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Messages - jkohen

#81
Quote from: kinanev on Sat 08/12/2007 20:10:13
THIS GAME IS VERY IMPRESSIVE. THE GAME HAS ITS OWN STYLE. I LIKE IT !!!!

IT HAS LE WOLTAIRE'S... Sorry, it has Le Woltaire's style, but this time in shades of blue instead of shades of green as in Earl Bobby's latest (I'm so naughty, I made a pun :)).

Excellent in-production thread!
#82
I still haven't had a chance to continue playing the game, but I will do so as soon as I get some spare time again. However, I wanted to add, do listen to Rui, don't let negative feedback discourage you. That you got some feedback at all means that people were at least interested enough by your game to take some of their time to write about it. Usually I just give games I don't like a bad review in the AGS game page and that's all, but this time I really felt compelled to post here.

You might want to get some beta testers you can trust, next time :)

Also, can we expect some bug fixes?
#83
Quote from: Nergal on Sat 15/12/2007 14:17:39
1. Ok. Maybe Max should tell something about the console when the game starts.

Or maybe when you examine it, he could just say
Spoiler
what it's missing, or that something is missing, etc.
[close]
.

Quote from: Nergal on Sat 15/12/2007 14:17:39
2. I don't understand the second point. Sorry...  :-\

Gran parte de las acciones no reciben ninguna respuesta de Max. Por ejemplo, al usar la consola en algunos objetos Max dice que no pasa nada, mientras que en otros objetos no abre la boca.

Quote from: Nergal on Sat 15/12/2007 14:17:39
6. I don't remember this bug when I test my game but I will fix it. You can use the console and select other place for leave this place.

Right, I don't know why I didn't think of that!

The plot looks good so far. Like I said, from your introduction it seems that your writing is good. However, I haven't progressed far, yet, so I can't comment on the plot and character development.
#84
My first impressions of the game:
The introduction starts with good writing. Graphics are not bad.

First I noticed the console in the inventory. For a while I tried using it on everything, thinking that it was some sort of tricorder, to no avail. Why don't we get a manual or some for of explanation of what it's supposed to do? The main character is supposed to know and it wastes a lot of time until you realize what it's for (and I'm still wondering if I should still try using it on everything).

As soon as we get control of the character however we notice that many actions don't have any feedback. You should at least use some generic message such as "there is no point in trying that," so the user doesn't have to retry the action to make sure it was understood.

Then I started walking around. I would suggest making the transition areas more clear. The vast landscape gives the idea that we can walk in all directions, not just left and right. And talking about making things clear, there is quite a bit of pixel hunting from what I've seen. Even when the object is visible, as in the case of the ramita (twig), it's hard to click on it.

One bug I found so far: the salt bowl has no mouse-over description.

Also, the music at the beginning is quite repetitive and very short, so it gets on your nerves quickly enough. Given that the game has ten MIDIs, it would be nice to get some variety. Or at least some silences every now and then, which could be filled with the sounds of wind blowing and what not.

Now to go on with the game. All the above came from 10' of walking around.

Second bug: I can't leave the screen with Chorander the same way I entered it. There seems to be no other way to leave either, so I'm stuck.

Edit: added second bug.
#85
Two new entries just popped up in the games database. Both by the same author and bost redirect to newgrounds.com's homepage.

Here be links:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=943
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=944

Sorry if this is not the place to post this!
#86
I really liked the original MAGS game, I'm downloading this!
#87
Quote from: Samwise on Sun 07/10/2007 13:17:02
Thank you.  I see your point.  I'm not saying an English version is out of the question, although it would be quite problematic since:

1. The game has no text (only speech) - all the speech files are recorded.

Subtitles can always be added, you know... like in the movies? After all, it's not that we can't read.

Quote from: Samwise on Sun 07/10/2007 13:17:02
2. The game is a satire of the Israeli society and parts of it would be hard to explain and definitely less funny in English.

Don't understimate your audience. Some people do read newspapers, have Jewish/Israeli friends, and could also learn something about your culture from your game. Don't make us think that Israel has plans to segregate from the rest of the world by releasing Hebrew-only adventure games ;)

Quote from: Samwise on Sun 07/10/2007 13:17:02
Anyway, I know there are some Hebrew-speaking fellows from Israel and the US here, and the rest of you - learning Hebrew is very useful if you're planning to visit Israel   ;)

Your game looks very interesting, both artistically and as an open window to a different culture. I'd definitely like to try it, but I'm afraid that I can't help with the translation. I had to learn Hebrew for five years in school, but unfortunately it's all gone now.

Cheers!
#88
I just checked the game (even though I wasn't going to after your arrogant and unhelpful answer to my question above), and I must say that I agree with Rui and the rest of the guys here on every single point that has been made. I'm glad that they took the time to explain everything in great detail before me, because I just came here to do exactly the same.

I hope that you take their positive criticism into account instead of waving it off.

