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Messages - jkohen

#161
Quote from: Pumaman on Fri 05/01/2007 20:07:11
Even if AGS was ported to C#, it would mean having to maintain two different ports, since the Linux and Mac versions would be unable to run it; but a rewrite in C# is too large a job to consider for now.

Mono can run .Net applications on Windows, Linux, and reportedly also on MacOS and others. I guess that you wouldn't be able to use XNA or Microsoft/Windows-specific API, but other than that, it works great for both small and large scale applications.
#162
Quote from: jjsonick on Fri 05/01/2007 02:38:19
Aha, thanks pcj.  So it looks like all should be well for high-resolution games if I tell Vista users to install the game in My Documents, or better yet, if I make a custom installer for the game that will put it in that location.

Eek.. installers actually make it harder for Linux and MacOS users to play your game. Please think twice before locking us out. Thanks.
#163
Unsuitable for work warning: I followed the download link, then I clicked on the "[download for] free" button and I was treated to some ads for porn.

Not only that, but I couldn't even download the game. I got: "All download slots assigned to your country (...) are in use." Please remove the download link from this entry. Thank you very much.
#164
Thanks, that did it. I swear I had tried something like that before asking for help.

Spoiler

There no imp or chimney in this game, as far as I know.
[close]

Kinda anti-climatic ending. Makes me wish I hadn't made it through.
#165
Hints & Tips / P.I. Al Luminum: Haunted House
Sat 28/10/2006 02:49:43
The game looks really nice, but unfortunately I'm stuck towards the beginning:
Spoiler

I have the rib bone and the note. The "kids" are waiting outside for a treat.

I tried finding a weak spot in the railing, I looked areas that I might have missed, I tried using the bone to poke through the cell, the walls, etc. to no avail. I hope I didn't hit one of the potentially fatal bugs.

I even tried climbing to the roof through the chimney, but the imp says I'm too old to pass. I think I should give him the medicine, but it fell through the bathroom sink and the fish ate it.
[close]

Where is the kitchen in this game?

[Edited to add senseless clutter and at least one irrelevant question. I know, I know... I should be getting some sleep of doing my German homework instead of playing computer games. Please don't disregard the first question, as I'm really stuck and I'd love to finish the game before voting for the MAGS competition. Also, I'm envious because we don't celebrate Halloween where I live.]
#166
When's voting over? I'm still stuck in one of the games and although I'd love to finish it before going to the ballots, I don't want to miss the deadline.

Edit: Nevermind, I finished it.
#167
Hints & Tips / Re: The House That Ate My Soul
Fri 27/10/2006 16:10:56
Quote from: Eli on Wed 25/10/2006 13:20:17
Quote from: blashyrkh on Mon 23/10/2006 01:55:51
Check the workaround I posted in the game's announcement thread for the crash caused by saving the games. At least it will make it less scary to play. Remember to quit after you save, apply the workaround, then saveing will work once more again. Rinse, apply, repeat...
Hi, please how can I OVERWRITE THE SL.GUIDEFILE?  I dont know how to do that!!!!

Florence is deaf, but there's no need to shout.

Just delete the SL.GUI file and unpack a new copy from the game's ZIP/RAR. Or, better yet, get the updated version that nihilyst announced recently: it fixes this particular bug.
#168
Quote from: deepgames on Fri 27/10/2006 15:00:16
Spoiler
After giving the first gardener the whistle, I cannot exchange things with him anymore. When pressing one of the inventory numbers, I only get a "Not a good start."
[close]

Is this a bug?

Confusing, but not a bug. You don't need him anymore.
#169
Hints & Tips / Re: Cosmo Quest 1
Tue 24/10/2006 03:34:12
Quote from: thewalrus on Tue 24/10/2006 02:41:53
     Okay, I am stuck ridiculously early:

Spoiler
I have the knife, card, and oilly rag.... what do I do now???
[close]


Check the first page of this thread...
#170
Hints & Tips / Re: Cosmo Quest 1
Tue 24/10/2006 01:20:25
Hm... scored 347 out of 350. I wonder what the other three points were, and whether it makes any difference at the disappointing end.
#171
Hints & Tips / Re: Cosmo Quest 1
Tue 24/10/2006 01:12:11
Quote from: sthomannch on Mon 23/10/2006 19:48:53
anybody
Spoiler

found the frequency for the transponder? I somehow missed it
[close]


In case you still haven't found it...
Spoiler

It's in plain view in the folder you found in one of the cells. You need to talk to the Captain. Does one of the frequencies correspond to a previous conversation with him?
[close]
#172
Hints & Tips / Re: Cosmo Quest 1
Tue 24/10/2006 01:10:41
Quote from: Mordalles on Mon 23/10/2006 20:44:00
thanks stomannch.

er, how do i open the lid in the sand? or am i not suppose to go there yet?

