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Messages - jetxl

#961
Oh, I still disagree. I'm just sorry for making you mad.


I red a newsclip once about a child surviving a 4th floor fall. He threw his toy outside and thought that jumping out of the window was the only route to get it back.
Apperent children are better build against "bumps". If it was an adult, he would have died from internal bleeding (or used the stairs). Not saying that childen jumping out of windows is safe.

But then again the kid you encountered didn't fell. That brings me to the point that you let it sound like you encounter death every day if you're so aware of it.
Now, I myself almost get hit by a bus every workday because I visit the most crouded station of North-Netherlands (bus drivers don't give a fuck about students). I never ever SEEN an accedent, but I heard stories about a someone being squished between two busses. The possibility of death is there and far greater. Still I don't live my life thinking about what might had or had not happened if...

You don't want your children grow up paranoid, dependent and lacking currage. The best way to let children learn things is to let them find things out themselves. If it was right in this case, I dought it. But that girl that was locked in the closet for 7 years could never climb that ladder.
So don't you judge those people that you seen for less that 6 minutes.
#962
Just remove the mouse function...

Savegames are BIG.
#963
I don't know if alot of muddthrowing towards the opposision is going to get you to win. But it's sure fun to look at from Europe.
I just hope that people don't get sympathy for Bush.
If Bush loses, think about all that money lost from companies that invested in the Bush-campain.
#964
How fast was that car driving? You let is sound like it was going 1000mph and he was AIMING at you.


Anyway, when I red the title of the post I thought that is was another sorry about a girl being locked in the closet for 7 year. I don't want to read those stories, but when I finally red the topic it was about such a minor thing. So I got pissed that Rich made such a big deal about a small incedent. I'm sorry, Rich.
#965
General Discussion / Re: Jesse Applies For TV
Fri 01/10/2004 14:34:03
I thought it was LGM. Grundy does great voices.

B.T.W. does it has to be funnie or serious.
#966
Sounds more like an idea for a text adventure to me.
#967
Yeah, Dispay even blocks Repeatedly_Execute_Alwais.
#968
Reading the manual and looking at the tutorials will let you learn AGS.
From the top of my head.

When you talk to the boss and tell him to leave, SetGlobalInt(1,1). This is the "boss will leave" flag.
Code: ags

Function Repeatly_Execute(){ //boss room
Ã,  If (getGlobalInt(1)==1){Ã,  //Converation mode is blocking(?).after you have ended the conversation this will be triggered (I think)
Ã,  Ã,  // animation
Ã,  Ã,  MoveCharacterBlocking(BOSS,-20,160,1);Ã,  //Boss is walking of screen
Ã,  Ã,  character[BOSS].room=-1;Ã,  //
Ã,  Ã,  SetGlobalInt(1,2);Ã,  //sets boss flag to 2 so this equasion isn't run again
Ã,  }


To search the room you have to make eqasions with if(getGlobalInt(1)==2 to check if the boss is gone or not. Otherwise you can open the drawer when the boss is still there.
#969
General Discussion / Re: Something to laugh at
Thu 30/09/2004 08:48:06
Heh, the other day a friend of mine showed his photoshop skills when I showed him the wierd effects of difference mode.

photoshop would really be great if I knew how to draw a SINGLE line. Normally it's a double line.
#970
So...what's your point.

Quantums point was that those people don't deserve children.
I disagree.

kinda of topic. I climbed all kind of things, even when my parents WERE watching me (my parents are wurry freaks!).
#971
Quote from: blackman890 on Wed 29/09/2004 13:01:31
9/30
and i guessed


[joke]maybe that test is accured after all.[/joke]
#972
Quote from: lelev on Wed 29/09/2004 12:17:18
I feel something like... honoured to post just under CJ (Yeah, I know how it sound.). Well. I'm a real newbie. I think my AGS is ver. 2.6 (I can't check now, cause I'm not on my computer). It's sad the program is going shareware and I'll have to stick to my version. Nevertheless it's life and you need something from it CJ. Best of luck with it.
Can't believe people still fall for it...
Lelev, check out the DATE of the first post. foo
#973
I was making a game but because it had no interaction at all, I quit making it. I'm thinking of making it into a movie.

Deltree (god knows where he is) made a ags movie. http://www.agsforums.com/yabb/index.php?topic=2826.0
The rest of the parts were french, but now the whole site is down. :'(
#974
General Discussion / Re: Something to laugh at
Wed 29/09/2004 12:51:24
Sowhat if you draw in paint. Coell Decka is being drawn in paint.


This funny ags game was made in paint as well. :=
#975
I am serious, I trust kids.
The world wouldn't have fell into chaos if you didn't look out for that kid.

Children, just like adults, get hurt because they don't pay attention. That kid was concentrated when he climbed that ladder.
By the way, who are you to say that those parents don't give a FUCK about their kid. Do you know them personally or do you judge people on their design taiste? And I am sure they don't let their kid wander of on the freeway!

