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Messages - jmjm

#21
Let's Player LateBlt played some of my demo! The video's an hour long and shows some basic gameplay but not the entire demo, no spoilers really.  :)

I'm psyched!! He seemed to really like it and was super nice about it!

https://www.youtube.com/embed/zPmsyIpURuo
#22
Quote from: Shadow1000 on Tue 27/11/2018 05:02:53
Awesome...I think it's at Yonge and Bloor?

Yes, the library at Yonge and Bloor!

AGS has a lovely text parser feature that I wish was used more! It's better than what the Sierra devs had in the day, and it's easy to use. It's great tool, and it goes a long way in making the text parser more playable.

The introductory sequence graphics are the rough graphics, the rest of the game is as it should be. Although whenever I play Colonel's Bequest, my fingers itch to improve my own game graphics :).

Part of the reason all the cupboards and drawers are interactive is because I got carried away :-D. I loved making them animate and work. But there will be more stuff in them.

There is one inventory item in the game you can pick up that is nothing but a tribute to AGS and all you lovely folks! This community is so wonderful and helpful, and has helped me over a few obstacles. I wouldn't have made it this far without the forums. ;-D

I'm a lifelong Torontonian, too. I recently visited the Royal Ontario Museum and was tickled pink to see two facing stone entrances for "Mineralogy" and "Geology", much like the rivalry in the intro of the game! The Crimson Diamond really is a combination of a lot of my interests and I'm glad to hear it has struck a chord with you!
#23
Quote from: selmiak on Sat 24/11/2018 17:42:36
This is very beautiful, and what I played was kind of interesting. I guess it is part of the story to explore but there are only empty cupboards (what did I expect in a hotel...) and nothing else to pocket or use, but after some time I grew tired of the text parser input. Is there any chance you add mouse controls? This would be so much more fun.

I found a typo, the japanese room mate says "as" instead of "has" one time.

Thanks so much! The funny thing about the cupboards... I couldn't help myself, making them all interactive. :P I have the whole story and the puzzles planned out, I will be most likely putting more stuff in the cupboards! Although you're right, it was a hotel so it would make sense for the cupboards to be empty :-D. I hadn't originally planned on making a demo but I later felt it was an important step to take, which is why some stuff is over-developed and some is under-developed for this stage of the game.

I added mouse controls for the movement of the player's character, but that's probably it. I love creating with the text parser!

Do you remember what sentence specifically had the typo in it? I'd love to correct that!

Thanks so much!
#24
Quote from: Shadow1000 on Mon 26/11/2018 00:13:36
Quote from: jmjm on Thu 08/11/2018 18:42:21

... my game made it into the showcase at WordPlay 6, which is a one day free festival at the Toronto Reference Library (in Ontario, Canada) on November 10 from 12-5pm.

Any Canadians/Ontarians/Torontonians are welcome to stop by the event this Saturday to play the demo, meet me, and discuss the game! ;-D

Drat...just saw this post now, 2 weeks late :(

I'm hoping to show The Crimson Diamond at Comics x Games, which is also held at the Toronto Reference Library! I'm going to submit it when submissions open, so fingers crossed :).
#25
Quote from: eri0o on Sun 25/11/2018 23:53:35
This game is beautiful and looks very very fun to play, where can I subscribe for updates other than this thread? :-D

Yes, there is! On my site there's a sign-up for my e-newsletter, the first of which came out this past Sunday. You can read it on the site here:
http://www.thecrimsondiamond.com/CrimsonGazette1.html

And I have a new version of the demo on the site too, with the click-to-walk feature implemented, a tutorial room, and some bug fixes!
http://www.thecrimsondiamond.com/
#26
QuoteWish I were home. I'd totally go - the lineup looks awesome. I didn't know we Canadian adventurers had enough critical mass to throw one of these!

Good luck today!

Thanks! Out of the 25 games on showcase, only 3-4 were local or had local involvement, I think? Still, I'm glad I went and it was a well-run event. I had a great time watching people play my game for the first time ever! Got some good feedback and some bugs to stomp on ;).
#28
Quote from: SarahLiz on Fri 09/11/2018 18:43:43
The demo is pretty nice...spying and snooping through everyone's crap is really fun, so hopefully the player will be able to find some juicy stuff in the drawers & cabinets & suitcases in the completed version.  ;) Looking good so far.

Thanks so much! I know, those drawers and cabinets... Adventure gamers are basically like hungry raccoons ;). For the demo they're mostly empty, but I just got a bee in my bonnet that I wanted them to actually work. When I make the gameplay for the rest of the story they should have some stuff in them :).
#29
Quote from: dactylopus on Thu 08/11/2018 08:52:39
I'm so happy to see an update on this game!  I was worried it may have been abandoned.  Thanks for sharing!

I've been working on it this whole time, but I really had to get the working demo, website etc. set up quickly once I learned my game made it into the showcase at WordPlay 6, which is a one day free festival at the Toronto Reference Library (in Ontario, Canada) on November 10 from 12-5pm.

Any Canadians/Ontarians/Torontonians are welcome to stop by the event this Saturday to play the demo, meet me, and discuss the game! ;-D

Oh, here's the WordPlay site: http://handeyesociety.com/wordplay/
#30
Quote from: Too much clicking on Thu 08/11/2018 05:22:46
The first mind screw right on the title screen. That's gotta be a record.

Ehehehehe! I look forward to feedback. There's even an AGS easter egg... And many thanks, again, to this community for helping me when I got stuck with coding. ;-D
#31
Quote from: Mandle on Thu 08/11/2018 01:59:14
Lovely title screen! Is there a reason why the diamond isn't crimson though?

