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Messages - jetxl

#521
I need to say that the game doesn't apeal to me, but more about that late.

Afflict, you refers to commecial games. They have a wider audience than IAGD, therefor they sell more and can lower the prices. They cost more, yes, but I doubt Himalaya Studios will make a living on this game, let alone buy a villa.
Price doesn't bother me, since Himalaya Studios invests in their product, unlike a certan con lady.

The game lives and breaths Sierra: main character has Urckle voice, narrator thinks he's funny, objects can be picked up without a hassle, ect.
The problem is that I'm a Lucas Arts boy. Sorry.
I don't have a clue what to do, and when I click on something I'm insulted for clicking something. How dare I click on a cactus in a point 'n click adventure!
I bought Space Quest 6 in a shady corner of a game shop (where the classic adventure games hang out) some years ago. I played it, then searched a review of the game in the game magazine I collect. The reviewer commented that the narrator "pissed him off." At the time I disagreed. But now I know what he was talkking about.
Again, I'm a Lucas Arts boy. Sorry.
#523
From the director who made Pearl Harbour (*shiver*) comes TRANSFORMERS the motion picture.

Teaser here.

Optimus Prime test here. (Which has nothing to do with the movie)

It's too early to say anything, except that the Beagle 2 control room didn't look like Capcom but like a conference room with a few pc's hooked up. Wrong stock footage, Green Peace does it all the time.
They better not fuck up the rest of the movie. WOO HOO!
#524
Happens what?
#525
Quote from: bbc on Thu 29/06/2006 12:07:18
Have i come to a dead end ?
Spoiler
I didnt take the water out of siobhan's backpack when the world was 'normal' and now my pills dont work. Ive been in the celler and tried mixing my pills with the cola so the hotel becomes normal, but i cant. Have i come to a dead end because i didnt take the water ?!
[close]
:(

Spoiler
There is a pool of water in the celler.
[close]
#526
Quote from: Mr_Threepwood111 on Wed 28/06/2006 04:26:00
Im stuck
Spoiler

Ive just done the room part where you see the slave, now I'm out and i cant figure out what to say to trigger a talk sequence with the guy in the dining room
[close]

Spoiler

You don't have to talk to him. Go to the bar and talk to the girl about the ship.
[close]

Quote from: bbc on Wed 28/06/2006 14:40:59
Hi, can someone please help ?
Spoiler
Im playing mather, but how do you show your brother the painting ? Ive tried typing "Use painting with gap" etc but obviously I'm not asking correctly ?
[close]
Spoiler
Try: put painting under door.
[close]
#527
I noticed that the groves of the wood on top of the dest go vertical. I cheched out all the desks and tables in my house and they always go horizontal. In the picture the front side of the top goes horizontal as well.
#528
Wow, that looks impressive. I'll read your articles when I have some time.
I hope that you're not making the game into a monster, being a "testgame" and all. But that doesn't matter as long as you're having fun making it.

I see that there is a black button in the gui that changes the cursor in the active item.
manual
Quote
The default option is the Sierra-style pop-up inventory window, which is popped up by clicking on the Bag icon on the icon bar (which uses the text script InventoryScreen function to display it). You can also have the current inventory item displayed in its own button on the icon bar by creating a button on the GUI and setting its text to (INV) which stretches the item picture to the button size, or (INVNS) which draws the inventory item picture straight onto the button with no resizing. Finally, (INVSHR) , probably the best option, will draw it at actual size if it will fit, or shrink it if not.
#529
Hmm, the Space part must have been one of those random horror moments. I'll remove it.
#530
Complete walkthrough

Bare essentials walkthrough for Trilby's Notes.
Copy text and paste in wordpad.

------- is different chapter
....... is cutscene.
CAPITAL WORD is type input.