And do you know how BORING it is to listen as a kid to your parents oppinion on fausets. And you would have FORCED that kid to stay? I'm not impying that we should let kid do whatever the hell they want to do, but You are impying that we should chain children to their parents at all times.
#976
I think developers got lay-z (or Ã, a lack of time). Remember the old text adventures with a million dialogs and options. In Syberia there was one remark when you clicked on a closed door "Lets not go down there".
Also, there is a lack of original games. It's all sequal, prequal,spin-off, based on a film/sport/cardgame/book. Wich is WEIRD, because developers need to be original writers that can think up new stuff. Where are the developers hiding?

Why is 2D better then 3D http://www.useit.com/alertbox/981115.html
(Ya know they're making a doom 3 movie. The Rock is going to be in it.)
#977
Quote from: charm on Mon 27/09/2004 20:51:08
please show me a link of walkthrough for ben jordan 1 and 2
Erm, there are none. Maybe if you beg Grundy or Netmonkey.
Or search for Ben Jordan related topics or tell where you're stuck so the people here can help you.
#978
Quote from: QuantumRich
I cannot believe the idiocy of some parents. I mean, you have a child, and LET him roam FREE in a WAREHOUSE store?

OMG, they let children roam free? What if they start up a chainsaw, or remodify the stapletacker to shoot without the safety switch. Children have to be chained in the basement with a camera focused on them 24/7!

For real. Children don't have a death wish. They won't jump in front of cars on purpose. Besides, I fell many timesÃ,  from my bike or playing soccer on the stone street. Yes, at the time it hurd and I cried like hell but I never got an serious injury. Should parents keep children inside? NO! Children want to explore. To prevent them from doing that will fuck them up for the rest of their lifes.

There are a thousand ways you can die or get hurt inside a warehouse store. You work in one, how many accedents happen there on a daily basis?
You said it yourself that kid wasn't bad, those parents trusted their kid as every parent should.

B.T.W. How many children are being kidnapped on a daily basis in that warehouse store?
#979
This code is working but is still craches sometimes when I give randome input.
Steps(Random(3200),Random(2000),Random(3200),Random(2000),Random(15),30,Random(500));
Please, why does my code crash from time to time.


EDIT: Sorry, I had to post it quick because people were waiting for me.

Anyway, it's fixed! So feel free to use and change it.
sourcecode+demoÃ,  http://www.2dadventure.com/ags/stepstest.zip

Code: ags

function StepsRightDown(int beginX, int beginY, int endX, int endY, int delay, int stepX, int stepY){
Ã,  int flag;Ã,  //flag to leave Y loop
Ã,  while(beginX<=endX){
Ã,  Ã,  beginX++;
Ã,  Ã,  if(beginX%(stepX)==0){
Ã, Ã,  Ã,  Ã,  while(flag==0){
Ã,  Ã,  Ã,  Ã,  beginY++;
Ã,  Ã,  Ã,  Ã,  if(beginY%(stepY)==0){Ã, 
Ã,  Ã,  Ã,  Ã,  Ã,  flag=1;
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);Ã, 
Ã,  Ã,  Ã,  Ã,  if(beginY%delay==0)Wait(0);
Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  flag=0;
Ã,  Ã,  }
Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);
Ã,  Ã,  if(beginX%delay==0)Wait(0);
Ã,  }
}

function StepsLeftDown(int beginX, int beginY, int endX, int endY, int delay, int stepX, int stepY){
Ã,  int flag;
Ã,  while(beginX>=endX){Ã,  
Ã,  Ã,  beginX--;
Ã,  Ã,  if(beginX%(stepX)==0){
Ã,  Ã,  Ã,  while(flag==0){
Ã,  Ã,  Ã,  Ã,  beginY++;
Ã,  Ã,  Ã,  Ã,  if(beginY%(stepY)==0){
Ã,  Ã,  Ã,  Ã,  Ã,  flag=1;
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);
Ã,  Ã,  Ã,  Ã,  if(beginY%delay==0)Wait(0);
Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  flag=0;
Ã,  Ã,  }
Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);
Ã,  Ã,  if(beginX%delay==0)Wait(0);
Ã,  }
}

function StepsRightUp(int beginX, int beginY, int endX, int endY, int delay, int stepX, int stepY){
Ã,  int flag;
Ã,  while(beginX<=endX){Ã,  
Ã,  Ã,  beginX++;
Ã,  Ã,  if(beginX%(stepX)==0){
Ã,  Ã,  Ã,  while(flag==0){
Ã,  Ã,  Ã,  Ã,  beginY--;
Ã,  Ã,  Ã,  Ã,  if(beginY%(stepY)==0){
Ã,  Ã,  Ã,  Ã,  Ã,  flag=1;
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);
Ã,  Ã,  Ã,  Ã,  if(beginY%delay==0)Wait(0);
Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  flag=0;
Ã,  Ã,  }
Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);
Ã,  Ã,  if(beginX%delay==0)Wait(0);
Ã,  }
}

