How 'bout Ebay. Worked for Fatman. Didn't they sold every copy?
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Ã, // script for room: First time player enters screen
Ã, character[GetPlayerCharacter()].x=350;Ã, //charac start at x350
Ã, character[GetPlayerCharacter()].y=120;Ã, //charac start at y120
Ã, MoveCharacterBlocking(GetPlayerCharacter(),160,120,1);Ã, //let character walk on screen
Ã, FaceLocation(GetPlayerCharacter(),160,1000);Ã, //face screen
Ã, DisplaySpeech(GetPlayerCharacter(),"I'm here to infotain you.");Ã, //character says something
Ã, MoveCharacterBlocking(GetPlayerCharacter(),20,120,1);Ã, //character walks to the left
Ã, DisplaySpeech(GetPlayerCharacter(),"Oh, I can't go this way.");Ã, //say something
Ã, DisplaySpeechBackground(GetPlayerCharacter(),"Then I'll go that way.");Ã, //talk while walking
Ã, MoveCharacterBlocking(GetPlayerCharacter(),160,120,1);Ã, //walk
Ã, MoveCharacterBlocking(GetPlayerCharacter(),160,250,1);Ã, //walk of screen
Ã, Ã, Ã, Ã, Ã, __________________
Ã, Ã, Ã, Ã, Ã, /Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, \
Ã, Ã, Ã, Ã, |Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, |
Ã, Ã, Ã, Ã, |Ã, Ã, -=--Ã, Ã, Ã, --=-Ã, Ã, |
Ã, Ã, Ã, Ã, |Ã, Ã, Ã, _\Ã, Ã, / _Ã, Ã, Ã, |
Ã, Ã, Ã, Ã, |Ã, Ã, (Ã, )Ã, Ã, (Ã, )Ã, Ã, |
Ã, Ã, Ã, Ã, Ã, \Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, /
Ã, Ã, Ã, Ã, Ã, |Ã, Ã, Ã, Ã, /\Ã, Ã, Ã, Ã, |
Ã, \Ã, Ã, Ã, |Ã, Ã, Ã, Ã, ^^Ã, Ã, Ã, Ã, |Ã, Ã, Ã, Ã, /
--|======|Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, |======|--
Ã, /Ã, Ã, Ã, |Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, |Ã, Ã, Ã, Ã, \
Ã, Ã, Ã, Ã, Ã, |Ã, Ã, __________Ã, Ã, |
Ã, Ã, Ã, Ã, |Ã, Ã, |##########|Ã, Ã, |
Ã, Ã, Ã, Ã, |Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, |
Ã, Ã, Ã, Ã, |Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, |
Ã, Ã, Ã, Ã, |lemonhead___________|
Quote
The default option is the Sierra-style pop-up inventory window, which is popped up by clicking on the Bag icon on the icon bar (which uses the text script InventoryScreen function to display it). You can also have the current inventory item displayed in its own button on the icon bar by creating a button on the GUI and setting its text to (INV) which stretches the item picture to the button size, or (INVNS) which draws the inventory item picture straight onto the button with no resizing. Finally, (INVSHR) , probably the best option, will draw it at actual size if it will fit, or shrink it if not.
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