PROLOGUE after cut scene:
Walk to the right door.
KNOCK 3 times.
PICK DOOR
The room is dark but you can see the window.
Walk to the window.
OPEN BLINDS
LOOK BODY
-------
HOTEL after cut scene:
TALK MAN ABOUT IDOL
Trilby will enter the shadow realm.
........
Go to the bar. (left, lowest right, left, open door up)
Walk to the counter and GET PLIERS.
Go to the dining hall. (open door, left)
Walk to the body hanging on the toilet door.
USE PLIERS ON NAILS.
OPEN DOOR.
Walk to the sink and GET ENVELOPE.
TAKE PILL.
(Take a pill and leave the room if you want to leave the shadow realm)
OPEN DOOR.
Go to the reception. (right, right)
TOUCH PAINTING.
--------
MANOR after cut scene:
Walk to the shelves and GET GLASS.
Walk to the left door and PUT PAINTING UNDER DOOR.
OPEN DOOR on the right side.
........
OPEN DOOR.
--------
HOTEL:
GET MATCHES from the desk.
Go to a halway with hotel room door.
Walk to a smoke detector and USE MATCH ON DETECTOR.
.........
The fire escape doors on the right are now open.
Walk to the fire escape door and OPEN DOOR.
Walk to the table.
GET CROWBAR.
Walk to the ladder and CLIMB.
Go to the dining room.
Walk to the boarded up door while in the shadow realm.
USE CROWBAR WITH BOARDS.
While in the shadow realm TAKE PILL and then OPEN DOOR.
You re now in the exhibition room.
(You can pick up a bottle of cola that stands in the courner, but it is not essential. Drinking cola will get you in the shadow realm.)
Walk to the table and TOUCH CHISEL.
--------
SHIP after cut scene:
Walk right and walt to the man repairing the boat.
POINT CHISEL.
Walk to the ladder and CLIMB down.
Walk to the crate and use USE CHISEL ON WOOD.
........
CLIMB ladder.
Walk right untill you can't go any farther.
--------
HOTEL:
Walk to the door and OPEN DOOR.
Got to bar.
Go to girl and TALK GIRL ABOUT SHIP.
Go to room 2A and OPEN DOOR.
........
Wait untill the demon kneels and then KICK DEMON.
Walk to bag on the desk and OPEN BAG.
--------
PIANO ROOM after cut scene:
Walk to desk and GET PISTOL.
Go down stairs.
SHOOT DEMON.
--------
HOTEL:
OPEN DOOR.
Go to the dining room. (You'll see the agent, and the pills don't work anymore)
GET MEAT from a table.
Walk to the kitchen door and OPEN DOOR.
Walk to the half broken cellar door and OPEN DOOR.
USE MEAT ON BUGS.
Now you can go to the corner of the celler.
DRINK WATER. (pills work again)
Go to the exhibition room.
TALK MAN ABOUT UNICORN (that's the gray thing on the wooden shield standing against the table)
TOUCH UNICORN.
--------
INN after cut scene:
TALK MAN ABOUT ROOM for 4 times.
Walk to the room that leads up and OPEN DOOR.
Walk to a bed and SLEEP.
........
GET SHEET and walk down stairs.
Walk to the flames and USE SHEET ON FIRE. (you can't get burned)
--------
HOTEL:
Go to the bar.
TALK MAN ABOUT HEAD.
Go to the cellar.
Walk to the singe wine bottle in the upper wall and GET WINE.
Go to the bar in the normal realm. (the professor isn't there)
Then go the the bar in the Shadow realm. (the professor is dead)

(HEAD) Walk to the professor's body and GET HEAD made from porcelain.
(LEFT LEG) Go to the reception and GET LEG from desk.
(RIGHT LEG) Walk to the office door and PICK LOCK.
Walk to the shelf and GET LEG.
(LEFT ARM) Go outside and GET ARM.
(RIGHT ARM) Go to Trilby's room (3C) and GET RIGHT ARM from his bed.
Go to the top floor while in the shadow realm and ATTACH LIMBS to the torso on the wall.

TAKE PILL, leave and enter scene. Walk to the top floor and OPEN DOOR.
Walk to the letter and GET LETTER.
--------
WOODS after cut scene:
GET STONE.
THROW STONE.
--------
HOTEL:
Go to the cellar.
Walk to hole under upper wall and GO DOWN HOLE.
Walk to tree stumb and TOUCH STUMB.
--------
HUT after cut scene: (no interaction)
--------
HOTEL:
Girl and agent show up.
.........
This is the end puzzle.
Trilby can't move and is about to be sacrificed.
To stop this, Trilby has to die before the demon kills him.
Type MOVE.
Once the demon appears, type DIE.
........
The end.

PS: Dying in order to save the world makes a lot more sense in this game that in the 3rd Matrix movie.
PPS: How did the girl untie herself and how can Trilby come to life again after he lost too much blood to keep his brain working?

