsetter already)
#1074
Micheal Moore found a distibutor for his movie!
http://www.michaelmoore.com/index_real.php
#1075
Hilarious! Your rotten attitude says it all
#1076
Quote from: Farlander on Fri 28/05/2004 20:06:45
And you watch too much Sesame Street.

I wished you watched some sesame street. You could learn something about morals and values of life. And some people skills as well. :P
#1077
The game was never finished.
#1078
THANK YOU.
You have no idea how long I stared at gobal script.
You earned yourself a place in the credits!
#1079
Isn't the game paused everytime you use the GUI?
And what about MoveCharacterBlocking, is the game paused then as well?
I should check out those topic's shouldn't I.
#1080
Made with a digital pen, maybe?
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