This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: ProgZmax on Thu 25/09/2008 07:23:57Wasn't the first "plug-in" for ags some driver that made all the midi sound the same on every system? And by the way, what can be done with midi can also be done with modules.Quoteyou can get almost completely realistic music on a PC with MIDI.
The obvious problem here is that no two soundcard developers use the same instrument set (hell, quality differs widely between the sb16 and awe32), resulting in widely different playback quality. These days, General MIDI is just not a logical choice for any musician who wants his music to sound the same for everyone.
Quote from: Ali on Mon 22/09/2008 11:16:01I didn't noticed how big the characters were untill Nelly started to block the items in the background that I wanted to interact with.
Character size:
I agree that Nelly is big, but I don't see the problem. She's a lot smaller than a character would appear in an animation or a film. Could it be that we are used to seeing tiny little character sprites, so this seems strange?
Quote from: Zor on Sat 30/08/2008 21:20:41Windows has a Sound Recorder, you can set it on digital input or something and you'll record what the speakers play. You can change the quality or the recording too. Still tedious but in most cases it sounds better that with a cable (unless the system slows down because it's recording and playing...).
Well I have got an old laptop lying around (32 meg ram haha), and I found its sound card plays midis with a really old school feel -- almost like those of Lucasarts, but not exactly the same. Really similiar in fact. So what I was thinking of doing is sequencing the tracks in midi, loading them onto the laptop, then connecting a cable from the line out into the microphone port on my other pc, and recording them.
Quite a tedious method, but I was just wondering if there wasn't perhaps a software solution out there.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.154 seconds with 15 queries.