function StepsLeftUp(int beginX, int beginY, int endX, int endY, int delay, int stepX, int stepY){
Ã,  int flag;
Ã,  while(beginX>=endX){Ã,  
Ã,  Ã,  beginX--;
Ã,  Ã,  if(beginX%(stepX)==0){
Ã,  Ã,  Ã,  while(flag==0){
Ã,  Ã,  Ã,  Ã,  beginY--;
Ã,  Ã,  Ã,  Ã,  if(beginY%(stepY)==0){
Ã,  Ã,  Ã,  Ã,  Ã,  flag=1;
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);
Ã,  Ã,  Ã,  Ã,  if(beginY%delay==0)Wait(0);
Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  flag=0;
Ã,  Ã,  }
Ã,  Ã,  RawDrawLine(beginX/10,beginY/10,beginX/10,beginY/10);
Ã,  Ã,  if(beginX%delay==0)Wait(0);
Ã,  }
}

function Steps(int beginX, int beginY, int endX, int endY, int colour, int delay, int steps){
Ã,  int stepX;
Ã,  int stepY;
Ã,  RawSetColor(colour);
Ã,  ifÃ,  Ã,  Ã, (beginX-endX<0&&beginY-endY<0){
Ã,  Ã,  ifÃ,  Ã,  Ã, ((endX-beginX)<=(endY-beginY)&&steps==0){stepX=10; stepY=(endY-beginY)*10/(endX-beginX);}Ã, 
Ã,  Ã,  else if((endX-beginX)> (endY-beginY)&&steps==0){stepX=(endX-beginX)*10/(endY-beginY); stepY=10;}
Ã,  Ã,  elseÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, {stepX=(endX-beginX)*10/steps; stepY=(endY-beginY)*10/steps;}Ã, 
Ã,  Ã,  if(steps/10<(endX-beginX)&&steps/10<(endY-beginY))StepsRightDown(beginX,beginY,endX,endY,delay,stepX,stepY);
Ã,  }
Ã,  else if(beginX-endX>0&&beginY-endY<0){Ã,  //left down
Ã,  Ã,  ifÃ,  Ã,  Ã, ((beginX-endX)<=(endY-beginY)&&steps==0){stepX=10; stepY=(endY-beginY)*10/(beginX-endX);}Ã, 
Ã,  Ã,  else if((beginX-endX)> (endY-beginY)&&steps==0){stepX=(beginX-endX)*10/(endY-beginY); stepY=10;}Ã, 
Ã,  Ã,  elseÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, {stepX=(beginX-endX)*10/steps; stepY=(endY-beginY)*10/steps;}Ã,  
Ã,  Ã,  if(steps/10<(beginX-endX)&&steps/10<(endY-beginY))StepsLeftDown(beginX,beginY,endX,endY,delay,stepX,stepY);
Ã,  }
Ã,  else if(beginX-endX<0&&beginY-endY>0){Ã,  //right up
Ã,  Ã,  ifÃ,  Ã,  Ã, ((endX-beginX)<=(beginY-endY)&&steps==0){stepX=10; stepY=(beginY-endY)*10/(endX-beginX);}Ã,  
Ã,  Ã,  else if((endX-beginX)> (beginY-endY)&&steps==0){stepX=(endX-beginX)*10/(beginY-endY); stepY=10;}
Ã,  Ã,  elseÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, {stepX=(endX-beginX)*10/steps; stepY=(beginY-endY)*10/steps;}
Ã,  Ã,  if(steps/10<(endX-beginX)&&steps/10<(beginY-endY))StepsRightUp(beginX,beginY,endX,endY,delay,stepX,stepY);
Ã,  }
Ã,  else if(beginX-endX>0&&beginY-endY>0){Ã,  //left up
Ã,  Ã,  ifÃ,  Ã,  Ã, ((beginX-endX)<=(beginY-endY)&&steps==0){stepX=10; stepY=(beginY-endY)*10/(beginX-endX);}
Ã,  Ã,  else if((beginX-endX)> (beginY-endY)&&steps==0){stepX=(beginX-endX)*10/(beginY-endY); stepY=10;}
Ã,  Ã,  elseÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, {stepX=(beginX-endX)*10/steps; stepY=(beginY-endY)*10/steps;}
Ã,  Ã,  if(steps/10<(beginX-endX)&&steps/10<(beginY-endY))StepsLeftUp(beginX,beginY,endX,endY,delay,stepX,stepY);
Ã,  }
}

funny, a year ago i did this in java at school
#980
QuoteYour score was 21 out of 30. That is a very good score, you have a good chance of passing the Mensa test. I'm sure your a very "special"boy.

STOP DEGRADING ME!


(all those english word puzzles make this test unfair.)
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