Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - jetxl

#701
You have to pay to download those nes/snes games. Nintendo is squeezing the last drow out of their 20 year old games.

All the consoles i bought were nintendo, but seeing that the nex controler looks like a sextoy I now know that I'm never going to play another new nintendo game again. In other words ill buy a playstation. Something that I should have done a decade ago.
#702
No rock 'n roll, but pop and dance music while men wearing swimming dresses try to grab your ass!

Ibiza is a no go. My friends would never face me again.
#703
Long posts are good.

This post is too short.
#704
Critics' Lounge / Re: illustration
Thu 15/09/2005 08:51:53
The first one is softer on your eyes. The second one looks more...radioactive.
#705
also, it looks like the moon floats infront of the clouds.
#706
Quote from: Lucky on Wed 14/09/2005 21:34:35
He's talking about AGS clichés. And he hit the nail there. 90% of AGS games are either scifi, fantasy or detective stories. And thus, my current project is pretty cliché. But I've never been a really big Space Quest fan, so could we let it pass? ::)

90% of ALL the games have a si-fi, fantasy or murder mystery setting. So claiming this is mearly an AGS cliché is also un-true.

I say that ags games are in general more original than commercial games.

How many space quest games and monkey island games have there been made in AGS? No more than 10 in total. How many football games has EA made?
Got my point?
#707


G.A.Y.B.O.T.S. ASSEMBLE!
#708
Quote from: Edmundo on Wed 14/09/2005 17:39:43
The idea of going with cliches is very tempting because we all like those games, but why not come up with original ideas? don't you want people to love your stuff? Or do you want people to love yours stuff because it's reminiscent of a classic game? I prefer coming up with my own thing.

Classic AGS clichés:
- The game takes place in space (or a Mandatory Space Quest Reference)
- There are pirates involved (or Mandatory Monkey Island Reference)
- You're a cop/detective of some sort
- It's a medieval fantasy world
- Fourth wall is broken
- Use key on door "puzzle"
- DOTT-like graphics

And not to be confused with cliches, but more like trademarks:
- Blecup is in the game
- the name Chris or Jones or Chris Jones is in the game

You're saying that space games, medival games and cop are automaticly clichés.
W-R-O-N-G!!!11!
And there are a milion si-fi, fantasy and murder mistery books and writers who can prove you wrong.

If people would listen to you, then there wouldn't be ANY games made. Except for Dr. Mario, if he is a real doctor. Oh, wait. Using Mario is also a cliché.

As last: If I want to make a bluecup reference or a use-key-on-door puzzle (read any yatzee articles or something?) then I'll do so, and nobody is going to tell me not to.
#709
Cliches are part of the succes formula.
Look are music and you will see that pop music (about cliche lovesongs) dominate the charts.
The reasons why people use cliches is because they work.

Avoiding cliches will not make your game succesfull, just weird.


http://www.gamedev.net/reference/articles/article255.asp
I think this link contains every motivation a character can have.
#710
Look very promissing. And filosophical.

In a moment our opressor I ment friend, yes, a friend, indeed, will post this link and/or this link togheter with some sarcastic comment.
Thus, post some screens and story plot.


Give it up for Darth Mandarb!
[APPLAUSE!]
#711
"Ignac, comming soon."

Oh, the irony.
#712
comment noted.

any other problems that you would like to see fixed? (appart from the multy sollution battlefield puzzles)
#713
Quote from: Mole_BT on Fri 09/09/2005 01:09:40
When I get bored, I read a good Fantasy/SciFi book.Ã,  Like "The Amber Chronicles" by Zelazny for Fantasy and "Ringworld/Ringworld Engineers" by Niven for SciFi.

I prefer light reading, with very original, imaginative content.

-mole

I just finished that adventure game based on the books. And it inspired me to steal some puzzles and teknieks. (Halo stole the whole world!)

Well, what da ya know. Playing games can inspire to make games.
#714
I'm not afraid of spiders, spiders are afraid of me. Try waving your hand above a spider and it will run away.

The other day I wanted to walk up the stairs to my room when I saw this huge spider on the wall. I didn't saw it when I walked down, but it might have moved. I wanted to leave it alone and pass it, but my manly hunter instinct kicked in and killed it with a large towel.
#715
thanks, rui!

I'll update the game and upload it to a webhost someday...
#716
Quote from: Grundislav on Wed 31/08/2005 18:40:20
Quote from: Disco on Tue 30/08/2005 04:34:23
Quote from: 2ma2 on Mon 29/08/2005 18:58:55
the Americans, both really nice people even though I can't decide who dancest cooler.

Are you kidding? If you seriously don't know, I'm not telling :P

Hint: the answer rhymes with "Bisco"

Oh, so it must be "Francisco" thenÃ,  :P

BTW, what was my quote deemed too embarrassing to post?Ã,  I don't recall having said anything terribly embarrassing...then again, I also don't recall doing my former avatar dance at Mittens...damn alcohol!

You were showing off in front of Lorena again.
#717
General Discussion / Re: Dessert To Try
Sun 21/08/2005 20:56:05
Recipe:
1 free food coupon.


Result:
Enough cold spagetti to kill a small child.
#718
It's not that there is something wrong with the info that you give us, dimi, it just that you ONLY post about your info and don't post about your personal thoughts at all.
#719
dimidimidimi, can you please stop pimping things on the forum.
#720
Mittens crew arrived in Athens!
SMF spam blocked by CleanTalk