Thanks for the game. However, as far as I'm concerned the UI is too unwieldly to make me want to play it.
#89
The AGS database entry says this is a non-adventure game. What kind of game is it?

Could you give some more information?

Thanks!
#90
Book of Spells (I think this one here is the full version)
http://atticwindow.adventuredevelopers.com/downloads/

What about searching for «"book of spells" game» on your favorite search engine?
#91
Version 2.72 of the native Linux interpreter uses 100% CPU for most, if not all games. This frequently cause short stuttering and also forces the CPU fan to be on all the time, thus making for a noisy game experience.

Since I have a fairly powerful computer and the same games running in the native Win32 interpreter running thanks to Wine do not exhibit the same behavior (they normally use less than 50% of CPU), I think this is a bug. Actually, the game uses the same amount of user time with both interpreters, but the Linux one maxes out the rest in system time. That means that the time is spent inside the kernel.

Strace on the AGS process tells me that nanosleep(2) is being called non-stop with an argument of (0, 1000), which tells the kernel to stop the process for 1 microsecond. In reality it's sleeping a bit longer here: 25 microsenconds, which means 40,000 wake-ups in a second. That is way too much for a game. I don't know what subsystem of AGS is causing this, since obviously I don't have its source code, but please let it sleep longer and preferrably use some sort of notification mechanism (i.e. poll(2), audio buffer signals, or whatever makes sense for this subsystem) instead of system unfriendly sleeps.

I don't know when this bug started, but it's been around for a while, and it affects at least a few kernels up to the latest: 2.6.22, both pristine and patched with CFS, which helps a bit evening out the bursts.
#92
Quote from: farvardin on Tue 21/08/2007 12:33:33
Radiant, I've tested it on linux Debian, it's working well, except I couldn't have any music, but it doesn't matter (AGS doesn't seem to support Alsa).

Works great here using ALSA with OSS emulation. You can always try "aoss ags" if the engine complains about not having enough free channels/voices.
#93
Quote from: pslim on Sun 26/08/2007 17:25:54
I just died while I was wandering around. I never could figure out how to eat, though, despite
Spoiler
finding coconuts and trying to knock them down with thrown rocks. I also tried to eat the turtle but couldn't figure out any way to interact with or even examine them.
[close]

I didn't think about
Spoiler
doing that to the coconuts... it certainly would have been much easier than GET TURTLE, OPEN TURTLE, DROP WOOD (doesn't work in the forest), LIGHT WOOD, COOK TURTLE, EAT MEAT.
[close]
#94
Just out of curiousity, how did you die? I never did, even after maxing out all stats to 100%.
#95
Quote from: Radiant on Sat 25/08/2007 23:40:50
It's an interesting concept, but I think you should expand your text parser a bit. For instance, in the first room, I couldn't figure out how to search the wreck.

I found that bit misleading, too. I ended up realizing that you just had to search by walking around the area.
#96
I started playing, but I found that sometimes the inventory and object system goes out of synch. I.e., dropping an egg causes a rock to appear, or trying to pick up an object by its description fails (even the first time you find it).

For instance,
Spoiler

I was in the room with a rock and the perforator, I tried to "get perforator," but the game answered that there was no such thing there. So I took the rock instead and I got the perforator :)
The same thing happened after breaking the glass with the rock. The next room contained "an egg," which I had to pick up by writing "get rock" (since obviously that was the rock I had used to break the glass, and "get egg" didn't work).
[close]

Other than that, the premise seems interesting, though in my opinion the island map is way too big and empty. Furthermore, I made some off-by-one mistakes while mapping, so I'm glad that you don't really die when the danger levels max out, since I end up walking around a lot. (I do stop and restore my "energy levels" every now and then, just for the kicks and to see if that would trigger a scripted event.)

Spoiler

Maybe some hints on what material is needed to build the hut would be in order. I think I've covered the whole island already and, except for the two machines, I've gathered a few of everything in the "hut room." However, upon entering "build hut" I get a plain "you don't think you have enough material" response.
[close]
#97
Hints & Tips / Re: Ache Quest
Sun 12/08/2007 08:26:08
Thanks a lot Afflict! I had looked there so many times before... but somehow it worked after reading your description.

Maaaagic!
#98
Hints & Tips / Ache Quest
Sat 11/08/2007 23:34:58
Hi, I'm stuck in the big cave.

Spoiler

How do I draw blood from the basilisc?

I hit it with the brick already, but that didn't seem to make any difference.

Someone mentioned an arrow, but I wouldn't know where to get one.
[close]

Thanks!
#99
I'm looking for Neverquest - http://www.adventuregamestudio.co.uk/games.php?action=detail&id=364

I saw it on eZine's Issue #7, but its homepage is long gone.

Thanks!
#100
Yeah, wo ist das Spiel?

This looks like spam, as the website has nothing to do with games and the download "section" only contains two videos unrelated to gaming (from their descriptions, at least).
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