PPPS: Thanks to Zooty for helping me not once, but twice.
PPPPS: Letters and random horror moments are not included.
#531
Quote from: treq on Mon 26/06/2006 18:06:30
I'm stuck after the painting event, where you play as Matthew. Abed said there was a gallery in a room next to the dining room, but the doors are locked. Can someone tell me what I have to do next.
Spoiler

"get the matches" on the counter. go to the hotel rooms and "use a match on the smoke alarm". "open the fire escape door." "pick up the crowbar" and "climb" ladder. go to the dining hall and "use crowbar on nails" near the boarded door while in the shadow realm. ''take a pill" and then enter the door.
[close]

Quote from: treq on Mon 26/06/2006 18:06:30
Another question. Is there an easier way to find out what commands to use. Cos someeimes its difficult to tell what something is and what to call it. E.G. I was stuck in the bathroom cos I didnt know what that orange thing was till someone said that it was an envelope. So is there an easier way to figure this out or do you have to guess. And one more question. Whats that red and yellow thing on the desk at the reception room.

use "look" and "look at table"
#532
Quote from: Ferret on Mon 26/06/2006 16:51:56
Spoiler
Goddamn it, I'm mega stuck. I have the cola and have done the "kick evil guy" bit. Siobhan has disappeared, Professor is still waiting for service and I have no idea what to do next. Heeeelp!
[close]
Spoiler

go back to room 2a and open her bag.
[close]
#533
So you wanted to break up with this girl, but remain Mr. Nice Guy.
Well, on that bithday date you got your wish. She took upon the role as a bitch, closed the door and moved on.
Now you just have to do what she told you to do. Delete/block her number/MSN, and if you keep thinking of her find a hobby (like watching movies helps for me).
When you do bump into her don't ask her how she's doing, don't offer her a drink and don't talk to her fom more than ten minutes. There were reasons why you wanted to break up with her, so fade away.
#534
Quote from: Alynn on Thu 22/06/2006 18:20:25
Actually I just had a thought, could the fact that I don't have mIRC registered have anything to do with it...
Nope, it works for me.


How can members not know #ags when the ags awards are held there every year?
#535
General Discussion / Re: A broadband travesty
Wed 21/06/2006 22:12:59
You don't need it? The world doesn't need coffee milk, designer jeans or crazy frog ringtones. It isn't a matter of NEED but WANT. Welcome to the age of consumerism.
If you want it then presuade, manipulate and sabotage.
#536
You tease...
#537
Quote from: ManicMatt on Wed 21/06/2006 08:54:47
I know a six year old girl who begged her parents to let her watch a certain film that's not advised to be watched by children. For weeks after she watched it she was scared and kept wanting to sleep with her parents and not sleep alone in her room. Didn't deal with it too well, did she?
I know what you mean. Hilary Duff's acting scared the shit out of me, too.
#538
dkh: no offence taken. I personally encountered bad, emotionally experience with OOP.
(btw. although I remember my two years as a computer science student as a fast moving blur, isn't c++a 2nd generation language and java a 3rd generation (the OO) language?)

There are a few very talented programmers on the boards, created a test game but haven't made a propper game, yet do promote new features (nothing wrong with that, really. God knows I've done it and god knows I got them). Not directed at DKH, I know he worked on FOY, or Scotch who is working on his own engine.
There are also members who can't code very well. I think Kinoko said she hated scripting and Grundi didn't know there was a DisplaySpeech function.
It's like the programmers say they don't have the creative freedom or the propper tools to make a game, while the normal folks just make a popular game without those tools.

Please realize that the people who don't know anything about scripting are the base users of AGS. Do you think OOP would atract or scare away newbies? Be honest.
#539
Funny.
Most of the features (serious) asked are already possible, but might need some reading and scripting (or ask Strazer to do it for you). Changing the inventory grid is possible. RTFM!

And OOP, which I'm not a fan of, isn't essential. Monkey Island didn't use it, Doom didn't use it and neighter did Super Mario World. Why people worship it is beyond me. I think it's just an excuse for not making games.

Multyplayer online games? Why do you want that function when you don't even own a server? Oh, I get it. You want to PLAY it, not MAKE it.
Answer: Buy Uru, download Plane Shift or play WoW on an illegal server if you don't have money.

Why does AGS need  to be bigger in size by impementing functions only 3 or 4 people over the world have an intention of using?
#540
AGS Games in Production / Re: Reactor 9
Mon 19/06/2006 22:16:03
Quote from: Bernie on Sun 18/06/2006 17:06:19
Quote from: Chicky on Sun 18/06/2006 16:53:42
How many games is that now bernie? :P
Big projects are a no-no for me. I can't stick with them long enough. Now I'm trying to finish something smaller and see how well that goes.
That's what you said when you stopped City of Fortune.
Is it some kind of fetish to throw everything away and start from scratch?

(I understand that its not a fun hobby to work on something that you lost intrest in)
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