Spoiler

You first need to find the purpose of the two vents in the sand that are found in a screen between the exit and the lid.
[close]

Spoiler

Drop the shell in one of the vents. Ven will give you a hint on how to open the lid.
[close]

Spoiler

Go knock on the "garage door". The lid will be raised when you go back to that screen.
[close]
#173
Hints & Tips / Re: The House That Ate My Soul
Mon 23/10/2006 02:11:42
Quote from: ch33rio on Mon 23/10/2006 02:07:52
Spoiler
I think I have all the items, but I can't give them to the witch and I haven't yet been able to combine them (oh PLEASE not that again.) Is there a suitable container I'm missing? Or do I need to hold down Lshift and beat buttons repeatedly until the indredients all combine?
[close]

Spoiler

Fortunately it sufices to self-combine one of the items (I obviously don't know which one, or if any ingredient works) and Ben puts all of them together in the monk's bag. He should tell you explicitly if you don't have all necessary items. There are only 10 possibilities, so go ahead and try. I.e., LShift 1 1, LShift 2 2, etc. up to 0.
Don't forget to try with the empty slots as well...
[close]
#174
Hints & Tips / Re: The House That Ate My Soul
Mon 23/10/2006 01:55:51
Quote from: ch33rio on Mon 23/10/2006 01:45:12
Right, so, RIGHT after I combined the two items, it then "forgot" they were combined and then the game crashed. Again. For the fourth time. I want to cry. And now it's confusing to combine them... I may never get as far in the game as you!

Check the workaround I posted in the game's announcement thread for the crash caused by saving the games. At least it will make it less scary to play. Remember to quit after you save, apply the workaround, then saveing will work once more again. Rinse, apply, repeat...

You are not very far from where I am, though.
#175
Quote from: ManicMatt on Mon 23/10/2006 01:25:06
Okay, completed it!

I'm stuck and I'm not sure whether it's because of this bug or that i'm missing something. Could you please follow this link to the hints section and give me a hand?
#176
This game is indeed awesome, but beware of some "interesting" bugs. There is a especially annoying issue that affects item combination: ofter the index of the items in the inventory doesn't correspond to the one you have to enter while pressing down the left shift. E.g., say you have the robot arm in the first slot in the inventory, the hand in slot #2 and the umbrella in the third. It may happen that you have to press LShift 1 3 to combine the arm and the hand. I'm not totally sure, but I even think that you may need to try with empty slots. So don't despair if item combination doesn't work at first, you start trying random combinations... yeah, it sucks, but the game is worth that effort.

Also, I seem to have hit a bug where saving a game breaks the game management menu, but so far it seems I'm the only one suffering it. However, here's the workaround in case you are in the same situation I am: just overwrite the sl.gui file with the one that came with the game. You will then be able to load all savegames you had, although their names will not show in the list. You'll have to repeat this everytime after saving the game, but hopefully you won't see this bug at all.
#177
Hints & Tips / Re: The House That Ate My Soul
Mon 23/10/2006 01:21:23
Quote from: ch33rio on Mon 23/10/2006 01:12:02
Are you KIDDING me?

No, not at all. See my first post in this thread. I already e-mailed nihilyst about this, but I know he's on a pretty busy schedule, so I don't know whether we'll get a proper fix soon.

I'm glad you got past that puzzle. I'm stuck further into the game and I dare think it's because of this same issue. Hopefully I'm just missing something (I'm still waiting for an answer to my first post).
#178
Hints & Tips / Re: The House That Ate My Soul
Mon 23/10/2006 01:05:13
Quote from: ch33rio on Mon 23/10/2006 00:43:57
So, I'm seriously getting angry at this game.
Spoiler
I have another hook (the one he makes a Peter Pan comment about) but there's no way to just combine it with the fishing hook, the guy just makes a Peter Pan comment about it when I try to use it on the egg, and
[close]
I'm getting really frustrated. Can you just tell me what you did to get that ingredient? I'm so sorry... I just can't get it to work...

Well, it seems the game does have some problems combining items, at least here. I just started pressing the numbers randomly while holding the left shift until both items
Spoiler
fishing pole and big hook
[close]
got attached.
#179
Hints & Tips / Re: The House That Ate My Soul
Mon 23/10/2006 00:27:58
Quote from: Artphreak on Mon 23/10/2006 00:21:43
I need some more help... ;D
Spoiler
I am trapped in the dungeon, switching between the boy in the picture, I got the lantern and discovered the room behind the wall with the staircase but I cannot pull the lever because it is stuck (I assume I need the oil that leaked on the floor from the lantern but there is nothing in my inventory that will pick it up)...I got the boy in the picture over the first gap, but I cannot remove the hook from the wall, pick up the book, or cross the second gap...can someone please get me out of this dungeon!!! LOL!! In my inventory I have: small key-from boy in dungeon, dagger, broken lantern, salt, fishing rod, asprin, whistle, watering can, and the boy in the painting has my fern at the moment...
[close]

Don't read my most recent answer to ch33rio unless you want the answer to your question.

Spoiler

You first need to free the boy's hands before you can continue. You can do that by giving him something he can discard.
[close]
#180
Hints & Tips / Re: The House That Ate My Soul
Mon 23/10/2006 00:25:11
Quote from: ch33rio on Mon 23/10/2006 00:07:12
I'm not really making sense, I'm sorry... I
Spoiler
already got the worm from the hole in the ground and got the fishing pole from the fisherman. I already have control of the sunbathing guy... but he won't use the fishing pole to get the egg and I've tried every other item on the nest without success... I've been through the dungeon (everything but the chest), I've been in the library, and I have all the ingredients for the whistle but the egg...
[close]
I hate to keep aasking you for help but you've been so great...

Spoiler

You are told that the pole needs a larger hook. You can find it stuck on a wall, but unfortunately I forgot exactly where. I think it was at the library, or maybe at the top of the spiral staircase. It's definitely not the one in the little kid's painting area, which is already holding the oil lamp.
[close]
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