The game is set in a ghost town called Crimson, Ontario. So not a for real crimson diamond! Already it has intrigued you, yes? :-D
#32


Hello, folks! I'm pleased to announce significant progress on The Crimson Diamond (not the least of which, it has a name now!). The Crimson Diamond website is where you can subscribe to a mailing list, various social media links, DOWNLOAD THE DEMO, and listen to me discuss the game on the Classic Gamers Guild podcast!

Any feedback can be sent to feedback@thecrimsondiamond.com

Hope you like it!
#33
Thanks for the thorough response plus finding and linking the old thread, Crimson Wizard!

I'm not strong on coding, I'm learning as I go. So I did manage to implement the workaround in my Global Script, but it was a while ago and I was unable to duplicate the results for my room. I was thinking it could've had something to do with possible differences between global and room scripts (as well as the rat's nest of code I'm making, despite my best efforts), but I clearly just missed something! I did manage to come up with a crude solution that works in a pinch, but this method is far more elegant.

I also like the idea of separating the parses according to their verb. That's also nice and neat.

I greatly appreciate all the help from AGS forum folks. I would've been stuck a few times without your guidance!

Quote from: Crimson Wizard on Fri 27/07/2018 10:47:41

Wow.
Well, looking in the AGS code, that may be possible in theory to increase or remove this limit. But that would require some careful work with AGS compiler, so it's hard to promise when this happens and what future version this will be in.
What I'd like to know is what the "nested" mean in this case, is it if/else following each other or inside each other?

Quote from: jmjm on Fri 27/07/2018 04:38:32Awesome AGS forum folks helped me with a workaround for the GlobalScript, but now I'm coming up against the limit in my rooms, too.
Does not that workaround for GlobalScript also work for the room script? Could you post a link to your previous discussion?

LATER EDIT: I've just found the old topic: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53817.0

#34
Hiya! Thanks for all your hard work.

I'm making a text parser adventure game and I've come up against "too many nested if/else statements" when I'm using my:

if (Parser.Said("look blanket"))
{
}

else if (Parser.Said("look trophy"))
{
}

etc. etc. There are a lot of them! Awesome AGS forum folks helped me with a workaround for the GlobalScript, but now I'm coming up against the limit in my rooms, too. Is there any way to increase the number of allowed if/else statements, or do I have to MacGyver up something?

Thanks again for all you do.
#35
Quote from: selmiak on Thu 11/05/2017 05:21:44
this looks spectacular. Some grass fields (green areas) like in the last 2 pictures could need some more highlights (one hl color) or brown patches like in image 2 to add some more variety. Keep it up! :-D

Ah, that's a good tip! The grass around the shed does look a bit too uniform. Jack probably isn't that great of a landscaper :P.

Thanks to everyone for your kind words! I have no idea when this game will be done. I'm a little intimidated by you seasoned veterans with your many completed games. This is my first one -- It started slow because I was learning how to use AGS. I'm STILL learning, but now the work is progressing faster.

QuoteHey Julia! Great to see a GiP thread for this. I'm the guy that helped with resizing pixel art for facebook a while back
Thanks, Chicky! Thanks to this game, I'm learning so much. Especially from helpful AGS folks!

#36
I'm in love with the palettes and dithering. Looks amazing! Go go text parser!
#37
AGS Games in Production / The Crimson Diamond
Wed 26/04/2017 17:01:45
Inspired by Sierra On-line's "The Colonel's Bequest", an EGA text parser adventure game of mystery and intrigue set in Northern Ontario, Canada! Made with AGS, of course!

The year is 1913. You are a clerk working at the Royal Ontario Museum and your boss wants the mineralogy exhibit to be the talk of the town when the museum opens the following year. So when a fisherman finds a huge diamond in the belly of a fish, the Professor sends you up north to investigate! This could be your big chance to prove to everyone you have what it takes!

Work-in-progress game intro: https://www.youtube.com/watch?v=z7Eh8GeLHJ4&t=2s

Screenshots:









Development progress:
Story: 85%
Scripting: 15%
Graphics: 75%
Sound/Music: 0%

Expected completion date: When it's done.



#38
Hooray!

Snarky, I tried your suggestion on how to structure the code and it worked like a charm. I'd been struggling for days! (nod)

Thanks for the feedback, folks. Very much appreciated. Massive sigh of relief! :-D
#39
Hi, all!

I'm making a text parser game and while writing my global parser commands I've finally gotten the error "too many nested if/else statements". Unfortunately I'm not even close to writing all my parser commands for my game!

I read a post with a similar issue http://www.adventuregamestudio.co.uk/forums/index.php?topic=41044.0 and I tried making separate functions for my text parser function to split up how many if/else statements are in each, but I can't seem to make the game parse the text beyond the first function.

I tried having my first text parser function have an else statement that stores the String text like so:

Code: ags

else
    input2 = input1;


and then have the following function include:

Code: ags

if (input2 == input1)
{
    Parser.ParseText(input2);

        if (Parser.Said("eat apple."))
            {
              Display("Yummy!");
            }

        else if (Parser.Said("eat orange."))
            {
              // etc.
            }

        else
            CallRoomScript(1);
}


But that doesn't seem to do anything. The game runs and recognizes the parses in the first function, but nothing in the second function, nor does it call the room script. When running the game, when I enter "eat apple" the game returns nothing and no error message, just continues to run as before.

I'm self-taught so apologies if I've asked something dumb or didn't format the stuff right. The code sections aren't copy-pasted in, I'm just showing the basic stuff in hopes that it makes things easier to see.

Any help (or suggestions of game engines that would be better suited!) would be much appreciated! :)
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